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640a06c86b
Author | SHA1 | Date |
---|---|---|
kayomn | 640a06c86b | |
kayomn | e17d2b74ca |
29
b64_dump.py
29
b64_dump.py
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@ -1,29 +0,0 @@
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#!/bin/python
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import sys
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import base64
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import struct
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def format_base64_to_u32(base64_string):
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# Decode the Base64 string
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decoded_bytes = base64.b64decode(base64_string)
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# Interpret the bytes as a sequence of u32 values
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u32_values = struct.unpack('I' * (len(decoded_bytes) // 4), decoded_bytes)
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# Format the u32 values as C-style hex values
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formatted_u32_values = ', '.join(f'0x{value:08x}' for value in u32_values)
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# Split the formatted string into lines of 8 values each
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lines = [', '.join(formatted_u32_values.split(', ')[i:i+8]) for i in range(0, len(u32_values), 8)]
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# Print the formatted values
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print(',\n'.join(lines))
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if __name__ == "__main__":
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if len(sys.argv) != 2:
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print(f"Usage: python {sys.argv[0]} <base64_string>")
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sys.exit(1)
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base64_string = sys.argv[1]
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format_base64_to_u32(base64_string)
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185
build.zig
185
build.zig
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@ -2,6 +2,17 @@ const builtin = @import("builtin");
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const std = @import("std");
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const std = @import("std");
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const SubPath = struct {
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buffer: [max]u8 = [_]u8{0} ** max,
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unused: u8 = max,
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const max = 255;
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pub fn utf8(self: *const SubPath) [:0]const u8 {
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return self.buffer[0 .. (max - self.unused):0];
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}
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};
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pub fn build(b: *std.Build) !void {
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const optimize = b.standardOptimizeOption(.{});
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@ -48,40 +59,8 @@ pub fn build(b: *std.Build) !void {
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});
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});
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ona_module.addIncludePath(b.path("ext/"));
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ona_module.addIncludePath(b.path("ext/"));
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ona_module.linkLibrary(build_spirvcross(b, target, optimize));
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b.step("test", "Run unit tests").dependOn(create: {
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ona_module.linkLibrary(spirv_cross: {
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const tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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break: create &tests.step;
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});
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b.installArtifact(add: {
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const exe = b.addExecutable(.{
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.name = "main",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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exe.root_module.addImport("ona", ona_module);
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exe.root_module.addImport("coral", coral_module);
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exe.linkLibC();
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exe.linkSystemLibrary("SDL2");
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break: add exe;
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});
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}
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fn build_spirvcross(
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b: *std.Build,
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target: std.Build.ResolvedTarget,
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mode: std.builtin.OptimizeMode,
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) *std.Build.Step.Compile {
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const dir = "ext/spirv-cross/";
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const dir = "ext/spirv-cross/";
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const sources = [_][]const u8{
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const sources = [_][]const u8{
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@ -100,7 +79,7 @@ fn build_spirvcross(
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const lib = b.addStaticLibrary(.{
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const lib = b.addStaticLibrary(.{
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.name = "spirvcross",
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.name = "spirvcross",
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.target = target,
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.target = target,
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.optimize = mode,
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.optimize = optimize,
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});
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});
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switch (lib.rootModuleTarget().abi) {
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switch (lib.rootModuleTarget().abi) {
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@ -115,5 +94,141 @@ fn build_spirvcross(
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});
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});
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}
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}
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return lib;
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break: spirv_cross lib;
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});
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b.step("test", "Run unit tests").dependOn(tests: {
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const tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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break: tests &tests.step;
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});
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b.installArtifact(add: {
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const exe = b.addExecutable(.{
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.name = "main",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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exe.root_module.addImport("ona", ona_module);
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exe.root_module.addImport("coral", coral_module);
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exe.linkLibC();
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exe.linkSystemLibrary("SDL2");
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const shaders_sub_path = "src/ona/gfx/shaders/";
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var shaders_dir = try std.fs.cwd().openDir(shaders_sub_path, .{
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.iterate = true,
