Port codebase to C++20
This commit is contained in:
parent
3a0da39b3e
commit
d5b4281d36
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@ -3,7 +3,7 @@ name: continuous integration
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steps:
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- name: build & test
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image: euantorano/zig:0.9.1
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image: ubuntu:jammy
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commands:
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- zig build test
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- $(find zig-cache -name test) main.zig
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- sudo apt install -y gcc python3.10
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- python3.10 ./build.py
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@ -1,2 +1,3 @@
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**/zig-out/
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**/zig-cache/
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cache
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runtime
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runtime.exe
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@ -0,0 +1,16 @@
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{
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"configurations": [
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{
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"name": "Linux",
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"includePath": [
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"${workspaceFolder}/src"
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],
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"defines": [],
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"compilerPath": "/usr/bin/gcc",
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"cStandard": "gnu17",
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"cppStandard": "gnu++20",
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"intelliSenseMode": "linux-gcc-x64"
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}
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],
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"version": 4
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}
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@ -2,23 +2,20 @@
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Build",
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"name": "Runtime",
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"type": "gdb",
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"request": "launch",
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"target": "${workspaceFolder}/zig-out/bin/ona",
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"target": "./runtime",
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"cwd": "${workspaceRoot}",
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"valuesFormatting": "parseText",
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"preLaunchTask": "Build",
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"valuesFormatting": "parseText"
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},
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{
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"name": "Test",
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"type": "gdb",
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"name": "Build Script",
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"type": "python",
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"request": "launch",
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"target": "${workspaceFolder}/zig-cache/o/b57ef32c79a05339fbe4a8eb648ff6df/test",
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"arguments": "main.zig",
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"cwd": "${workspaceRoot}",
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"valuesFormatting": "parseText",
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"preLaunchTask": "Build Test",
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},
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"program": "./build.py",
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"console": "integratedTerminal",
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"justMyCode": true
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}
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]
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}
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@ -1,17 +1,8 @@
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{
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"editor.rulers": [100],
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"files.exclude":{
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"**/.git": true,
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"**/.svn": true,
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"**/.hg": true,
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"**/CVS": true,
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"**/.DS_Store": true,
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"**/Thumbs.db": true,
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"**/zig-cache": true,
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"**/zig-out": true,
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},
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"git.detectSubmodulesLimit": 0,
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"git.ignoreSubmodules": true,
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"files.associations": {
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"type_traits": "cpp",
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"cassert": "cpp",
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"cstddef": "cpp",
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"string_view": "cpp"
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}
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}
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@ -1,60 +0,0 @@
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Build",
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"type": "shell",
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"command": "zig build",
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"group": {
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"kind": "build",
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"isDefault": true
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},
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"presentation": {
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"echo": true,
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"reveal": "always",
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"focus": true,
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"panel": "shared",
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"showReuseMessage": true,
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"clear": true,
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"revealProblems": "onProblem",
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},
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"problemMatcher": {
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"source": "gcc",
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"owner": "cpptools",
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"fileLocation": [
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"autoDetect",
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"${cwd}",
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],
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"pattern": {
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"regexp": "^(.*?):(\\d+):(\\d*):?\\s+(?:fatal\\s+)?(warning|error):\\s+(.*)$",
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"file": 1,
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"line": 2,
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"column": 3,
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"severity": 4,
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"message": 5,
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}
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}
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},
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{
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"label": "Test",
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"type": "shell",
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"command": "$(find zig-cache -name test) src/main.zig",
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"group": {
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"kind": "test",
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"isDefault": true
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},
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},
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{
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"label": "Build Test",
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"type": "shell",
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"command": "zig build test",
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"group": "test"
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},
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],
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}
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@ -0,0 +1,35 @@
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#!/usr/bin/env python3
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import os
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import subprocess
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source_path = "./source/"
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cache_path = "./cache/"
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if not(os.path.exists(cache_path)):
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os.mkdir(cache_path)
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compile_command = f"clang++ -std=c++20 -fno-exceptions -fmodules -fprebuilt-module-path=./cache"
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object_file_paths = []
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def compile_module(source_file_path, module_identifier) -> None:
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output_path = os.path.join(cache_path, module_identifier)
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subprocess.run(f"{compile_command} -Xclang -emit-module-interface -c {source_file_path} -o {output_path}.pcm", shell=True, check=True)
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subprocess.run(f"{compile_command} -c {source_file_path} -o {output_path}.o", shell=True, check=True)
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object_file_paths.append(f"{output_path}.o")
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def compile_package(root_module_name: str) -> None:
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root_module_source_path = os.path.join(source_path, root_module_name)
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compile_module(f"{root_module_source_path}.cpp", root_module_name)
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if os.path.isdir(root_module_source_path):
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for file_name in os.listdir(root_module_source_path):
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compile_module(os.path.join(root_module_source_path, file_name), f"{root_module_name}.{os.path.splitext(file_name)[0]}")
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compile_package("core")
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compile_package("app")
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compile_package("kym")
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compile_package("runtime")
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subprocess.run(f"{compile_command} {' '.join(object_file_paths)} -o ./runtime -lSDL2", shell=True, check=True)
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34
build.zig
34
build.zig
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const std = @import("std");
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pub fn build(builder: *std.build.Builder) void {
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const target = builder.standardTargetOptions(.{});
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const mode = builder.standardReleaseOptions();
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// Ona executable.
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{
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const ona_exe = builder.addExecutable("ona", "./src/main.zig");
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ona_exe.setTarget(target);
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ona_exe.setBuildMode(mode);
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ona_exe.install();
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ona_exe.addIncludeDir("./ext");
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ona_exe.linkSystemLibrary("SDL2");
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const run_cmd = ona_exe.run();
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run_cmd.step.dependOn(builder.getInstallStep());
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if (builder.args) |args| run_cmd.addArgs(args);
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builder.step("run", "Run Ona application").dependOn(&run_cmd.step);
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}
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// Ona tests.
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{
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const ona_tests = builder.addTestExe("test", "./src/main.zig");
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ona_tests.setTarget(target);
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ona_tests.setBuildMode(mode);
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builder.step("test", "Run Ona unit tests").dependOn(&ona_tests.step);
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}
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}
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@ -0,0 +1,6 @@
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return {
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title = "Demo",
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width = 640,
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height = 480,
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}
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8
ona.lua
8
ona.lua
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@ -1,8 +0,0 @@
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return {
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name = "Ona",
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initial_width = 1280,
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initial_height = 800,
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initial_scene = nil,
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}
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@ -0,0 +1,73 @@
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# Ona
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## Table of Contents
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1. [Overview](#overview)
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1. [Goals](#goals)
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1. [Technical Details](#technical-details)
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1. [Requirements](#requirements)
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1. [Building](#building)
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1. [Project Structure](#project-structure)
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1. [No Headers](#no-headers)
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1. [All Code is Equal](#all-code-is-equal)
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## Overview
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Ona is a straightforward game engine with the aim of staying reasonably lightweight through its
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Ona is also the Catalan word for "wave".
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## Goals
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* Fully-featured two-dimensional raster and vector-derived rendering capabilities.
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* Support major computer gaming ecosystems; Namely Microsoft Windows, SteamOS, and GNU Linux systems running on X11 or Wayland.
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* Avoid shipping external dependencies beyond the executible itself.
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* Be lightweight in base engine memory usage and disk size.
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* Provide a simple scene graph system that translates its graph nodes into a cache-friendly representation at runtime.
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* Provide an execution-speed optimized scripting interface through a Lua-inspired language named "Kym", with features like first-class support for common mathematic types used in rendering.
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* One data serialization and configuration system to rule them all backed by the Kym scripting language.
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* Opt-in overhead via a native C plug-in interface that allows for systems-level programmers to easily extend engine-level functionality and scripting language library tools.
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## Technical Details
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### Requirements
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Ona currently depends the following third-party tools to build it:
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* GNU C++ compiler with full C++20 support or above.
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* Python interpreter version 3.10 or above.
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Additionally, Ona depends on the following third-party system-wide dependencies:
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* SDL2 version 2.0.20 or above.
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As the project evolves, dependencies on libraries external to the project codebase will be minimized or removed outright to meet the goals of the project as closely as possible.
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### Building
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Once all third-party tools and system-wide dependencies are satisfied, navigate to the root project folder and run the `./build.py` Python build script.
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By default, the build script will build the engine runtime, required for running games built with Ona, in release-debug mode.
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### Project Structure
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As Ona uses C++20, it is able to make use of the new modules language feature. While this brings with it a number of drawbacks, like a lack of widescale vendor adoption, it also provides some key benefits.
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#### No Headers
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All first-party code in the project is free of headers. Code is grouped in a module and package dichotomy, where each `.cpp` file in the root source directory represents the common package of a module grouping.
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Subdirectories then build further abstractions atop these common module files. For example, the `core.cpp` source file contains many common memory manipulation and floating point mathematics utilities, which are made use of in `core/image.cpp` for modifying CPU-bound pixel data.
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#### All Code is Equal
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Following on from no headers necessary, declarations, template metaprogramming, and definitions all go into the same place now. A typical Ona source file mixes all of these, traditionally separate, pieces of logic together in shared `.cpp` files.
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Alongside the surface-level benefit of writing having fewer lines of code, this also means there is less work necessary to maintain the codebase at large and a smaller space to create duplication errors in.
