Post-Processing for 2D Instances #49

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opened 2024-06-01 00:51:25 +02:00 by kayomn · 0 comments
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Add some way to perform post-processing effects in the 2D graphics pipeline.

A post-processing effect should be a 2D draw command that can be submitted at any point in between other draw commands to take the current state of the backbuffer texture and apply some destructive effect atop all previous draw operations (i.e. chromatic aberration, overlay effects, color grading, etc.).

Add some way to perform post-processing effects in the 2D graphics pipeline. A post-processing effect should be a 2D draw command that can be submitted at any point in between other draw commands to take the current state of the backbuffer texture and apply some destructive effect atop all previous draw operations (i.e. chromatic aberration, overlay effects, color grading, etc.).
kayomn added this to the 1.0 milestone 2024-06-01 00:51:25 +02:00
kayomn self-assigned this 2024-06-01 00:51:25 +02:00
kayomn changed title from Post-processing effects in 2D graphics to Post-Processing for 2D Instances 2024-06-05 00:18:41 +02:00
kayomn added this to the GFX Module project 2024-07-22 02:04:51 +02:00
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Reference: kayomn/ona#49
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