Post-Processing for 2D Instances #49
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Reference: kayomn/ona#49
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Add some way to perform post-processing effects in the 2D graphics pipeline.
A post-processing effect should be a 2D draw command that can be submitted at any point in between other draw commands to take the current state of the backbuffer texture and apply some destructive effect atop all previous draw operations (i.e. chromatic aberration, overlay effects, color grading, etc.).
Post-processing effects in 2D graphicsto Post-Processing for 2D Instances