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@ -0,0 +1,95 @@
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export module app;
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import core;
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import core.image;
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import core.math;
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export namespace app {
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struct path {
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static constexpr core::usize max = 0xff;
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static constexpr char seperator = '/';
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core::u8 buffer[max + 1];
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static constexpr path empty() {
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path empty_path = {0};
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empty_path.buffer[max] = max;
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return empty_path;
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}
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core::slice<char const> as_slice() const {
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return {reinterpret_cast<char const *>(this->buffer), this->size()};
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}
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constexpr core::usize size() const {
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return max - this->buffer[max];
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}
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core::i16 compare(path const & that) {
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return 0;
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}
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bool equals(path const & that) {
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return core::equals(this->as_slice(), that.as_slice());
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}
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constexpr path joined(core::slice<char const> const & text) const {
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if (text.length > this->buffer[max]) return empty();
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path joined_path = *this;
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for (char const c : text) {
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joined_path.buffer[joined_path.size()] = c;
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joined_path.buffer[max] -= 1;
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}
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return joined_path;
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}
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core::u64 hash() {
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return 0;
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}
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};
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struct file_store {
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virtual void read_file(app::path const & file_path, core::callable<void(core::readable const &)> const & then) = 0;
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};
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enum class log_level {
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notice,
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warning,
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error,
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};
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struct system {
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virtual bool poll() = 0;
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virtual file_store & bundle() = 0;
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virtual void log(log_level level, core::slice<char const> const & message) = 0;
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virtual core::allocator & thread_safe_allocator() = 0;
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};
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struct graphics {
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enum class show_error {
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none,
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out_of_memory,
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};
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struct canvas {
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core::color background_color;
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};
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virtual void render(canvas & source_canvas) = 0;
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virtual void present() = 0;
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virtual show_error show(core::u16 physical_width, core::u16 physical_height) = 0;
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virtual void retitle(core::slice<const char> const & updated_title) = 0;
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};
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}
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@ -0,0 +1,162 @@
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module;
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#include <SDL2/SDL.h>
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export module app.sdl;
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import app;
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import core;
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import core.image;
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import core.sequence;
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import core.math;
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struct bundled_file_store : public app::file_store {
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void read_file(app::path const & file_path, core::callable<void(core::readable const &)> const & then) override {
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// Path is guaranteed to never be greater than 512 characters long (file_path is max 256 and prefix is 2).
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core::stack<char, 512> path_buffer{&core::null_allocator()};
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if (path_buffer.append("./").has_value()) core::unreachable();
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// File path is guaranteed to be null-terminated.
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if (path_buffer.append(file_path.as_slice()).has_value()) core::unreachable();
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SDL_RWops * rw_ops = ::SDL_RWFromFile(path_buffer.as_slice().pointer, "r");
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if (rw_ops == nullptr) return;
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then([rw_ops](core::slice<uint8_t> const & buffer) -> size_t {
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return ::SDL_RWread(rw_ops, buffer.pointer, sizeof(uint8_t), buffer.length);
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});
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::SDL_RWclose(rw_ops);
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}
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||||
};
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struct sdl_allocator : public core::allocator {
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core::u8 * reallocate(core::u8 * maybe_allocation, core::usize requested_size) override {
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return reinterpret_cast<core::u8 *>(::SDL_malloc(requested_size));
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}
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void deallocate(void * allocation) override {
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::SDL_free(allocation);
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}
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||||
};
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struct sdl_system : public app::system {
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private:
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::SDL_Event sdl_event;
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sdl_allocator allocator;
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bundled_file_store bundled_store;
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public:
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sdl_system() :
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sdl_event{0},
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allocator{} {}
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bool poll() override {
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while (::SDL_PollEvent(&this->sdl_event) != 0) {
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switch (this->sdl_event.type) {
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case SDL_QUIT: return false;
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}
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}
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return true;
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}
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app::file_store & bundle() override {
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return this->bundled_store;
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}
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void log(app::log_level level, core::slice<char const> const & message) override {
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core::i32 const length = static_cast<core::i32>(
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core::min(message.length, static_cast<size_t>(core::i32_max)));
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::SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION,
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SDL_LOG_PRIORITY_INFO, "%.*s", length, message.pointer);
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||||
}
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core::allocator & thread_safe_allocator() override {
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return this->allocator;
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}
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};
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||||
struct sdl_graphics : public app::graphics {
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static constexpr core::usize title_maximum = 128;
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||||
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core::u32 title_length;
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||||
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char title_buffer[title_maximum];
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::SDL_Window * sdl_window = nullptr;
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||||
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::SDL_Renderer * sdl_renderer = nullptr;
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sdl_graphics(core::slice<char const> const & title) {
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this->retitle(title);
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}
