Expose different sampling modes when drawing textures #66

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opened 2024-07-26 01:34:04 +02:00 by kayomn · 0 comments
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Textures always use wrap-around sampling by default at the moment, however Sokol GFX supports a variety of different sampling configurations, namely:

  • Repeating
  • Mirrored repeating
  • Clamp, repeating the edge-pixels to fill out the space
  • Clamp, repeating a specified border color to fill out the space.
Textures always use wrap-around sampling by default at the moment, however Sokol GFX supports a variety of different sampling configurations, namely: - Repeating - Mirrored repeating - Clamp, repeating the edge-pixels to fill out the space - Clamp, repeating a specified border color to fill out the space.
kayomn added this to the 1.0 milestone 2024-07-26 01:34:04 +02:00
kayomn added this to the GFX Module project 2024-07-26 01:34:04 +02:00
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Reference: kayomn/ona#66
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