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});
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defer shaders_dir.close();
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var shaders_walker = try shaders_dir.walk(b.allocator);
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defer shaders_walker.deinit();
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const Shader = struct {
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source_sub_path: SubPath = .{},
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binary_sub_path: SubPath = .{},
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};
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var pending_shaders = std.ArrayList(Shader).init(b.allocator);
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defer pending_shaders.deinit();
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scan_shaders: while (try shaders_walker.next()) |entry| {
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if (entry.kind != .file) {
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continue: scan_shaders;
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}
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const is_shader_file = std.mem.endsWith(u8, entry.path, ".frag") or std.mem.endsWith(u8, entry.path, ".vert");
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if (!is_shader_file) {
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continue: scan_shaders;
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}
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const shader_name = std.fs.path.stem(entry.path);
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for (pending_shaders.items) |pending_shader| {
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if (std.mem.endsWith(u8, pending_shader.source_sub_path.utf8(), shader_name)) {
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continue: scan_shaders;
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}
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}
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var shader = Shader{};
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const source_sub_path = try std.fmt.bufPrint(&shader.source_sub_path.buffer, "{s}{s}", .{shaders_sub_path, shader_name});
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const binary_sub_path = try std.fmt.bufPrint(&shader.binary_sub_path.buffer, "{s}.spv", .{source_sub_path});
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shaders_dir.access(std.fs.path.basename(binary_sub_path), .{.mode = .read_only}) catch {
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shader.source_sub_path.unused -= @intCast(source_sub_path.len);
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shader.binary_sub_path.unused -= @intCast(binary_sub_path.len);
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try pending_shaders.append(shader);
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continue: scan_shaders;
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};
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if ((try shaders_dir.statFile(entry.basename)).mtime > (try shaders_dir.statFile(std.fs.path.basename(binary_sub_path))).mtime) {
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shader.source_sub_path.unused -= @intCast(source_sub_path.len);
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shader.binary_sub_path.unused -= @intCast(binary_sub_path.len);
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try pending_shaders.append(shader);
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continue: scan_shaders;
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}
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}
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for (pending_shaders.items) |pending_shader| {
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var vertex_binary_sub_path = SubPath{};
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var fragment_binary_sub_path = SubPath{};
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const source_sub_path_utf8 = pending_shader.source_sub_path.utf8();
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vertex_binary_sub_path.unused -= @intCast((try std.fmt.bufPrint(&vertex_binary_sub_path.buffer, "{s}.vert.spv", .{source_sub_path_utf8})).len);
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fragment_binary_sub_path.unused -= @intCast((try std.fmt.bufPrint(&fragment_binary_sub_path.buffer, "{s}.frag.spv", .{source_sub_path_utf8})).len);
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const vertex_binary_sub_path_utf8 = vertex_binary_sub_path.utf8();
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const fragment_binary_sub_path_utf8 = fragment_binary_sub_path.utf8();
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const link_command = b.addSystemCommand(&.{
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"spirv-link",
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vertex_binary_sub_path_utf8,
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fragment_binary_sub_path_utf8,
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"-o",
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pending_shader.binary_sub_path.utf8(),
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});
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exe.step.dependOn(&link_command.step);
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link_command.step.dependOn(compile_vertex: {
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const compile_command = b.addSystemCommand(&.{
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"glslangValidator",
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"-V",
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vertex_binary_sub_path_utf8[0 .. vertex_binary_sub_path_utf8.len - 4],
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"-o",
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vertex_binary_sub_path_utf8,
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});
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break: compile_vertex &compile_command.step;
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});
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link_command.step.dependOn(compile_fragment: {
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const compile_command = b.addSystemCommand(&.{
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"glslangValidator",
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"-V",
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fragment_binary_sub_path_utf8[0 .. fragment_binary_sub_path_utf8.len - 4],
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"-o",
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fragment_binary_sub_path_utf8,
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});
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break: compile_fragment &compile_command.step;
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});
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}
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break: add exe;
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});
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}
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}
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@ -33,6 +33,7 @@ Ona is also the Catalan word for "wave".
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Ona currently depends the following third-party tools to build it:
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Ona currently depends the following third-party tools to build it:
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* Platform support for SDL2 at version 2.0.20 or above.
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* Platform support for SDL2 at version 2.0.20 or above.
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* SPIR-V shader compilation system utilities, namely `glslangValidator` and `spirv-link`.
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* Zig compiler toolchain.
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* Zig compiler toolchain.
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As the project evolves, dependencies on libraries external to the project codebase will be minimized or removed outright to meet the goals of the project as closely as possible.
|
As the project evolves, dependencies on libraries external to the project codebase will be minimized or removed outright to meet the goals of the project as closely as possible.