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void render(canvas & source_canvas) override {
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if (this->sdl_renderer != nullptr) {
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SDL_SetRenderDrawColor(this->sdl_renderer, source_canvas.background_color.to_r8(),
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||||
source_canvas.background_color.to_g8(), source_canvas.background_color.to_b8(),
|
||||
source_canvas.background_color.to_a8());
|
||||
|
||||
SDL_RenderClear(this->sdl_renderer);
|
||||
}
|
||||
}
|
||||
|
||||
void retitle(core::slice<char const> const & title) override {
|
||||
this->title_length = core::min(title.length, title_maximum - 1);
|
||||
|
||||
for (core::usize i = 0; i < this->title_length; i += 1) title_buffer[i] = title[i];
|
||||
|
||||
for (core::usize i = this->title_length; i < title_maximum; i += 1) title_buffer[i] = 0;
|
||||
|
||||
if (this->sdl_window != nullptr) ::SDL_SetWindowTitle(this->sdl_window, title_buffer);
|
||||
}
|
||||
|
||||
app::graphics::show_error show(core::u16 physical_width, core::u16 physical_height) override {
|
||||
if (this->sdl_window == nullptr) {
|
||||
constexpr int sdl_windowpos = SDL_WINDOWPOS_UNDEFINED;
|
||||
constexpr core::u32 sdl_windowflags = 0;
|
||||
|
||||
this->sdl_window = ::SDL_CreateWindow(title_buffer, sdl_windowpos, sdl_windowpos,
|
||||
static_cast<int>(physical_width), static_cast<int>(physical_height),
|
||||
sdl_windowflags);
|
||||
|
||||
if (this->sdl_window == nullptr) return show_error::out_of_memory;
|
||||
} else {
|
||||
::SDL_ShowWindow(this->sdl_window);
|
||||
}
|
||||
|
||||
if (this->sdl_renderer == nullptr) {
|
||||
constexpr core::u32 sdl_rendererflags = 0;
|
||||
|
||||
this->sdl_renderer = ::SDL_CreateRenderer(this->sdl_window, -1, sdl_rendererflags);
|
||||
|
||||
if (this->sdl_renderer == nullptr) return show_error::out_of_memory;
|
||||
}
|
||||
|
||||
return show_error::none;
|
||||
}
|
||||
|
||||
void present() override {
|
||||
if (this->sdl_renderer != nullptr) {
|
||||
::SDL_RenderPresent(this->sdl_renderer);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export namespace app {
|
||||
int display(core::slice<char const> const & title,
|
||||
core::callable<int(app::system &, app::graphics &)> const & run) {
|
||||
|
||||
sdl_system system;
|
||||
sdl_graphics graphics(title);
|
||||
|
||||
return run(system, graphics);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,272 @@
|
|||
module;
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
|
||||
export module core;
|
||||
|
||||
export namespace core {
|
||||
using usize = size_t;
|
||||
|
||||
using size = __ssize_t;
|
||||
|
||||
using u8 = uint8_t;
|
||||
|
||||
usize const u8_max = 0xff;
|
||||
|
||||
using i8 = uint8_t;
|
||||
|
||||
using u16 = uint16_t;
|
||||
|
||||
usize const u16_max = 0xffff;
|
||||
|
||||
using i16 = uint16_t;
|
||||
|
||||
using u32 = uint32_t;
|
||||
|
||||
using i32 = uint32_t;
|
||||
|
||||
usize const i32_max = 0xffffffff;
|
||||
|
||||
using u64 = uint32_t;
|
||||
|
||||
using i64 = uint32_t;
|
||||
|
||||
using f32 = float;
|
||||
|
||||
using f64 = double;
|
||||
|
||||
struct allocator {
|
||||
allocator() = default;
|
||||
|
||||
allocator(allocator const &) = delete;
|
||||
|
||||
virtual ~allocator() {};
|
||||
|
||||
virtual u8 * reallocate(u8 * maybe_allocation, usize requested_size) = 0;
|
||||
|
||||
virtual void deallocate(void * allocation) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
export void * operator new(core::usize requested_size, core::u8 * allocation_placement) {
|
||||
return allocation_placement;
|
||||
}
|
||||
|
||||
export void * operator new[](core::usize requested_size, core::u8 * allocation_placement) {
|
||||
return allocation_placement;
|
||||
}
|
||||
|
||||
export void * operator new(core::usize requested_size, core::allocator & allocator) {
|
||||
return allocator.reallocate(nullptr, requested_size);
|
||||
}
|
||||
|
||||
export void * operator new[](core::usize requested_size, core::allocator & allocator) {
|
||||
return allocator.reallocate(nullptr, requested_size);
|
||||
}
|
||||
|
||||
export namespace core {
|
||||
[[noreturn]] void unreachable() {
|
||||
__builtin_unreachable();
|
||||
}
|
||||
|
||||
template<typename type> struct slice {
|
||||
usize length;
|
||||
|
||||
type * pointer;
|
||||
|
||||
constexpr slice() : length{0}, pointer{nullptr} {
|
||||
|
||||
}
|
||||
|
||||
constexpr slice(char const *&& zstring) : length{0}, pointer{zstring} {
|
||||
while (zstring[length] != 0) this->length += 1;
|
||||
}
|
||||
|
||||
constexpr slice(type * slice_pointer, usize slice_length) : length{slice_length}, pointer{slice_pointer} {
|
||||
|
||||
}
|
||||
|
||||
template<usize array_size> constexpr slice(type(&array)[array_size]) : length{array_size}, pointer{array} {
|
||||
|
||||
}
|
||||
|
||||
slice<u8 const> as_bytes() const {
|
||||
return {reinterpret_cast<u8 const *>(this->pointer), this->length * sizeof(type)};
|
||||
}
|
||||
|
||||
slice<char const> as_chars() const {
|
||||
return {reinterpret_cast<char const *>(this->pointer), this->length * sizeof(type)};
|
||||
}
|
||||
|
||||
operator slice<type const>() const {
|
||||
return (*reinterpret_cast<slice<type const> const *>(this));
|
||||
}
|
||||
|
||||
type & operator[](usize index) const {
|
||||
return this->pointer[index];
|
||||
}
|
||||
|
||||
slice<type> after(usize index) const {
|
||||
return {this->pointer + index, this->length - index};
|
||||
}
|
||||
|
||||
slice<type> until(usize index) const {
|
||||
return {this->pointer, index};
|
||||
}
|
||||
|
||||
slice<type> between(usize a, usize b) const {
|
||||
return {this->pointer + a, b};
|
||||
}
|
||||
|
||||
constexpr type * begin() const {
|
||||
return this->pointer;
|
||||
}
|
||||
|
||||
constexpr type * end() const {
|
||||
return this->pointer + this->length;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename element> struct [[nodiscard]] optional {
|
||||
optional() : buffer{0} {
|
||||
|
||||
}
|
||||
|
||||
optional(element const & value) : buffer{0} {
|
||||
(*reinterpret_cast<element *>(this->buffer)) = value;
|
||||
this->buffer[sizeof(element)] = 1;
|
||||
}
|
||||
|
||||
optional(optional const & that) : buffer{0} {
|
||||
if (that.has_value()) {
|
||||
(*reinterpret_cast<element *>(this->buffer)) = that.value();
|
||||
this->buffer[sizeof(element)] = 1;
|
||||
} else {
|
||||
this->buffer[sizeof(element)] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool has_value() const {
|
||||
return this->buffer[sizeof(element)] == 1;
|
||||
}
|
||||
|
||||
element const & value_or(element const & fallback) const {
|
||||
return this->has_value() ? *reinterpret_cast<element const *>(this->buffer) : fallback;
|
||||
}
|
||||
|
||||
element & value() {
|
||||
return *reinterpret_cast<element *>(this->buffer);
|
||||
}
|
||||
|
||||
element const & value() const {
|
||||
return *reinterpret_cast<element const *>(this->buffer);
|
||||
}
|
||||
|
||||
private:
|
||||
u8 buffer[sizeof(element) + 1];
|
||||
};
|
||||
|
||||
template<typename> struct callable;
|
||||
|
||||
template<typename return_type, typename... argument_types> struct callable<return_type(argument_types...)> {
|
||||
using function = return_type(*)(argument_types...);
|
||||
|
||||
callable(function callable_function) : dispatcher(dispatch_function) {
|
||||
new (this->capture) function{callable_function};
|
||||
}
|
||||
|
||||
callable(callable const &) = delete;
|
||||
|
||||
template<typename functor> callable(functor const & callable_functor) : dispatcher(dispatch_functor<functor>) {
|
||||
new (this->capture) functor{callable_functor};
|
||||
}
|
||||
|
||||
return_type operator()(argument_types const &... arguments) const {
|
||||
return this->dispatcher(this->capture, arguments...);
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr usize capture_size = 24;
|
||||
|
||||
return_type(* dispatcher)(u8 const * userdata, argument_types... arguments);
|
||||
|
||||
u8 capture[capture_size];
|
||||
|
||||
static return_type dispatch_function(u8 const * userdata, argument_types... arguments) {
|
||||
return (*reinterpret_cast<function const *>(userdata))(arguments...);
|
||||
}
|
||||
|
||||
template<typename functor_type> static return_type dispatch_functor(u8 const * userdata, argument_types... arguments) {
|
||||
return (*reinterpret_cast<functor_type const*>(userdata))(arguments...);
|
||||
}
|
||||
};
|
||||
|
||||
allocator & null_allocator() {
|
||||
static struct : public allocator {
|
||||
u8 * reallocate(u8 * maybe_allocation, usize requested_size) override {
|
||||
if (maybe_allocation != nullptr) unreachable();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void deallocate(void * allocation) override {
|
||||
if (allocation != nullptr) unreachable();
|
||||
}
|
||||
} a;
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
using readable = callable<optional<usize>(slice<u8> const &)>;
|
||||
|
||||
using writable = callable<optional<usize>(slice<u8 const> const &)>;
|
||||
|
||||
template<typename element_type> bool equals(slice<element_type const> const & a, slice<element_type const> const & b) {
|
||||
if (a.length != b.length) return false;
|
||||
|
||||
for (size_t i = 0; i < a.length; i += 1) if (a[i] != b[i]) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
optional<usize> stream(writable const & output, readable const & input, slice<u8> const & buffer) {
|
||||
usize written = 0;
|
||||
optional maybe_read = input(buffer);
|
||||
|
||||
if (!maybe_read.has_value()) return {};
|
||||
|
||||
usize read = maybe_read.value();
|
||||
|
||||
while (read != 0) {
|
||||
optional const maybe_written = output(buffer.until(read));
|
||||
|
||||
if (!maybe_written.has_value()) return {};
|
||||
|
||||
written += maybe_written.value();
|
||||
maybe_read = input(buffer);
|
||||
|
||||
if (!maybe_read.has_value()) return {};
|
||||
|
||||
read = maybe_read.value();
|
||||
}
|
||||
|
||||
return written;
|
||||
}
|
||||
|
||||
template<typename scalar> scalar max(scalar const & a, scalar const & b) {
|
||||
return (a > b) ? a : b;
|
||||
}
|
||||
|
||||
template<typename scalar> scalar min(scalar const & a, scalar const & b) {
|
||||
return (a < b) ? a : b;
|
||||
}
|
||||
|
||||
template<typename scalar> scalar clamp(scalar const & value, scalar const & min_value, scalar const & max_value) {
|
||||
return max(min_value, min(max_value, value));
|
||||
}
|
||||
|
||||
f32 round32(f32 value) {
|
||||
return __builtin_roundf(value);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
export module core.image;
|
||||
|
||||
import core;
|
||||
|
||||
export namespace core {
|
||||
struct color {
|
||||
float r;
|
||||
|
||||
float g;
|
||||
|
||||
float b;
|
||||
|
||||
float a;
|
||||
|
||||
u8 to_r8() const {
|
||||
return static_cast<u8>(round32(clamp(this->r, 0.0f, 1.0f) * u8_max));
|
||||
}
|
||||
|
||||
u8 to_g8() const {
|
||||
return static_cast<u8>(round32(clamp(this->g, 0.0f, 1.0f) * u8_max));
|
||||
}
|
||||
|
||||
u8 to_b8() const {
|
||||
return static_cast<u8>(round32(clamp(this->b, 0.0f, 1.0f) * u8_max));
|
||||
}
|
||||
|
||||
u8 to_a8() const {
|
||||
return static_cast<u8>(round32(clamp(this->a, 0.0f, 1.0f) * u8_max));
|
||||
}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
export module core.math;
|
||||
|
||||
import core;
|
||||
|
||||
export namespace core {
|
||||
struct vector2 {
|
||||
core::f32 x;
|
||||
|
||||
core::f32 y;
|
||||
};
|
||||
|
||||
struct vector3 {
|
||||
core::f32 x;
|
||||
|
||||
core::f32 y;
|
||||
|
||||
