Tidy up graphics API additions
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@ -119,7 +119,7 @@ pub const Command = union (enum) {
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draw_font: DrawFont,
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draw_texture: DrawTexture,
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set_effect: SetEffect,
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set_scissor: SetScissor,
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set_scissor_rect: ?Rect,
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set_target: SetTarget,
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pub const DrawFont = struct {
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@ -147,10 +147,6 @@ pub const Command = union (enum) {
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properties: []const u8,
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};
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pub const SetScissor = struct {
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has_rect: ?Rect,
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};
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pub const SetTarget = struct {
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texture: ?Texture = null,
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clear_color: ?Color,
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@ -261,8 +257,8 @@ pub const Commands = struct {
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});
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}
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pub fn set_scissor(self: Self, command: Command.SetScissor) std.mem.Allocator.Error!void {
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try self.pending.stack.push_grow(.{.set_scissor = command});
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pub fn set_scissor_rect(self: Self, has_rect: Rect) std.mem.Allocator.Error!void {
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try self.pending.stack.push_grow(.{.set_scissor_rect = has_rect});
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}
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pub fn set_target(self: Self, command: Command.SetTarget) std.mem.Allocator.Error!void {
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@ -224,10 +224,10 @@ const Frame = struct {
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}
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}
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pub fn set_scissor(self: *Frame, resources: *Resources, command: gfx.Command.SetScissor) void {
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pub fn set_scissor_rect(self: *Frame, resources: *Resources, has_rect: gfx.Rect) void {
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self.flush(resources);
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if (command.has_rect) |rect| {
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if (has_rect) |rect| {
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const width, const height = rect.size();
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sokol.gfx.applyScissorRect(
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@ -428,7 +428,7 @@ pub fn process_work(pending_work: *gfx.Assets.WorkQueue, window: *ext.SDL_Window
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.draw_font => |draw_font| frame.draw_font(&resources, draw_font),
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.draw_texture => |draw_texture| frame.draw_texture(&resources, draw_texture),
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.set_effect => |set_effect| frame.set_effect(&resources, set_effect),
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.set_scissor => |set_scissor| frame.set_scissor(&resources, set_scissor),
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.set_scissor_rect => |has_rect| frame.set_scissor_rect(&resources, has_rect),
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.set_target => |set_target| frame.set_target(&resources, set_target),
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};
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}
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@ -202,9 +202,7 @@ pub fn exit(canvas: ona.Write(Canvas)) !void {
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pub fn render(commands: gfx.Commands, canvas: ona.Read(Canvas)) !void {
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// TODO: Investigate if scissor rects are necessary for clipping content that overflows.
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for (canvas.state.drawable_blocks.values()) |block| {
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try commands.set_scissor(.{
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.has_rect = block.clip,
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});
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try commands.set_scissor_rect(block.clip);
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try commands.draw_texture(.{
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.size = .{block.box.width, block.box.height},
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@ -216,9 +214,7 @@ pub fn render(commands: gfx.Commands, canvas: ona.Read(Canvas)) !void {
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}
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for (canvas.state.drawable_labels.values()) |label| {
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try commands.set_scissor(.{
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.has_rect = label.clip,
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});
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try commands.set_scissor_rect(label.clip);
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try commands.draw_font(.{
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.size = .{label.box.width, label.box.height},
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@ -229,10 +225,6 @@ pub fn render(commands: gfx.Commands, canvas: ona.Read(Canvas)) !void {
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.font = label.state.font,
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});
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}
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try commands.set_scissor(.{
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.has_rect = null,
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});
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}
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pub fn setup(world: *ona.World) !void {
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