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@ -62,10 +62,10 @@ pub const Assets = struct {
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.indices = &.{0, 1, 2, 0, 2, 3},
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.indices = &.{0, 1, 2, 0, 2, 3},
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.vertices = &.{
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.vertices = &.{
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.{.xy = .{-width, height}, .uv = .{0, 1}},
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.{.xy = .{-width, -height}, .uv = .{0, 1}},
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.{.xy = .{width, height}, .uv = .{1, 1}},
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.{.xy = .{width, -height}, .uv = .{1, 1}},
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.{.xy = .{width, -height}, .uv = .{1, 0}},
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.{.xy = .{width, height}, .uv = .{1, 0}},
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.{.xy = .{-width, -height}, .uv = .{0, 0}},
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.{.xy = .{-width, height}, .uv = .{0, 0}},
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},
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},
|
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},
|
},
|
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});
|
});
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@ -211,6 +211,13 @@ pub const Queue = struct {
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var renders = coral.stack.Sequential(device.RenderChain){.allocator = coral.heap.allocator};
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var renders = coral.stack.Sequential(device.RenderChain){.allocator = coral.heap.allocator};
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};
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};
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pub const Rect = struct {
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left: f32,
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top: f32,
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right: f32,
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bottom: f32,
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};
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pub const Transform2D = extern struct {
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pub const Transform2D = extern struct {
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xbasis: Point2D = .{1, 0},
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xbasis: Point2D = .{1, 0},
|
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ybasis: Point2D = .{0, 1},
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ybasis: Point2D = .{0, 1},
|
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|
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@ -623,11 +623,15 @@ const Rendering2D = struct {
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|
|
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defer spirv_unit.deinit();
|
defer spirv_unit.deinit();
|
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|
|
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try spirv_unit.compile(shader_spirv[0 ..], .vertex);
|
const shader_spirv = spirv.embed_shader("./shaders/render_2d.spv");
|
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try spirv_unit.compile(shader_spirv[0 ..], .fragment);
|
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try spirv_unit.compile(shader_spirv, .vertex);
|
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std.log.info("{s}\n", .{spirv_unit.shader_desc.vs.source});