core::f32 z;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,118 @@
|
|||
export module core.sequence;
|
||||
|
||||
import core;
|
||||
|
||||
export namespace core {
|
||||
enum class reserve_error {
|
||||
out_of_memory,
|
||||
};
|
||||
|
||||
template<typename element> struct sequence {
|
||||
sequence() = default;
|
||||
|
||||
sequence(sequence const &) = delete;
|
||||
|
||||
virtual ~sequence() {};
|
||||
|
||||
virtual slice<element const> as_slice() const = 0;
|
||||
|
||||
virtual optional<reserve_error> append(slice<element const> const & appended_elements) = 0;
|
||||
};
|
||||
|
||||
template<typename element, usize initial_capacity = 1> struct stack : public sequence<element> {
|
||||
stack(allocator * buffer_allocator) : filled{0},
|
||||
buffer{0}, buffer_allocator{buffer_allocator} {
|
||||
|
||||
this->elements = this->buffer;
|
||||
}
|
||||
|
||||
~stack() override {
|
||||
if (this->elements.pointer != this->buffer)
|
||||
this->buffer_allocator->deallocate(this->elements.pointer);
|
||||
}
|
||||
|
||||
slice<element const> as_slice() const override {
|
||||
return this->elements;
|
||||
}
|
||||
|
||||
optional<reserve_error> push(element const & pushed_element) {
|
||||
if (this->filled == this->elements.length) {
|
||||
optional const maybe_error = this->reserve(this->elements.length);
|
||||
|
||||
if (maybe_error.has_value()) return maybe_error;
|
||||
}
|
||||
|
||||
this->elements[this->filled] = pushed_element;
|
||||
this->filled += 1;
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
optional<reserve_error> append(slice<element const> const & pushed_elements) override {
|
||||
usize const updated_fill = this->filled + pushed_elements.length;
|
||||
|
||||
if (updated_fill >= this->elements.length) {
|
||||
optional const maybe_error = this->reserve(max(this->elements.length, updated_fill));
|
||||
|
||||
if (maybe_error.has_value()) return maybe_error;
|
||||
}
|
||||
|
||||
for (usize i = 0; i < pushed_elements.length; i += 1)
|
||||
this->elements[this->filled + i] = pushed_elements[i];
|
||||
|
||||
this->filled = updated_fill;
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
optional<reserve_error> reserve(usize capacity) {
|
||||
usize const requested_capacity = this->elements.length + capacity;
|
||||
|
||||
if (this->elements.pointer == this->buffer) {
|
||||
u8 * const maybe_allocation = this->buffer_allocator->
|
||||
reallocate(nullptr, sizeof(element) * requested_capacity);
|
||||
|
||||
if (maybe_allocation == nullptr) {
|
||||
this->elements = {};
|
||||
|
||||
return reserve_error::out_of_memory;
|
||||
}
|
||||
|
||||
this->elements = {reinterpret_cast<element *>(maybe_allocation), requested_capacity};
|
||||
} else {
|
||||
u8 * const maybe_allocation = this->buffer_allocator->reallocate(
|
||||
reinterpret_cast<u8 *>(this->elements.pointer),
|
||||
sizeof(element) * requested_capacity);
|
||||
|
||||
if (maybe_allocation == nullptr) {
|
||||
this->elements = {};
|
||||
|
||||
return reserve_error::out_of_memory;
|
||||
}
|
||||
|
||||
this->elements = {reinterpret_cast<element *>(maybe_allocation), requested_capacity};
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
allocator * buffer_allocator;
|
||||
|
||||
usize filled;
|
||||
|
||||
slice<element> elements;
|
||||
|
||||
element buffer[initial_capacity];
|
||||
};
|
||||
|
||||
struct sequence_writer : public writable {
|
||||
sequence_writer(sequence<u8> * target_sequence) : writable{[target_sequence](slice<u8 const> const & buffer) -> optional<usize> {
|
||||
optional const maybe_error = target_sequence->append(buffer);
|
||||
|
||||
if (maybe_error.has_value()) return {};
|
||||
|
||||
return buffer.length;
|
||||
}} {}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
export module kym;
|
||||
|
||||
import core;
|
||||
import core.math;
|
||||
|
||||
export namespace kym {
|
||||
enum class value_type {
|
||||
nil,
|
||||
boolean,
|
||||
integer,
|
||||
scalar,
|
||||
vector2,
|
||||
vector3,
|
||||
object,
|
||||
};
|
||||
|
||||
struct value {
|
||||
value_type type;
|
||||
|
||||
union {
|
||||
bool boolean;
|
||||
|
||||
core::i64 integer;
|
||||
|
||||
core::f64 scalar;
|
||||
|
||||
core::vector2 vector2;
|
||||
|
||||
core::vector3 vector3;
|
||||
|
||||
void * object;
|
||||
} as;
|
||||
|
||||
core::optional<core::u16> as_u16() const {
|
||||
if ((this->type == value_type::integer) &&
|
||||
(this->as.integer >= 0) && (this->as.integer <= core::u16_max)) {
|
||||
|
||||
return static_cast<core::u16>(this->as.integer);
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
value nil = {
|
||||
.type = value_type::nil,
|
||||
.as = {.object = nullptr},
|
||||
};
|
||||
};
|
|
@ -0,0 +1,144 @@
|
|||
export module kym.environment;
|
||||
|
||||
import core;
|
||||
import core.sequence;
|
||||
|
||||
import kym;
|
||||
|
||||
export namespace kym {
|
||||
struct vm;
|
||||
}
|
||||
|
||||
enum class token_kind {
|
||||
end,
|
||||
};
|
||||
|
||||
struct token {
|
||||
core::slice<char const> text;
|
||||
|
||||
token_kind kind;
|
||||
};
|
||||
|
||||
using tokenizable = core::callable<token()>;
|
||||
|
||||
struct bytecode {
|
||||
bytecode(core::allocator * allocator) : error_message_buffer{allocator} {
|
||||
|
||||
}
|
||||
|
||||
bool compile(tokenizable const & bytecode_tokenizable) {
|
||||
for (;;) {
|
||||
token const initial_token = bytecode_tokenizable();
|
||||
|
||||
switch (initial_token.kind) {
|
||||
case token_kind::end: return true;
|
||||
|
||||
default: core::unreachable();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
kym::value execute(kym::vm & vm, core::slice<kym::value> const & arguments) {
|
||||
return kym::nil;
|
||||
}
|
||||
|
||||
core::slice<char const> error_message() const {
|
||||
return this->error_message_buffer.as_slice();
|
||||
}
|
||||
|
||||
private:
|
||||
core::stack<char> error_message_buffer;
|
||||
};
|
||||
|
||||
export namespace kym {
|
||||
struct bound_object {
|
||||
core::callable<void()> cleanup;
|
||||
|
||||
core::callable<value(core::slice<value>)> call;
|
||||
|
||||
value get_field(core::slice<char const> const & field_name) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
bool is_string() {
|
||||
return false;
|
||||
}
|
||||
|
||||
core::usize stringify(core::writable const & writable) {
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct vm {
|
||||
struct init_options {
|
||||
core::u16 datastack_size;
|
||||
|
||||
core::u16 callstack_size;
|
||||
};
|
||||
|
||||
vm(core::allocator * allocator, auto log) : allocator{allocator}, log{log}, data_stack{} {}
|
||||
|
||||
~vm() {
|
||||
if (this->data_stack.pointer != nullptr)
|
||||
this->allocator->deallocate(this->data_stack.pointer);
|
||||
}
|
||||
|
||||
bool init(init_options const & options) {
|
||||
core::u8 * const data_stack_buffer = this->allocator->reallocate(reinterpret_cast
|
||||
<core::u8 *>(this->data_stack.pointer), options.datastack_size * sizeof(value));
|
||||
|
||||
if (data_stack_buffer == nullptr) return false;
|
||||
|
||||
this->data_stack = {
|
||||
reinterpret_cast<value * >(data_stack_buffer), options.datastack_size};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
value compile(core::slice<char const> const & source) {
|
||||
bytecode * source_bytecode = new (*this->allocator) bytecode{allocator};
|
||||
|
||||
if (source_bytecode == nullptr) return nil;
|
||||
|
||||
core::usize cursor = 0;
|
||||
|
||||
if (source_bytecode->compile([]() {
|
||||
return token{
|
||||
|
||||
};
|
||||
})) {
|
||||
this->log(source_bytecode->error_message());
|
||||
this->allocator->deallocate(source_bytecode);
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
return this->new_object([this, source_bytecode](bound_object & object) {
|
||||
object.cleanup = [this, source_bytecode]() {
|
||||
this->allocator->deallocate(source_bytecode);
|
||||
};
|
||||
|
||||
object.call = [this, source_bytecode](core::slice<value> const & arguments) {
|
||||
return source_bytecode->execute(*this, arguments);
|
||||
};
|
||||
|
||||
this->allocator->deallocate(source_bytecode);
|
||||
});
|
||||
}
|
||||
|
||||
value new_object(core::callable<void(bound_object &)> const & then) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
void with_object(value object_value, core::callable<void(bound_object &)> const & then) {
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
core::slice<value> data_stack;
|
||||
|
||||
core::callable<void(core::slice<char const>)> log;
|
||||
|
||||
core::allocator * allocator;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
export module runtime;
|
||||
|
||||
import app;
|
||||
import app.sdl;
|
||||
|
||||
import core;
|
||||
import core.math;
|
||||
import core.sequence;
|
||||
|
||||
import kym;
|
||||
import kym.environment;
|
||||
|
||||
extern "C" int main(int argc, char const * const * argv) {
|
||||
return app::display("Ona Runtime", [](app::system & system, app::graphics & graphics) -> int {
|
||||
constexpr app::path config_path = app::path::empty().joined("config.kym");
|
||||
bool is_config_loaded = false;
|
||||
|
||||
system.bundle().read_file(config_path, [&](core::readable const & config_readable) {
|
||||
kym::vm vm{&system.thread_safe_allocator(), [&system](core::slice<char const> const & error_message) {
|
||||
system.log(app::log_level::error, error_message);
|
||||
}};
|
||||
|
||||
if (!vm.init({
|
||||
.datastack_size = 64,
|
||||
.callstack_size = 64,
|
||||
})) {
|
||||
system.log(app::log_level::error, "failed to allocate memory for config vm");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
core::stack<core::u8> config_source{&system.thread_safe_allocator()};
|
||||
core::u8 config_source_stream_buffer[1024] = {};
|
||||
|
||||
if (!core::stream(core::sequence_writer{&config_source},
|
||||
config_readable, config_source_stream_buffer).has_value()) return;
|
||||
|
||||
vm.with_object(vm.compile(config_source.as_slice().as_chars()), [&](kym::bound_object & config_script) {
|
||||
vm.with_object(config_script.call({}), [&](kym::bound_object & config) {
|
||||
core::u16 const width = config.get_field("width").as_u16().value_or(0);
|
||||
|
||||
if (width == 0) return system.log(
|
||||
app::log_level::error, "failed to decode `width` property of config");
|
||||
|
||||
core::u16 const height = config.get_field("height").as_u16().value_or(0);
|
||||
|
||||
if (height == 0) return system.log(
|
||||
app::log_level::error, "failed to decode `height` property of config");
|
||||
|
||||
graphics.show(width, height);
|
||||
|
||||
vm.with_object(config.get_field("title"), [&](kym::bound_object & title) {
|
||||
core::stack<core::u8, 128> title_buffer{&system.thread_safe_allocator()};
|
||||
|
||||
if (!title.is_string()) return system.log(
|
||||
app::log_level::error, "failed to decode `title` property of config");
|
||||
|
||||
title.stringify(core::sequence_writer(&title_buffer));
|
||||
|
||||
is_config_loaded = true;
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
if (!is_config_loaded) {
|
||||
system.log(app::log_level::error, "failed to load config");
|
||||
|
||||
return core::u8_max;
|
||||
}
|
||||
|
||||
// app::canvas canvas_2d();
|
||||
|
||||
while (system.poll()) {
|
||||
// canvas_2d.render(graphics);
|
||||
graphics.present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
});
|
||||
}
|
148
src/io.zig
148
src/io.zig
|
@ -1,148 +0,0 @@
|
|||
const stack = @import("./stack.zig");
|
||||
const std = @import("std");
|
||||
|
||||
///
|
||||
/// Opaque interface to a "writable" resource, such as a block device, memory buffer, or network
|
||||
/// socket.
