Hide translated shader dumping behind behind a launch flag #57
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Ideally I'd like to keep logging as minimal as possible, even in debug, and refrain from logging when things work as expected.
My current thinking is to hide the logging of shader translations behind a new launch flag that forces all shader translations to be logged under info.
The launch flag will require some new infrastructure adding to the framework entry-point, probably needs a little rethinking on how we "start" Ona too.