|
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|
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|
try spirv_unit.compile(shader_spirv, .fragment);
|
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|
|
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std.log.info("{s}\n", .{spirv_unit.shader_desc.fs.source});
|
std.log.info("{s}\n", .{spirv_unit.shader_desc.fs.source});
|
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std.log.info("{s}", .{spirv_unit.shader_desc.vs.source});
|
|
||||||
|
|
||||||
return .{
|
return .{
|
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.batching_pipeline = sokol.gfx.makePipeline(.{
|
.batching_pipeline = sokol.gfx.makePipeline(.{
|
||||||
|
@ -735,7 +739,13 @@ const Rendering2D = struct {
|
||||||
const render_target = resource_cast(render_texture).payload.render_target;
|
const render_target = resource_cast(render_texture).payload.render_target;
|
||||||
|
|
||||||
pass.attachments = render_target.attachments;
|
pass.attachments = render_target.attachments;
|
||||||
frame.projection = orthographic_projection(0.0, @floatFromInt(render_target.width), 0.0, @floatFromInt(render_target.height), -1.0, 1.0);
|
|
||||||
|
frame.projection = orthographic_projection(-1.0, 1.0, .{
|
||||||
|
.left = 0,
|
||||||
|
.top = 0,
|
||||||
|
.right = @floatFromInt(render_target.width),
|
||||||
|
.bottom = @floatFromInt(render_target.height),
|
||||||
|
});
|
||||||
} else {
|
} else {
|
||||||
var target_width, var target_height = [_]c_int{0, 0};
|
var target_width, var target_height = [_]c_int{0, 0};
|
||||||
|
|
||||||
|
@ -751,115 +761,16 @@ const Rendering2D = struct {
|
||||||
.gl = .{.framebuffer = 0},
|
.gl = .{.framebuffer = 0},
|
||||||
};
|
};
|
||||||
|
|
||||||
frame.projection = orthographic_projection(0.0, @floatFromInt(target_width), @floatFromInt(target_height), 0.0, -1.0, 1.0);
|
frame.projection = orthographic_projection(-1.0, 1.0, .{
|
||||||
|
.left = 0,
|
||||||
|
.top = 0,
|
||||||
|
.right = @floatFromInt(target_width),
|
||||||
|
.bottom = @floatFromInt(target_height),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
sokol.gfx.beginPass(pass);
|
sokol.gfx.beginPass(pass);
|
||||||
}
|
}
|
||||||
|
|
||||||
const shader_spirv = &[_]u32{
|
|
||||||
0x07230203, 0x00010000, 0x00110000, 0x0000006f, 0x00000000, 0x00020011, 0x00000001, 0x0006000b,
|
|
||||||
0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001,
|
|
||||||
0x0008000f, 0x00000004, 0x00000002, 0x6e69616d, 0x00000000, 0x00000003, 0x00000004, 0x00000005,
|
|
||||||
0x0010000f, 0x00000000, 0x00000006, 0x6e69616d, 0x00000000, 0x00000007, 0x00000008, 0x00000009,
|
|
||||||
0x0000000a, 0x0000000b, 0x0000000c, 0x0000000d, 0x0000000e, 0x0000000f, 0x00000010, 0x00000011,
|
|
||||||
0x00030010, 0x00000002, 0x00000007, 0x00030003, 0x00000002, 0x000001ae, 0x00030003, 0x00000002,
|
|
||||||
0x000001ae, 0x00040005, 0x00000002, 0x6e69616d, 0x00000000, 0x00040005, 0x00000003, 0x65786574,
|
|
||||||
0x0000006c, 0x00030005, 0x00000012, 0x00786574, 0x00030005, 0x00000013, 0x00706d73, 0x00030005,
|
|
||||||
0x00000004, 0x00007675, 0x00040005, 0x00000005, 0x6f6c6f63, 0x00000072, 0x00040005, 0x00000006,
|
|
||||||
0x6e69616d, 0x00000000, 0x00060005, 0x00000014, 0x6c726f77, 0x6f705f64, 0x69746973, 0x00006e6f,
|
|
||||||
0x00060005, 0x00000007, 0x74736e69, 0x65636e61, 0x69726f5f, 0x006e6967, 0x00040005, 0x00000008,
|
|
||||||
0x6873656d, 0x0079785f, 0x00060005, 0x00000009, 0x74736e69, 0x65636e61, 0x6162785f, 0x00736973,
|
|
||||||
0x00060005, 0x0000000a, 0x74736e69, 0x65636e61, 0x6162795f, 0x00736973, 0x00070005, 0x00000015,
|
|
||||||
0x6a6f7270, 0x65746365, 0x6f705f64, 0x69746973, 0x00006e6f, 0x00050005, 0x00000016, 0x6a6f7250,