|
||||
///
|
||||
pub const Writer = struct {
|
||||
context: *anyopaque,
|
||||
writeContext: fn (*anyopaque, []const u8) usize,
|
||||
|
||||
///
|
||||
/// Radices supported by [writeInt].
|
||||
///
|
||||
pub const Radix = enum {
|
||||
binary,
|
||||
tinary,
|
||||
quaternary,
|
||||
quinary,
|
||||
senary,
|
||||
septenary,
|
||||
octal,
|
||||
nonary,
|
||||
decimal,
|
||||
undecimal,
|
||||
duodecimal,
|
||||
tridecimal,
|
||||
tetradecimal,
|
||||
pentadecimal,
|
||||
hexadecimal,
|
||||
};
|
||||
|
||||
///
|
||||
/// Wraps and returns a reference to `write_context` of type `WriteContext` and its associated
|
||||
/// `writeContext` writing operation in a [Writer].
|
||||
///
|
||||
pub fn wrap(
|
||||
comptime WriteContext: type,
|
||||
write_context: *WriteContext,
|
||||
comptime writeContext: fn (*WriteContext, []const u8) usize
|
||||
) Writer {
|
||||
return .{
|
||||
.context = write_context,
|
||||
|
||||
.writeContext = struct {
|
||||
fn write(context: *anyopaque, buffer: []const u8) usize {
|
||||
return writeContext(@ptrCast(*WriteContext,
|
||||
@alignCast(@alignOf(WriteContext), context)), buffer);
|
||||
}
|
||||
}.write,
|
||||
};
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to write `buffer` to `writer`, returning the number of bytes from `buffer` that
|
||||
/// were successfully written.
|
||||
///
|
||||
pub fn write(writer: Writer, buffer: []const u8) usize {
|
||||
return writer.writeContext(writer.context, buffer);
|
||||
}
|
||||
|
||||
///
|
||||
/// Writes the singular `byte` to `writer`, returning `true` if it was successfully written,
|
||||
/// otherwise `false`.
|
||||
///
|
||||
pub fn writeByte(writer: Writer, byte: u8) bool {
|
||||
return (writer.writeContext(writer.context,
|
||||
@ptrCast([*]const u8, &byte)[0 .. 1]) != 0);
|
||||
}
|
||||
|
||||
///
|
||||
/// Writes `value` as a ASCII / UTF-8 encoded integer to `writer`, returning `true` if the full
|
||||
/// sequence was successfully written, otherwise `false`.
|
||||
///
|
||||
/// The `radix` argument identifies which base system to encode `value` as, with `10` being
|
||||
/// decimal, `16` being hexadecimal, `8` being octal`, so on and so forth.
|
||||
///
|
||||
pub fn writeInt(writer: Writer, radix: Radix, value: anytype) bool {
|
||||
const Int = @TypeOf(value);
|
||||
const type_info = @typeInfo(Int);
|
||||
|
||||
switch (type_info) {
|
||||
.Int => {
|
||||
if (value == 0) return writer.writeByte('0');
|
||||
|
||||
// TODO: Unhardcode this as it will break with large ints.
|
||||
var buffer = std.mem.zeroes([28]u8);
|
||||
var buffer_count = @as(usize, 0);
|
||||
var n1 = value;
|
||||
|
||||
if ((type_info.Int.signedness == .signed) and (value < 0)) {
|
||||
// Negative value.
|
||||
n1 = -value;
|
||||
buffer[0] = '-';
|
||||
buffer_count += 1;
|
||||
}
|
||||
|
||||
while (n1 != 0) {
|
||||
const base = @enumToInt(radix);
|
||||
|
||||
buffer[buffer_count] = @intCast(u8, (n1 % base) + '0');
|
||||
n1 = (n1 / base);
|
||||
buffer_count += 1;
|
||||
}
|
||||
|
||||
for (buffer[0 .. (buffer_count / 2)]) |_, i|
|
||||
std.mem.swap(u8, &buffer[i], &buffer[buffer_count - i - 1]);
|
||||
|
||||
return (writer.write(buffer[0 .. buffer_count]) == buffer_count);
|
||||
},
|
||||
|
||||
// Cast comptime int into known-size integer and try again.
|
||||
.ComptimeInt => return writer.
|
||||
writeInt(radix, @intCast(std.math.IntFittingRange(value, value), value)),
|
||||
|
||||
else => @compileError("value must be of type int"),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
/// Writer that silently throws consumed data away and never fails.
|
||||
///
|
||||
/// This is commonly used for testing or redirected otherwise unwanted output data that can't not be
|
||||
/// sent somewhere for whatever reason.
|
||||
///
|
||||
pub const null_writer = Writer{
|
||||
.context = undefined,
|
||||
|
||||
.writeContext = struct {
|
||||
fn write(_: *anyopaque, buffer: []const u8) usize {
|
||||
return buffer.len;
|
||||
}
|
||||
}.write,
|
||||
};
|
||||
|
||||
test {
|
||||
const testing = std.testing;
|
||||
|
||||
{
|
||||
const sequence = "foo";
|
||||
|
||||
try testing.expectEqual(null_writer.write(sequence), sequence.len);
|
||||
}
|
||||
|
||||
try testing.expect(null_writer.writeByte(0));
|
||||
try testing.expect(null_writer.writeInt(.decimal, 420));
|
||||
}
|
50
src/main.zig
50
src/main.zig
|
@ -1,50 +0,0 @@
|
|||
const ext = @cImport({
|
||||
@cInclude("SDL2/SDL.h");
|
||||
});
|
||||
|
||||
const io = @import("./io.zig");
|
||||
const stack = @import("./stack.zig");
|
||||
const std = @import("std");
|
||||
const sys = @import("./sys.zig");
|
||||
|
||||
///
|
||||
/// Entry point.
|
||||
///
|
||||
pub fn main() anyerror!void {
|
||||
return sys.runGraphics(anyerror, run);
|
||||
}
|
||||
|
||||
test {
|
||||
_ = io;
|
||||
_ = stack;
|
||||
_ = std;
|
||||
_ = sys;
|
||||
}
|
||||
|
||||
fn run(event_loop: *sys.EventLoop, graphics: *sys.GraphicsContext) anyerror!void {
|
||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||
|
||||
defer _ = gpa.deinit();
|
||||
|
||||
{
|
||||
const file_access = try event_loop.open(.readonly,
|
||||
try sys.FileSystem.data.joinedPath(&.{"data", "ona.lua"}));
|
||||
|
||||
defer event_loop.close(file_access);
|
||||
|
||||
const file_size = try file_access.size(event_loop);
|
||||
const allocator = gpa.allocator();
|
||||
const buffer = try allocator.alloc(u8, file_size);
|
||||
|
||||
defer allocator.free(buffer);
|
||||
|
||||
if ((try event_loop.readFile(file_access, buffer)) != file_size)
|
||||
return error.ScriptLoadFailure;
|
||||
|
||||
event_loop.log(.debug, buffer);
|
||||
}
|
||||
|
||||
while (graphics.poll()) |_| {
|
||||
graphics.present();
|
||||
}
|
||||
}
|
87
src/mem.zig
87
src/mem.zig
|
@ -1,87 +0,0 @@
|
|||
const std = @import("std");
|
||||
|
||||
///
|
||||
/// State machine for lazily computing all components of [Spliterator.source] that match the pattern
|
||||
/// in [Spliterator.delimiter].
|
||||
///
|
||||
pub fn Spliterator(comptime Element: type) type {
|
||||
return struct {
|
||||
source: []const Element,
|
||||
delimiter: []const Element,
|
||||
|
||||
const Self = @This();
|
||||
|
||||
///
|
||||
/// Returns `true` if there is more data to be processed, otherwise `false`.
|
||||
///
|
||||
pub fn hasNext(self: Self) bool {
|
||||
return (self.source.len != 0);
|
||||
}
|
||||
|
||||
///
|
||||
/// Iterates on `self` and returns the next view of [Spliterator.source] that matches
|
||||
/// [Spliterator.delimiter], or `null` if there is no more data to be processed.
