47 Commits

Author SHA1 Message Date
5f94d1ca5f Tidy up logical flow
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2024-07-22 00:03:24 +01:00
67dee07f8e Implement CRT shader effect support
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2024-07-21 18:59:28 +01:00
56342d9d8e Use uniform blocks instead of storage buffers for common data
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2024-07-21 00:45:24 +01:00
c47b334742 Implement effects pipelining system
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2024-07-20 13:46:06 +01:00
99c3818477 Simplify 2D rendering interfaces
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2024-07-17 23:32:10 +01:00
e17d2b74ca Fix coordinate systems to be consistent between backends 2024-07-06 16:00:40 +01:00
842dbd56cf Add runtime shader reflection support
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2024-07-06 03:25:09 +01:00
2ba249f4bf Use a single SPIRV binary for the default rendering 2D shader 2024-07-02 23:15:23 +01:00
40067c067b Initial replacement of Sokol shdc with a runtime compilation system 2024-07-02 23:08:25 +01:00
f100aa0d46 Add render textures
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2024-06-27 20:01:06 +01:00
f0cc66edfa Fix compilation errors
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2024-06-23 03:35:16 +01:00
bfa3efbb51 PR tidy up
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2024-06-23 03:31:51 +01:00
4125aa0ddb Tidy and fix up 2024-06-23 02:51:00 +01:00
ee88f58e53 Implement bitmap loading 2024-06-23 02:16:04 +01:00
04e8d69c37 Refactor rendering logic ahead of new asset pipeline 2024-06-20 21:54:00 +01:00
8fe734f9b7 Reintroduce integrated scripting language
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2024-06-04 23:51:00 +01:00
26094a04e8 Make shader name consistent with graphics rendering logic
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2024-06-04 23:10:24 +01:00
7d38c9afd8 Remove redundant gitignore 2024-06-04 23:07:11 +01:00
b7237426ba Refactor graphics module 2024-06-04 23:05:57 +01:00
75566a8510 Add texture UV support to 2D drawing
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2024-05-30 22:43:45 +01:00
fac0470a4a Major re-write to use asynchronous running loop
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2024-05-29 19:27:02 +01:00
d5b4281d36 Port codebase to C++20 2023-02-18 03:34:40 +00:00
c4775e27d8 Fix tests not running. 2022-10-03 22:58:38 +01:00
a36b3bc321 Fix inconsistent test naming 2022-10-03 22:58:33 +01:00
e01b19cd68 Fix compilation errors in I/O module 2022-10-03 22:50:28 +01:00
774536fd58 Update references to old tellFile function 2022-10-03 22:45:22 +01:00
af1976b69c Fix compilation errors
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2022-10-03 22:32:16 +01:00
71ab200325 Add logging function to event loop
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2022-10-03 21:30:02 +01:00
f68fbe16c7 Add tests to I/O module
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2022-10-02 23:57:41 +01:00
71d5d696bd Fix bugs in memory module and add unit tests
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2022-10-02 13:03:55 +01:00
3ca0bd5724 Add ability to debug test suite in VS Code
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2022-10-02 12:56:19 +01:00
3f2f37e0f5 Fix incorrect test root in build.zig 2022-10-02 12:22:04 +01:00
be94963cb7 Add empty test to main
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2022-10-01 21:25:06 +01:00
584f892e4d Support idling in file system message processor
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2022-10-01 21:12:12 +01:00
31dc2d9c6e Fix compilation errors
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2022-10-01 20:12:58 +01:00
3c82b8a6a5 Implement file system worker thread in event loop
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2022-10-01 17:46:21 +01:00
67768eba7f Implement more stub functions / structures
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2022-09-30 16:07:18 +01:00
88ef9078e0 Initial work on new system-level abstraction
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2022-09-30 09:50:18 +01:00
d6782d12d2 Tidy up code conventions in Stack module 2022-09-30 09:48:32 +01:00
3657b846f2 Experimental file system API changes 2022-09-27 21:45:32 +01:00
94b1d8f67e Split event loop into its own file 2022-09-24 23:09:02 +01:00
6fb6e63280 Remove Lua from dependencies 2022-09-22 22:07:21 +01:00
6b9d0baeb6 Temporary disable building against Lua 2022-09-22 22:03:25 +01:00
26ccb4cbe0 Add initialization functions for stack data structures 2022-09-22 21:49:06 +01:00
9b3c72f253 First-pass implementation of basic event loop 2022-09-09 22:55:34 +01:00
9f78cc7fb3 Add Lua as dependency via SHA-pinned submodule 2022-08-10 16:38:50 +01:00
c2cf7c965a Initial commit 2022-08-10 14:52:16 +01:00