|
|
||||||
0x69746365, 0x00006e6f, 0x00080006, 0x00000016, 0x00000000, 0x6a6f7270, 0x69746365, 0x6d5f6e6f,
|
|
||||||
0x69727461, 0x00000078, 0x00030005, 0x00000017, 0x00000000, 0x00060005, 0x00000018, 0x505f6c67,
|
|
||||||
0x65567265, 0x78657472, 0x00000000, 0x00060006, 0x00000018, 0x00000000, 0x505f6c67, 0x7469736f,
|
|
||||||
0x006e6f69, 0x00070006, 0x00000018, 0x00000001, 0x505f6c67, 0x746e696f, 0x657a6953, 0x00000000,
|
|
||||||
0x00070006, 0x00000018, 0x00000002, 0x435f6c67, 0x4470696c, 0x61747369, 0x0065636e, 0x00030005,
|
|
||||||
0x0000000b, 0x00000000, 0x00060005, 0x0000000c, 0x74736e69, 0x65636e61, 0x7065645f, 0x00006874,
|
|
||||||
0x00040005, 0x0000000d, 0x6f6c6f63, 0x00000072, 0x00060005, 0x0000000e, 0x74736e69, 0x65636e61,
|
|
||||||
0x6e69745f, 0x00000074, 0x00050005, 0x00000019, 0x74636572, 0x736f705f, 0x00000000, 0x00060005,
|
|
||||||
0x0000000f, 0x74736e69, 0x65636e61, 0x6365725f, 0x00000074, 0x00050005, 0x0000001a, 0x74636572,
|
|
||||||
0x7a69735f, 0x00000065, 0x00030005, 0x00000010, 0x00007675, 0x00040005, 0x00000011, 0x6873656d,
|
|
||||||
0x0076755f, 0x00040047, 0x00000003, 0x0000001e, 0x00000000, 0x00040047, 0x00000012, 0x00000022,
|
|
||||||
0x00000000, 0x00040047, 0x00000012, 0x00000021, 0x00000000, 0x00040047, 0x00000013, 0x00000022,
|
|
||||||
0x00000000, 0x00040047, 0x00000013, 0x00000021, 0x00000000, 0x00040047, 0x00000004, 0x0000001e,
|
|
||||||
0x00000001, 0x00040047, 0x00000005, 0x0000001e, 0x00000000, 0x00040047, 0x00000007, 0x0000001e,
|
|
||||||
0x00000004, 0x00040047, 0x00000008, 0x0000001e, 0x00000000, 0x00040047, 0x00000009, 0x0000001e,
|
|
||||||
0x00000002, 0x00040047, 0x0000000a, 0x0000001e, 0x00000003, 0x00040048, 0x00000016, 0x00000000,
|
|
||||||
0x00000005, 0x00050048, 0x00000016, 0x00000000, 0x00000023, 0x00000000, 0x00050048, 0x00000016,
|
|
||||||
0x00000000, 0x00000007, 0x00000010, 0x00030047, 0x00000016, 0x00000002, 0x00040047, 0x00000017,
|
|
||||||
0x00000022, 0x00000000, 0x00040047, 0x00000017, 0x00000021, 0x00000000, 0x00050048, 0x00000018,
|
|
||||||
0x00000000, 0x0000000b, 0x00000000, 0x00050048, 0x00000018, 0x00000001, 0x0000000b, 0x00000001,
|
|
||||||
0x00050048, 0x00000018, 0x00000002, 0x0000000b, 0x00000003, 0x00030047, 0x00000018, 0x00000002,
|
|
||||||
0x00040047, 0x0000000c, 0x0000001e, 0x00000006, 0x00040047, 0x0000000d, 0x0000001e, 0x00000000,
|
|
||||||
0x00040047, 0x0000000e, 0x0000001e, 0x00000005, 0x00040047, 0x0000000f, 0x0000001e, 0x00000007,
|
|
||||||
0x00040047, 0x00000010, 0x0000001e, 0x00000001, 0x00040047, 0x00000011, 0x0000001e, 0x00000001,
|
|
||||||
0x00020013, 0x0000001b, 0x00030021, 0x0000001c, 0x0000001b, 0x00030016, 0x0000001d, 0x00000020,
|
|
||||||
0x00040017, 0x0000001e, 0x0000001d, 0x00000004, 0x00040020, 0x0000001f, 0x00000003, 0x0000001e,
|
|
||||||
0x0004003b, 0x0000001f, 0x00000003, 0x00000003, 0x00090019, 0x00000020, 0x0000001d, 0x00000001,
|
|
||||||
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00040020, 0x00000021, 0x00000000,
|
|
||||||
0x00000020, 0x0004003b, 0x00000021, 0x00000012, 0x00000000, 0x0002001a, 0x00000022, 0x00040020,
|
|
||||||
0x00000023, 0x00000000, 0x00000022, 0x0004003b, 0x00000023, 0x00000013, 0x00000000, 0x0003001b,
|
|
||||||
0x00000024, 0x00000020, 0x00040017, 0x00000025, 0x0000001d, 0x00000002, 0x00040020, 0x00000026,
|
|
||||||
0x00000001, 0x00000025, 0x0004003b, 0x00000026, 0x00000004, 0x00000001, 0x00040020, 0x00000027,
|
|
||||||
0x00000001, 0x0000001e, 0x0004003b, 0x00000027, 0x00000005, 0x00000001, 0x00040015, 0x00000028,
|
|
||||||
0x00000020, 0x00000000, 0x0004002b, 0x00000028, 0x00000029, 0x00000003, 0x00040020, 0x0000002a,
|
|
||||||
0x00000003, 0x0000001d, 0x0004002b, 0x0000001d, 0x0000002b, 0x00000000, 0x00020014, 0x0000002c,