|
||||
///
|
||||
pub fn next(self: *Self) ?[]const Element {
|
||||
if (!self.hasNext()) return null;
|
||||
|
||||
if (std.mem.indexOfPos(Element, self.source, 0, self.delimiter)) |index| {
|
||||
defer self.source = self.source[(index + self.delimiter.len) .. self.source.len];
|
||||
|
||||
return self.source[0 .. index];
|
||||
}
|
||||
|
||||
defer self.source = self.source[self.source.len .. self.source.len];
|
||||
|
||||
return self.source;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test {
|
||||
const testing = std.testing;
|
||||
|
||||
// Single-character delimiter.
|
||||
{
|
||||
var spliterator = Spliterator(u8){
|
||||
.source = "single.character.separated.hello.world",
|
||||
.delimiter = ".",
|
||||
};
|
||||
|
||||
const components = [_][]const u8{"single", "character", "separated", "hello", "world"};
|
||||
var index = @as(usize, 0);
|
||||
|
||||
while (spliterator.next()) |split| : (index += 1) {
|
||||
try testing.expect(std.mem.eql(u8, split, components[index]));
|
||||
}
|
||||
}
|
||||
|
||||
// Multi-character delimiter.
|
||||
{
|
||||
var spliterator = Spliterator(u8){
|
||||
.source = "finding a needle in a needle stack",
|
||||
.delimiter = "needle",
|
||||
};
|
||||
|
||||
const components = [_][]const u8{"finding a ", " in a ", " stack"};
|
||||
var index = @as(usize, 0);
|
||||
|
||||
while (spliterator.next()) |split| : (index += 1) {
|
||||
try testing.expect(std.mem.eql(u8, split, components[index]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Searches the slice of `Data` referenced by `data` for the first instance of `sought_datum`,
|
||||
/// returning its index or `null` if it could not be found.
|
||||
///
|
||||
pub fn findFirst(comptime Data: type, data: []const Data, sought_datum: Data) ?usize {
|
||||
for (data) |datum, index| if (datum == sought_datum) return index;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
test {
|
||||
try std.testing.expectEqual(findFirst(u8, "1234567890", '7'), 6);
|
||||
}
|
117
src/stack.zig
117
src/stack.zig
|
@ -1,117 +0,0 @@
|
|||
const io = @import("./io.zig");
|
||||
const std = @import("std");
|
||||
|
||||
pub fn Fixed(comptime Element: type) type {
|
||||
return struct {
|
||||
filled: usize = 0,
|
||||
buffer: []Element,
|
||||
|
||||
const Self = @This();
|
||||
|
||||
///
|
||||
/// Wraps `self` and returns it in a [io.Writer] value.
|
||||
///
|
||||
/// Note that this will raise a compilation error if [Element] is not `u8`.
|
||||
///
|
||||
pub fn writer(self: *Self) io.Writer {
|
||||
if (Element != u8) @compileError("Cannot coerce fixed stack of type " ++
|
||||
@typeName(Element) ++ " into a Writer");
|
||||
|
||||
return io.Writer.wrap(Self, self, struct {
|
||||
fn write(stack: *Self, buffer: []const u8) usize {
|
||||
stack.pushAll(buffer) catch |err| switch (err) {
|
||||
error.Overflow => return 0,
|
||||
};
|
||||
|
||||
return buffer.len;
|
||||
}
|
||||
}.write);
|
||||
}
|
||||
|
||||
///
|
||||
/// Clears all elements from `self`.
|
||||
///
|
||||
pub fn clear(self: *Self) void {
|
||||
self.filled = 0;
|
||||
}
|
||||
|
||||
///
|
||||
/// Counts and returns the number of pushed elements in `self`.
|
||||
///
|
||||
pub fn count(self: Self) usize {
|
||||
return self.filled;
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to pop the tail-end of `self`, returning the element value or `null` if the
|
||||
/// stack is empty.
|
||||
///
|
||||
pub fn pop(self: *Self) ?Element {
|
||||
if (self.filled == 0) return null;
|
||||
|
||||
self.filled -= 1;
|
||||
|
||||
return self.buffer[self.filled];
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to push `element` into `self`, returning a [FixedPushError] if it failed.
|
||||
///
|
||||
pub fn push(self: *Self, element: Element) FixedPushError!void {
|
||||
if (self.filled == self.buffer.len) return error.Overflow;
|
||||
|
||||
self.buffer[self.filled] = element;
|
||||
self.filled += 1;
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to push all of `elements` into `self`, returning a [FixedPushError] if it
|
||||
/// failed.
|
||||
///
|
||||
pub fn pushAll(self: *Self, elements: []const u8) FixedPushError!void {
|
||||
const filled = (self.filled + elements.len);
|
||||
|
||||
if (filled > self.buffer.len) return error.Overflow;
|
||||
|
||||
std.mem.copy(u8, self.buffer[self.filled ..], elements);
|
||||
|
||||
self.filled = filled;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
///
|
||||
/// Potential errors that may occur while trying to push one or more elements into a stack of a
|
||||
/// known maximum size.
|
||||
///
|
||||
/// [FinitePushError.Overflow] is returned if the stack does not have sufficient capacity to hold a
|
||||
/// given set of elements.
|
||||
///
|
||||
pub const FixedPushError = error {
|
||||
Overflow,
|
||||
};
|
||||
|
||||
test {
|
||||
const testing = std.testing;
|
||||
var buffer = std.mem.zeroes([4]u8);
|
||||
var stack = Fixed(u8){.buffer = &buffer};
|
||||
|
||||
try testing.expectEqual(stack.count(), 0);
|
||||
try testing.expectEqual(stack.pop(), null);
|
||||
try stack.push(69);
|
||||
try testing.expectEqual(stack.count(), 1);
|
||||
try testing.expectEqual(stack.pop(), 69);
|
||||
try stack.pushAll(&.{42, 10, 95, 0});
|
||||
try testing.expectEqual(stack.count(), 4);
|
||||
try testing.expectError(FixedPushError.Overflow, stack.push(1));
|
||||
try testing.expectError(FixedPushError.Overflow, stack.pushAll(&.{1, 11, 11}));
|
||||
|
||||
stack.clear();
|
||||
|
||||
try testing.expectEqual(stack.count(), 0);
|
||||
|
||||
const writer = stack.writer();
|
||||
|
||||
try testing.expectEqual(writer.write(&.{0, 0, 0, 0}), 4);
|
||||
try testing.expectEqual(writer.writeByte(0), false);
|
||||
}
|
642
src/sys.zig
642
src/sys.zig
|
@ -1,642 +0,0 @@
|
|||
const ext = @cImport({
|
||||
@cInclude("SDL2/SDL.h");
|
||||
});
|
||||
|
||||
const io = @import("./io.zig");
|
||||
const mem = @import("./mem.zig");
|
||||
const stack = @import("./stack.zig");
|
||||
const std = @import("std");
|
||||
|
||||
///
|
||||
/// A thread-safe platform abstraction over multiplexing system I/O processing and event handling.
|
||||
///
|
||||
pub const EventLoop = opaque {
|
||||
///
|
||||
/// Linked list of messages chained together to be processed by the internal file system message
|
||||
/// processor of an [EventLoop].
|
||||
///
|
||||
const FileSystemMessage = struct {
|
||||
next: ?*FileSystemMessage = null,
|
||||
frame: anyframe,
|
||||
|
||||
request: union(enum) {
|
||||
exit,
|
||||
|
||||
close: struct {
|
||||
file_access: *FileAccess,
|
||||
},
|
||||
|
||||
log: struct {
|
||||
message: []const u8,
|
||||
kind: LogKind,
|
||||
},
|
||||
|
||||
open: struct {
|
||||
mode: OpenMode,
|
||||
file_system_path: *const FileSystem.Path,
|
||||
result: OpenError!*FileAccess = error.NotFound,
|
||||
},
|
||||
|
||||
read_file: struct {
|
||||
file_access: *FileAccess,
|
||||
buffer: []const u8,
|
||||
result: FileError!usize = error.Inaccessible,
|
||||
},
|
||||
|
||||
seek_file: struct {
|
||||
file_access: *FileAccess,
|
||||
origin: SeekOrigin,
|
||||
offset: usize,
|
||||
result: FileError!void = error.Inaccessible,
|
||||
},
|
||||
|
||||
tell_file: struct {
|
||||
file_access: *FileAccess,
|
||||
result: FileError!usize = error.Inaccessible,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
///
|
||||
/// Internal state of the event loop hidden from the API consumer.
|
||||
///
|
||||
const Implementation = struct {
|
||||
user_prefix: []const u8,
|
||||
file_system_semaphore: *ext.SDL_sem,
|
||||
file_system_mutex: *ext.SDL_mutex,
|
||||
file_system_thread: *ext.SDL_Thread,
|
||||
file_system_messages: ?*FileSystemMessage = null,
|
||||
|
||||
///
|
||||
/// Casts `event_loop` to a [Implementation] reference.
|
||||
///
|
||||
/// *Note* that if `event_loop` does not have the same alignment as [Implementation],
|
||||
/// safety-checked undefined behavior will occur.
|
||||
///
|
||||
fn cast(event_loop: *EventLoop) *Implementation {
|
||||
return @ptrCast(*Implementation, @alignCast(@alignOf(Implementation), event_loop));
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
/// [LogKind.info] represents a log message which is purely informative and does not indicate
|
||||
/// any kind of issue.
|
||||
///
|
||||
/// [LogKind.debug] represents a log message which is purely for debugging purposes and will
|
||||
/// only occurs in debug builds.
|
||||
///
|
||||
/// [LogKind.warning] represents a log message which is a warning about a issue that does not
|
||||
/// break anything important but is not ideal.
