17 Commits

Author SHA1 Message Date
75566a8510 Add texture UV support to 2D drawing
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2024-05-30 22:43:45 +01:00
fac0470a4a Major re-write to use asynchronous running loop
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2024-05-29 19:27:02 +01:00
d5b4281d36 Port codebase to C++20 2023-02-18 03:34:40 +00:00
c4775e27d8 Fix tests not running. 2022-10-03 22:58:38 +01:00
af1976b69c Fix compilation errors
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2022-10-03 22:32:16 +01:00
f68fbe16c7 Add tests to I/O module
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2022-10-02 23:57:41 +01:00
3f2f37e0f5 Fix incorrect test root in build.zig 2022-10-02 12:22:04 +01:00
be94963cb7 Add empty test to main
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2022-10-01 21:25:06 +01:00
3c82b8a6a5 Implement file system worker thread in event loop
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2022-10-01 17:46:21 +01:00
67768eba7f Implement more stub functions / structures
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2022-09-30 16:07:18 +01:00
88ef9078e0 Initial work on new system-level abstraction
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2022-09-30 09:50:18 +01:00
94b1d8f67e Split event loop into its own file 2022-09-24 23:09:02 +01:00
6fb6e63280 Remove Lua from dependencies 2022-09-22 22:07:21 +01:00
6b9d0baeb6 Temporary disable building against Lua 2022-09-22 22:03:25 +01:00
9b3c72f253 First-pass implementation of basic event loop 2022-09-09 22:55:34 +01:00
9f78cc7fb3 Add Lua as dependency via SHA-pinned submodule 2022-08-10 16:38:50 +01:00
c2cf7c965a Initial commit 2022-08-10 14:52:16 +01:00