|
|
||||||
0x00040020, 0x0000002d, 0x00000007, 0x00000025, 0x0004003b, 0x00000026, 0x00000007, 0x00000001,
|
|
||||||
0x0004003b, 0x00000026, 0x00000008, 0x00000001, 0x0004002b, 0x00000028, 0x0000002e, 0x00000000,
|
|
||||||
0x00040020, 0x0000002f, 0x00000001, 0x0000001d, 0x0004003b, 0x00000026, 0x00000009, 0x00000001,
|
|
||||||
0x0004002b, 0x00000028, 0x00000030, 0x00000001, 0x0004003b, 0x00000026, 0x0000000a, 0x00000001,
|
|
||||||
0x00040018, 0x00000031, 0x0000001e, 0x00000004, 0x0003001e, 0x00000016, 0x00000031, 0x00040020,
|
|
||||||
0x00000032, 0x00000002, 0x00000016, 0x0004003b, 0x00000032, 0x00000017, 0x00000002, 0x00040015,
|
|
||||||
0x00000033, 0x00000020, 0x00000001, 0x0004002b, 0x00000033, 0x00000034, 0x00000000, 0x00040020,
|
|
||||||
0x00000035, 0x00000002, 0x00000031, 0x0004002b, 0x0000001d, 0x00000036, 0x00000000, 0x0004002b,
|
|
||||||
0x0000001d, 0x00000037, 0x3f800000, 0x0004001c, 0x00000038, 0x0000001d, 0x00000030, 0x0005001e,
|
|
||||||
0x00000018, 0x0000001e, 0x0000001d, 0x00000038, 0x00040020, 0x00000039, 0x00000003, 0x00000018,
|
|
||||||
0x0004003b, 0x00000039, 0x0000000b, 0x00000003, 0x0004003b, 0x0000002f, 0x0000000c, 0x00000001,
|
|
||||||
0x0004003b, 0x0000001f, 0x0000000d, 0x00000003, 0x0004003b, 0x00000027, 0x0000000e, 0x00000001,
|
|
||||||
0x0004003b, 0x00000027, 0x0000000f, 0x00000001, 0x00040020, 0x0000003a, 0x00000003, 0x00000025,
|
|
||||||
0x0004003b, 0x0000003a, 0x00000010, 0x00000003, 0x0004003b, 0x00000026, 0x00000011, 0x00000001,
|
|
||||||
0x00050036, 0x0000001b, 0x00000002, 0x00000000, 0x0000001c, 0x000200f8, 0x0000003b, 0x0004003d,
|
|
||||||
0x00000020, 0x0000003c, 0x00000012, 0x0004003d, 0x00000022, 0x0000003d, 0x00000013, 0x00050056,
|
|
||||||
0x00000024, 0x0000003e, 0x0000003c, 0x0000003d, 0x0004003d, 0x00000025, 0x0000003f, 0x00000004,
|
|
||||||
0x00050057, 0x0000001e, 0x00000040, 0x0000003e, 0x0000003f, 0x0004003d, 0x0000001e, 0x00000041,
|
|
||||||
0x00000005, 0x00050085, 0x0000001e, 0x00000042, 0x00000040, 0x00000041, 0x0003003e, 0x00000003,
|
|
||||||
0x00000042, 0x00050041, 0x0000002a, 0x00000043, 0x00000003, 0x00000029, 0x0004003d, 0x0000001d,
|
|
||||||
0x00000044, 0x00000043, 0x000500b4, 0x0000002c, 0x00000045, 0x00000044, 0x0000002b, 0x000300f7,
|
|
||||||
0x00000046, 0x00000000, 0x000400fa, 0x00000045, 0x00000047, 0x00000046, 0x000200f8, 0x00000047,
|
|
||||||
0x000100fc, 0x000200f8, 0x00000046, 0x000100fd, 0x00010038, 0x00050036, 0x0000001b, 0x00000006,
|
|
||||||
0x00000000, 0x0000001c, 0x000200f8, 0x00000048, 0x0004003b, 0x0000002d, 0x00000014, 0x00000007,
|
|
||||||
0x0004003b, 0x0000002d, 0x00000015, 0x00000007, 0x0004003b, 0x0000002d, 0x00000019, 0x00000007,
|
|
||||||
0x0004003b, 0x0000002d, 0x0000001a, 0x00000007, 0x0004003d, 0x00000025, 0x00000049, 0x00000007,
|
|
||||||
0x00050041, 0x0000002f, 0x0000004a, 0x00000008, 0x0000002e, 0x0004003d, 0x0000001d, 0x0000004b,
|
|
||||||
0x0000004a, 0x0004003d, 0x00000025, 0x0000004c, 0x00000009, 0x0005008e, 0x00000025, 0x0000004d,
|
|
||||||
0x0000004c, 0x0000004b, 0x00050081, 0x00000025, 0x0000004e, 0x00000049, 0x0000004d, 0x00050041,
|
|
||||||
0x0000002f, 0x0000004f, 0x00000008, 0x00000030, 0x0004003d, 0x0000001d, 0x00000050, 0x0000004f,
|
|
||||||
0x0004003d, 0x00000025, 0x00000051, 0x0000000a, 0x0005008e, 0x00000025, 0x00000052, 0x00000051,
|
|
||||||
0x00000050, 0x00050081, 0x00000025, 0x00000053, 0x0000004e, 0x00000052, 0x0003003e, 0x00000014,
|
|
||||||
0x00000053, 0x00050041, 0x00000035, 0x00000054, 0x00000017, 0x00000034, 0x0004003d, 0x00000031,
|
|
||||||
0x00000055, 0x00000054, 0x0004003d, 0x00000025, 0x00000056, 0x00000014, 0x00050051, 0x0000001d,
|
|
||||||