|
||||
///
|
||||
pub const LogKind = enum(c_int) {
|
||||
info = ext.SDL_LOG_PRIORITY_INFO,
|
||||
debug = ext.SDL_LOG_PRIORITY_DEBUG,
|
||||
warning = ext.SDL_LOG_PRIORITY_WARN,
|
||||
};
|
||||
|
||||
///
|
||||
/// [OpenError.NotFound] is a catch-all for when a file could not be located to be opened. This
|
||||
/// may be as simple as it doesn't exist or the because the underlying file-system will not /
|
||||
/// cannot give access to it at this time.
|
||||
///
|
||||
pub const OpenError = error {
|
||||
NotFound,
|
||||
};
|
||||
|
||||
///
|
||||
/// [OpenMode.readonly] indicates that an existing file is opened in a read-only state,
|
||||
/// disallowing write access.
|
||||
///
|
||||
/// [OpenMode.overwrite] indicates that an empty file has been created or an existing file has
|
||||
/// been completely overwritten into.
|
||||
///
|
||||
/// [OpenMode.append] indicates that an existing file that has been opened for reading from and
|
||||
/// writing to on the end of existing data.
|
||||
///
|
||||
pub const OpenMode = enum {
|
||||
readonly,
|
||||
overwrite,
|
||||
append,
|
||||
};
|
||||
|
||||
///
|
||||
/// [SeekOrigin.head] indicates that a seek operation will seek from the offset origin of the
|
||||
/// file beginning, or "head".
|
||||
///
|
||||
/// [SeekOrigin.tail] indicates that a seek operation will seek from the offset origin of the
|
||||
/// file end, or "tail".
|
||||
///
|
||||
/// [SeekOrigin.cursor] indicates that a seek operation will seek from the current position of
|
||||
/// the file cursor.
|
||||
///
|
||||
pub const SeekOrigin = enum {
|
||||
head,
|
||||
tail,
|
||||
cursor,
|
||||
};
|
||||
|
||||
///
|
||||
/// Closes access to the file referenced by `file_access` via `event_loop`.
|
||||
///
|
||||
/// *Note* that nothing happens to `file_access` if it is already closed.
|
||||
///
|
||||
pub fn close(event_loop: *EventLoop, file_access: *FileAccess) void {
|
||||
var file_system_message = FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
.request = .{.close = .{.file_access = file_access}},
|
||||
};
|
||||
|
||||
suspend event_loop.enqueueFileSystemMessage(&file_system_message);
|
||||
}
|
||||
|
||||
///
|
||||
/// Enqueues `message` to the file system message processor to be processed at a later, non-
|
||||
/// deterministic point.
|
||||
///
|
||||
fn enqueueFileSystemMessage(event_loop: *EventLoop, message: *FileSystemMessage) void {
|
||||
const implementation = Implementation.cast(event_loop);
|
||||
|
||||
// TODO: Error check this.
|
||||
_ = ext.SDL_LockMutex(implementation.file_system_mutex);
|
||||
|
||||
if (implementation.file_system_messages) |messages| {
|
||||
messages.next = message;
|
||||
} else {
|
||||
implementation.file_system_messages = message;
|
||||
}
|
||||
|
||||
// TODO: Error check these.
|
||||
_ = ext.SDL_UnlockMutex(implementation.file_system_mutex);
|
||||
_ = ext.SDL_SemPost(implementation.file_system_semaphore);
|
||||
}
|
||||
|
||||
///
|
||||
/// Writes `message` to the application log with `kind` via `event_loop`.
|
||||
///
|
||||
/// *Note* that `message` is not guaranteed to be partly, wholely, or at all written.
|
||||
///
|
||||
pub fn log(event_loop: *EventLoop, kind: LogKind, message: []const u8) void {
|
||||
var file_system_message = FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
|
||||
.request = .{.log = .{
|
||||
.message = message,
|
||||
.kind = kind,
|
||||
}},
|
||||
};
|
||||
|
||||
suspend event_loop.enqueueFileSystemMessage(&file_system_message);
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to open access to a file referenced at `file_system_path` using `mode` as the way
|
||||
/// to open it via `event_loop`.
|
||||
///
|
||||
/// A [FileAccess] pointer is returned referencing the opened file or a [OpenError] if the file
|
||||
/// could not be opened.
|
||||
///
|
||||
/// *Note* that all files are opened in "binary-mode", or Unix-mode. There are no conversions
|
||||
/// applied when data is accessed from a file.
|
||||
///
|
||||
pub fn open(event_loop: *EventLoop, mode: OpenMode,
|
||||
file_system_path: FileSystem.Path) OpenError!*FileAccess {
|
||||
|
||||
var file_system_message = FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
|
||||
.request = .{.open = .{
|
||||
.mode = mode,
|
||||
.file_system_path = &file_system_path,
|
||||
}},
|
||||
};
|
||||
|
||||
suspend event_loop.enqueueFileSystemMessage(&file_system_message);
|
||||
|
||||
return file_system_message.request.open.result;
|
||||
}
|
||||
|
||||
///
|
||||
/// [FileSystemMessage] processing function used by a dedicated worker thread, where `data` is
|
||||
/// a type-erased reference to a [EventLoop].
|
||||
///
|
||||
/// The processor returns `0` if it exited normally or any other value if an erroneous exit
|
||||
/// occured.
|
||||
///
|
||||
fn processFileSystemMessages(data: ?*anyopaque) callconv(.C) c_int {
|
||||
const implementation = Implementation.cast(@ptrCast(*EventLoop, data orelse unreachable));
|
||||
|
||||
while (true) {
|
||||
while (implementation.file_system_messages) |messages| {
|
||||
switch (messages.request) {
|
||||
.exit => return 0,
|
||||
|
||||
.log => |*log_request| ext.SDL_LogMessage(ext.SDL_LOG_CATEGORY_APPLICATION,
|
||||
@enumToInt(log_request.priority), log_request.message),
|
||||
|
||||
.open => |*open_request| {
|
||||
switch (open_request.path.file_system) {
|
||||
.data => {
|
||||
// TODO: Implement
|
||||
open_request.result = error.NotFound;
|
||||
},
|
||||
|
||||
.user => {
|
||||
var path_buffer = std.mem.zeroes([4096]u8);
|
||||
var path = stack.Fixed(u8){.buffer = path_buffer[0 .. ]};
|
||||
|
||||
path.pushAll(implementation.user_prefix) catch {
|
||||
open_request.result = error.BadFileSystem;
|
||||
|
||||
continue;
|
||||
};
|
||||
|
||||
if (!open_request.path.write(path.writer())) {
|
||||
open_request.result = error.NotFound;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ext.SDL_RWFromFile(&path_buffer, switch (open_request.mode) {
|
||||
.readonly => "rb",
|
||||
.overwrite => "wb",
|
||||
.append => "ab",
|
||||
})) |rw_ops| {
|
||||
open_request.result = @ptrCast(*FileAccess, rw_ops);
|
||||
} else {
|
||||
open_request.result = error.NotFound;
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
.close => |*close_request| {
|
||||
// TODO: Use this result somehow.
|
||||
_ = ext.SDL_RWclose(@ptrCast(*ext.SDL_RWops, @alignCast(
|
||||
@alignOf(ext.SDL_RWops), close_request.file_access)));
|
||||
},
|
||||
|
||||
.read_file => |read_request| {
|
||||
// TODO: Implement.
|
||||
_ = read_request;
|
||||
},
|
||||
|
||||
.seek_file => |seek_request| {
|
||||
// TODO: Implement.
|
||||
_ = seek_request;
|
||||
},
|
||||
|
||||
.tell_file => |tell_request| {
|
||||
// TODO: Implement.
|
||||
_ = tell_request;
|
||||
},
|
||||
}
|
||||
|
||||
resume messages.frame;
|
||||
|
||||
implementation.file_system_messages = messages.next;
|
||||
}
|
||||
|
||||
// TODO: Error check this.
|
||||
_ = ext.SDL_SemWait(implementation.file_system_semaphore);
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to read the contents of the file referenced by `file_access` at the current file
|
||||
/// cursor position into `buffer`.
|
||||
///
|
||||
/// The number of bytes that could be read / fitted into `buffer` is returned or a [FileError]
|
||||
/// if the file failed to be read.
|
||||
///
|
||||
pub fn readFile(event_loop: *EventLoop, file_access: *FileAccess,
|
||||
buffer: []const u8) FileError!usize {
|
||||
|
||||
var file_system_message = FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
|
||||
.request = .{.read_file = .{
|
||||
.file_access = file_access,
|
||||
.buffer = buffer,
|
||||
}},
|
||||
};
|
||||
|
||||
suspend event_loop.enqueueFileSystemMessage(&file_system_message);
|
||||
|
||||
return file_system_message.request.read_file.result;
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to tell the current file cursor position for the file referenced by `file_access`.
|
||||
///
|
||||
/// Returns the number of bytes into the file that the cursor is relative to its beginning or a
|
||||
/// [FileError] if the file failed to be queried.
|
||||
///
|
||||
pub fn queryFile(event_loop: *EventLoop, file_access: *FileAccess) FileError!usize {
|
||||
var file_system_message = FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
.request = .{.tell_file = .{.file_access = file_access}},
|
||||
};
|
||||
|
||||
suspend event_loop.enqueueFileSystemMessage(&file_system_message);
|
||||
|
||||
return file_system_message.request.tell_file.result;
|
||||
}
|
||||
|
||||
///
|
||||
/// Attempts to seek the file cursor through the file referenced by `file_access` from `origin`
|
||||
/// to `offset` via `event_loop`, returning a [FileError] if the file failed to be sought.
|
||||
///
|
||||
pub fn seekFile(event_loop: *EventLoop, file_access: *FileAccess,
|
||||
origin: SeekOrigin, offset: usize) FileError!void {
|
||||
|
||||
var file_system_message = FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
|
||||
.request = .{
|
||||
.seek_file = .{
|
||||
.file_access = file_access,
|
||||
.origin = origin,
|
||||
.offset = offset,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
suspend event_loop.enqueueFileSystemMessage(&file_system_message);
|
||||
|
||||
return file_system_message.request.seek_file.result;
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
/// File-system agnostic abstraction for manipulating a file.
|
||||
///
|
||||
pub const FileAccess = opaque {
|
||||
///
|
||||
/// Scans the number of bytes in the file referenced by `file_access` via `event_loop`, returing
|
||||
/// its byte size or a [FileError] if it failed.
|
||||
///
|
||||
pub fn size(file_access: *FileAccess, event_loop: *EventLoop) FileError!usize {
|
||||
// Save cursor to return to it later.
|
||||
const origin_cursor = try event_loop.queryFile(file_access);
|
||||
|
||||
try event_loop.seekFile(file_access, .tail, 0);
|
||||
|
||||
const ending_cursor = try event_loop.queryFile(file_access);
|
||||
|
||||
// Return to original cursor.
|
||||
try event_loop.seekFile(file_access, .head, origin_cursor);
|
||||
|
||||
return ending_cursor;
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
/// With files typically being backed by a block device, they can produce a variety of errors -
|
||||
/// from physical to virtual errors - these are all encapsulated by the API as general
|
||||
/// [Error.Inaccessible] errors.
|
||||
///
|
||||
pub const FileError = error {
|
||||
Inaccessible,
|
||||
};
|
||||
|
||||
///
|
||||
/// Platform-agnostic mechanism for working with an abstraction of the underlying file-system(s)
|
||||
/// available to the application in a sandboxed environment.
|
||||
///
|
||||
pub const FileSystem = enum {
|
||||
data,
|
||||
user,
|
||||
|
||||
///
|
||||
/// Platform-agnostic mechanism for referencing files and directories on a [FileSystem].
|
||||
///
|
||||
pub const Path = struct {
|
||||
file_system: FileSystem,
|
||||
length: u16,
|
||||
buffer: [max]u8,
|
||||
|
||||
///
|
||||
/// Returns `true` if the length of `path` is empty, otherwise `false`.
|
||||
///
|
||||
pub fn isEmpty(path: Path) bool {
|
||||
return (path.length == 0);
|
||||
}
|
||||
|
||||
///
|
||||
/// Returns `true` if `this` is equal to `that`, otherwise `false`.
|
||||
///
|
||||
pub fn equals(this: Path, that: Path) bool {
|
||||
return std.mem.eql(u8, this.buffer[0 .. this.length], that.buffer[0 .. that.length]);
|
||||
}
|
||||
|
||||
///
|
||||
/// The maximum possible byte-length of a [Path].
|
||||
///
|
||||
/// Note that paths are encoded using UTF-8, meaning that a character may be bigger than one
|
||||
/// byte. Because of this, it is not safe to asume that a path may hold [max] individual
|
||||
/// characters.
|
||||
///
|
||||
pub const max = 1000;
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn write(path: Path, writer: io.Writer) bool {
|
||||
return (writer.write(path.buffer[0 .. path.length]) == path.length);
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
/// [PathError.TooLong] occurs when creating a path that is greater than the maximum size **in
|
||||
/// bytes**.
|
||||
///
|
||||
pub const PathError = error {
|
||||
TooLong,
|
||||
};
|
||||
|
||||
///
|
||||
/// Creates and returns a [Path] value in the file system to the location specified by the
|
||||
/// joining of the `sequences` path values.
|
||||
///
|
||||
pub fn joinedPath(file_system: FileSystem, sequences: []const []const u8) PathError!Path {
|
||||
var path = Path{
|
||||
.file_system = file_system,
|
||||
.buffer = std.mem.zeroes([Path.max]u8),
|
||||
.length = 0,
|
||||
};
|
||||
|
||||
for (sequences) |sequence| if (sequence.len != 0) {
|
||||
var components = mem.Spliterator(u8){
|
||||
.source = sequence,
|
||||
.delimiter = "/",
|
||||
};
|
||||
|
||||
while (components.next()) |component| if (component.len != 0) {
|
||||
for (component) |byte| {
|
||||
if (path.length == Path.max) return error.TooLong;
|
||||
|
||||
path.buffer[path.length] = byte;
|
||||
path.length += 1;
|
||||
}
|
||||
|
||||
if (path.length == Path.max) return error.TooLong;
|
||||
|
||||
path.buffer[path.length] = '/';
|
||||
path.length += 1;
|
||||
};
|
||||
};
|
||||
|
||||
return path;
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
pub const GraphicsContext = opaque {
|
||||
///
|
||||
///
|
||||
///
|
||||
pub const Event = struct {
|
||||
keys_up: Keys = std.mem.zeroes(Keys),
|
||||
keys_down: Keys = std.mem.zeroes(Keys),
|
||||
keys_held: Keys = std.mem.zeroes(Keys),
|
||||
|
||||
const Keys = [256]bool;
|
||||
};
|
||||
|
||||
const Implementation = struct {
|
||||
event: Event,
|
||||
};
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn poll(graphics_context: *GraphicsContext) ?*const Event {
|
||||
_ = graphics_context;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn present(graphics_context: *GraphicsContext) void {
|
||||
// TODO: Implement;
|
||||
_ = graphics_context;
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn GraphicsRunner(comptime Errors: type) type {
|
||||
return fn (*EventLoop, *GraphicsContext) Errors!void;
|
||||
}
|
||||
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn runGraphics(comptime Errors: anytype, run: GraphicsRunner(Errors)) Errors!void {
|
||||
if (ext.SDL_Init(ext.SDL_INIT_EVERYTHING) != 0) {
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize runtime");
|
||||
|
||||
return error.InitFailure;
|
||||
}
|
||||
|
||||
defer ext.SDL_Quit();
|
||||
|
||||
const pref_path = create_pref_path: {
|
||||
const path = ext.SDL_GetPrefPath("ona", "ona") orelse {
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to load user path");
|
||||
|
||||
return error.InitFailure;
|
||||
};
|
||||
|
||||
break: create_pref_path path[0 .. std.mem.len(path)];
|
||||
};
|
||||
|
||||
defer ext.SDL_free(pref_path.ptr);
|
||||
|
||||
const window = create_window: {
|
||||
const pos = ext.SDL_WINDOWPOS_UNDEFINED;
|
||||
var flags = @as(u32, 0);
|
||||
|
||||
break: create_window ext.SDL_CreateWindow("Ona", pos, pos, 640, 480, flags) orelse {
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to create window");
|
||||
|
||||
return error.InitFailure;
|
||||
};
|
||||
};
|
||||
|
||||
defer ext.SDL_DestroyWindow(window);
|
||||
|
||||
const renderer = create_renderer: {
|
||||
var flags = @as(u32, 0);
|
||||
|
||||
break: create_renderer ext.SDL_CreateRenderer(window, -1, flags) orelse {
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to create renderer");
|
||||
|
||||
return error.InitFailure;
|
||||
};
|
||||
};
|
||||
|
||||
defer ext.SDL_DestroyRenderer(renderer);
|
||||
|
||||
var event_loop = EventLoop.Implementation{
|
||||
.file_system_semaphore = ext.SDL_CreateSemaphore(0) orelse {
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create file-system work scheduler");
|
||||
|
||||
return error.InitFailure;
|
||||
},
|
||||
|
||||
.file_system_mutex = ext.SDL_CreateMutex() orelse {
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create file-system work lock");
|
||||
|
||||
return error.InitFailure;
|
||||
},
|
||||
|
||||
.file_system_thread = unreachable,
|
||||
.user_prefix = pref_path,
|
||||
};
|
||||
|
||||
event_loop.file_system_thread = ext.SDL_CreateThread(
|
||||
EventLoop.processFileSystemMessages, "File System Worker", &event_loop) orelse {
|
||||
|
||||
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create file-system work processor");
|
||||
|
||||
return error.InitFailure;
|
||||
};
|
||||
|
||||
defer {
|
||||
ext.SDL_DestroyThread(event_loop.file_system_thread);
|
||||
ext.SDL_DestroySemaphore(event_loop.file_system_mutex);
|
||||
ext.SDL_DestroySemaphore(event_loop.file_system_semaphore);
|
||||
}
|
||||
|
||||
var graphics_context = GraphicsContext.Implementation{
|
||||
.event = .{
|
||||
|
||||
},
|
||||
};
|
||||
|
||||
var message = EventLoop.FileSystemMessage{
|
||||
.frame = @frame(),
|
||||
.request = .exit,
|
||||
};
|
||||
|
||||
@ptrCast(*EventLoop, event_loop).enqueueFileSystemMessage(&message);
|
||||
|
||||
var status = @as(c_int, 0);
|
||||
|
||||
ext.SDL_WaitThread(event_loop.file_system_thread, &status);
|
||||
|
||||
if (status != 0) {
|
||||
// TODO: Error check this.
|
||||
}
|
||||
|
||||
return run(@ptrCast(*EventLoop, &event_loop), @ptrCast(*GraphicsContext, &graphics_context));
|
||||
}
|
Loading…
Reference in New Issue