0x00000057, 0x00000056, 0x00000000, 0x00050051, 0x0000001d, 0x00000058, 0x00000056, 0x00000001,
|
|
||||||
0x00070050, 0x0000001e, 0x00000059, 0x00000057, 0x00000058, 0x00000036, 0x00000037, 0x00050091,
|
|
||||||
0x0000001e, 0x0000005a, 0x00000055, 0x00000059, 0x0007004f, 0x00000025, 0x0000005b, 0x0000005a,
|
|
||||||
0x0000005a, 0x00000000, 0x00000001, 0x0003003e, 0x00000015, 0x0000005b, 0x0004003d, 0x00000025,
|
|
||||||
0x0000005c, 0x00000015, 0x0004003d, 0x0000001d, 0x0000005d, 0x0000000c, 0x00050051, 0x0000001d,
|
|
||||||
0x0000005e, 0x0000005c, 0x00000000, 0x00050051, 0x0000001d, 0x0000005f, 0x0000005c, 0x00000001,
|
|
||||||
0x00070050, 0x0000001e, 0x00000060, 0x0000005e, 0x0000005f, 0x0000005d, 0x00000037, 0x00050041,
|
|
||||||
0x0000001f, 0x00000061, 0x0000000b, 0x00000034, 0x0003003e, 0x00000061, 0x00000060, 0x0004003d,
|
|
||||||
0x0000001e, 0x00000062, 0x0000000e, 0x0003003e, 0x0000000d, 0x00000062, 0x0004003d, 0x0000001e,
|
|
||||||
0x00000063, 0x0000000f, 0x0007004f, 0x00000025, 0x00000064, 0x00000063, 0x00000063, 0x00000000,
|
|
||||||
0x00000001, 0x0003003e, 0x00000019, 0x00000064, 0x0004003d, 0x0000001e, 0x00000065, 0x0000000f,
|
|
||||||
0x0007004f, 0x00000025, 0x00000066, 0x00000065, 0x00000065, 0x00000002, 0x00000003, 0x0004003d,
|
|
||||||
0x0000001e, 0x00000067, 0x0000000f, 0x0007004f, 0x00000025, 0x00000068, 0x00000067, 0x00000067,
|
|
||||||
0x00000000, 0x00000001, 0x00050083, 0x00000025, 0x00000069, 0x00000066, 0x00000068, 0x0003003e,
|
|
||||||
0x0000001a, 0x00000069, 0x0004003d, 0x00000025, 0x0000006a, 0x00000019, 0x0004003d, 0x00000025,
|
|
||||||
0x0000006b, 0x00000011, 0x0004003d, 0x00000025, 0x0000006c, 0x0000001a, 0x00050085, 0x00000025,
|
|
||||||
0x0000006d, 0x0000006b, 0x0000006c, 0x00050081, 0x00000025, 0x0000006e, 0x0000006a, 0x0000006d,
|
|
||||||
0x0003003e, 0x00000010, 0x0000006e, 0x000100fd, 0x00010038,
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const Resource = struct {
|
const Resource = struct {
|
||||||
|
@ -919,16 +830,15 @@ fn clone_command(self: gfx.Command, arena: *std.heap.ArenaAllocator) std.mem.All
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn orthographic_projection(left: f32, right: f32, bottom: f32, top: f32, zNear: f32, zFar: f32) Projection {
|
fn orthographic_projection(near: f32, far: f32, viewport: gfx.Rect) Projection {
|
||||||
const width = right - left;
|
const width = viewport.right - viewport.left;
|
||||||
const height = top - bottom;
|
const height = viewport.bottom - viewport.top;
|
||||||
const depth = zFar - zNear;
|
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.{2 / width, 0, 0, 0},
|
.{2 / width, 0, 0, 0},
|
||||||
.{0, 2 / height, 0, 0},
|
.{0, 2 / height, 0, 0},
|
||||||
.{0, 0, -(2 / depth), 0},
|
.{0, 0, 1 / (far - near), 0},
|
||||||
.{-((right + left) / width), -((top + bottom) / height), -((zFar + zNear) / depth), 1},
|
.{-((viewport.left + viewport.right) / width), -((viewport.top + viewport.bottom) / height), near / (near - far), 1},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
#version 430
|
#version 430
|
||||||
|
|
||||||
layout (binding = 0) uniform texture2D tex;
|
layout (binding = 0) uniform sampler2D sprite;
|
||||||
layout (binding = 0) uniform sampler smp;
|
|
||||||
|
|
||||||
layout (location = 0) in vec4 color;
|
layout (location = 0) in vec4 color;
|
||||||
layout (location = 1) in vec2 uv;
|
layout (location = 1) in vec2 uv;
|
||||||
|
@ -9,7 +8,7 @@ layout (location = 1) in vec2 uv;
|
||||||
layout (location = 0) out vec4 texel;
|
layout (location = 0) out vec4 texel;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
texel = texture(sampler2D(tex, smp), uv) * color;
|
texel = texture(sprite, uv) * color;
|
||||||
|
|
||||||
if (texel.a == 0) {
|
if (texel.a == 0) {
|
||||||
discard;
|
discard;
|
||||||
|
|
|
@ -10,27 +10,19 @@ layout (location = 5) in vec4 instance_tint;
|
||||||
layout (location = 6) in float instance_depth;
|
layout (location = 6) in float instance_depth;
|
||||||
layout (location = 7) in vec4 instance_rect;
|
layout (location = 7) in vec4 instance_rect;
|
||||||
|
|
||||||
|
layout (location = 0) out vec4 color;
|
||||||
|
layout (location = 1) out vec2 uv;
|
||||||
|
|
||||||
layout (binding = 0) uniform Projection {
|
layout (binding = 0) uniform Projection {
|
||||||
mat4 projection_matrix;
|
mat4 projection_matrix;
|
||||||
};
|
};
|
||||||
|
|
||||||
layout (location = 0) out vec4 color;
|
|
||||||
layout (location = 1) out vec2 uv;
|
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
// Calculate the world position of the vertex
|
|
||||||
const vec2 world_position = instance_origin + mesh_xy.x * instance_xbasis + mesh_xy.y * instance_ybasis;
|
const vec2 world_position = instance_origin + mesh_xy.x * instance_xbasis + mesh_xy.y * instance_ybasis;
|
||||||
const vec2 projected_position = (projection_matrix * vec4(world_position, 0, 1)).xy;
|
const vec2 projected_position = (projection_matrix * vec4(world_position, 0, 1)).xy;
|
||||||
|
const vec2 rect_size = instance_rect.zw - instance_rect.xy;
|
||||||
|
|
||||||
// Set the position of the vertex in clip space
|
|
||||||
gl_Position = vec4(projected_position, instance_depth, 1.0);
|
gl_Position = vec4(projected_position, instance_depth, 1.0);
|
||||||
color = instance_tint;
|
color = instance_tint;
|
||||||
|
uv = instance_rect.xy + (mesh_uv * rect_size);
|
||||||
// Calculate the width and height from left, top, right, bottom configuration
|
|
||||||
const vec2 rect_pos = instance_rect.xy; // left, top
|
|
||||||
const vec2 rect_size = instance_rect.zw - instance_rect.xy; // right - left, bottom - top
|
|
||||||
|
|
||||||
// Calculate the adjusted UV coordinates using the instance_rect
|
|
||||||
uv = rect_pos + (mesh_uv * rect_size);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,6 +39,7 @@ pub const Unit = struct {
|
||||||
.{ext.SPVC_COMPILER_OPTION_GLSL_ES, @intFromBool(false)},
|
.{ext.SPVC_COMPILER_OPTION_GLSL_ES, @intFromBool(false)},
|
||||||
.{ext.SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, @intFromBool(false)},
|
.{ext.SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, @intFromBool(false)},
|
||||||
.{ext.SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS, @intFromBool(true)},
|
.{ext.SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS, @intFromBool(true)},
|
||||||
|
.{ext.SPVC_COMPILER_OPTION_FLIP_VERTEX_Y, @intFromBool(true)},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -143,6 +144,17 @@ pub const Stage = enum {
|
||||||
vertex,
|
vertex,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
pub fn embed_shader(comptime path: []const u8) []const u32 {
|
||||||
|
const shader = @embedFile(path);
|
||||||
|
const alignment = @alignOf(u32);
|
||||||
|
|
||||||
|
if ((shader.len % alignment) != 0) {
|
||||||
|
@compileError("size of file contents at " ++ path ++ " must be aligned to a multiple of 4");
|
||||||
|
}
|
||||||
|
|
||||||
|
return @as(*const [shader.len / alignment]u32, @ptrCast(@alignCast(shader)));
|
||||||
|
}
|
||||||
|
|
||||||
fn log_context_errors(userdata: ?*anyopaque, error_message: [*c]const u8) callconv(.C) void {
|
fn log_context_errors(userdata: ?*anyopaque, error_message: [*c]const u8) callconv(.C) void {
|
||||||
std.debug.assert(userdata == null);
|
std.debug.assert(userdata == null);
|
||||||
std.log.err("{s}", .{error_message});
|
std.log.err("{s}", .{error_message});
|
||||||
|
|
Loading…
Reference in New Issue