Merge pull request 'renderer-mvp/refactor-tech' (#50) from renderer-mvp/refactor-tech into main
continuous-integration/drone/push Build is passing Details

Reviewed-on: #50
This commit is contained in:
kayomn 2024-06-05 00:12:26 +02:00
commit 55fb1ce062
8 changed files with 633 additions and 538 deletions

2
.gitignore vendored
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@ -1,2 +1,4 @@
# Generated assets
/zig-cache
/zig-out
*.glsl.zig

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@ -5,8 +5,8 @@ const std = @import("std");
const ona = @import("ona");
const Actors = struct {
instances: coral.stack.Sequential(ona.gfx.Queue.Instance2D) = .{.allocator = coral.heap.allocator},
body_texture: ona.gfx.Queue.Handle = .none,
instances: coral.stack.Sequential(ona.gfx.Point2D) = .{.allocator = coral.heap.allocator},
body_texture: ona.gfx.Handle = .none,
};
const Player = struct {
@ -21,15 +21,9 @@ pub fn main() !void {
});
}
fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors), gfx: ona.gfx.Queue) !void {
fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors), gfx: ona.gfx.Work) !void {
display.res.resize(1280, 720);
try actors.res.instances.push_many(800, .{
.origin = .{75, 75},
.xbasis = .{100, 0},
.ybasis = .{0, 100},
});
const crap = [_]u32{
0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF, 0xFF000000,
0xFF000000, 0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF,
@ -37,7 +31,7 @@ fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors
0xFF000000, 0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF,
};
actors.res.body_texture = try gfx.buffer.open(.{
actors.res.body_texture = try gfx.queue.open(.{
.resource = .{
.texture = .{
.data = coral.io.bytes_of(&crap),
@ -47,22 +41,33 @@ fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors
},
},
});
try actors.res.instances.push(.{0, 0});
}
fn exit(actors: coral.Write(Actors)) void {
actors.res.instances.deinit();
}
fn render(gfx: ona.gfx.Queue, actors: coral.Write(Actors)) !void {
try gfx.buffer.draw_2d(.{
.mesh_2d = gfx.primitives.quad_mesh,
.instances = actors.res.instances.values,
.texture = actors.res.body_texture,
});
fn render(gfx: ona.gfx.Work, actors: coral.Write(Actors)) !void {
for (actors.res.instances.values) |instance| {
try gfx.queue.draw(.{
.instance_2d = .{
.mesh_2d = gfx.primitives.quad_mesh,
.texture = actors.res.body_texture,
.transform = .{
.origin = instance,
.xbasis = .{100, 0},
.ybasis = .{0, 100},
},
},
});
}
}
fn update(player: coral.Read(Player), actors: coral.Write(Actors), mapping: coral.Read(ona.act.Mapping)) !void {
actors.res.instances.values[0].origin += .{
actors.res.instances.values[0] += .{
mapping.res.axis_strength(player.res.move_x),
mapping.res.axis_strength(player.res.move_y),
};

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@ -1,22 +1,21 @@
const App = @import("./App.zig");
const Device = @import("./gfx/Device.zig");
pub const Queue = @import("./gfx/Queue.zig");
pub const color = @import("./gfx/color.zig");
const coral = @import("coral");
const Device = @import("./gfx/Device.zig");
const ext = @import("./ext.zig");
const msg = @import("./msg.zig");
const std = @import("std");
pub const Color = @Vector(4, f32);
pub const Display = struct {
sdl_window: *ext.SDL_Window,
clear_color: color.Value = color.black,
device: Device,
pub fn resize(self: Display, width: u16, height: u16) void {
@ -35,11 +34,17 @@ pub const Display = struct {
}
};
pub const Error = error {
SDLError,
};
pub const Handle = enum (usize) {
none,
_,
pub const Handle = Queue.Handle;
pub fn index(self: Handle) ?usize {
return switch (self) {
.none => null,
_ => @intFromEnum(self) - 1,
};
}
};
pub const Input = union (enum) {
key_up: Key,
@ -57,8 +62,85 @@ pub const Input = union (enum) {
};
};
pub const MeshPrimitives = struct {
quad_mesh: Handle,
pub const Point2D = @Vector(2, f32);
pub const Transform2D = extern struct {
xbasis: Point2D = .{1, 0},
ybasis: Point2D = .{0, 1},
origin: Point2D = @splat(0),
};
pub const Work = struct {
queue: *Queue.Buffer,
primitives: *const Primitives,
const Primitives = struct {
quad_mesh: Handle,
};
pub const State = struct {
queue: *Queue,
primitives: *const Primitives,
};
pub fn bind(context: coral.system.BindContext) std.mem.Allocator.Error!State {
const queue = try Queue.create();
return .{
.primitives = (try context.register_read_only_resource_access(.none, Primitives)) orelse create: {
const buffer = queue.pending();
const half_extent = 0.5;
try context.world.set_resource(.none, Primitives{
.quad_mesh = try buffer.open(.{
.label = "quad mesh primitive",
.resource = .{
.mesh_2d = .{
.indices = &.{0, 1, 2, 0, 2, 3},
.vertices = &.{
.{.xy = .{-half_extent, half_extent}, .uv = .{0, 1}},
.{.xy = .{half_extent, half_extent}, .uv = .{1, 1}},
.{.xy = .{half_extent, -half_extent}, .uv = .{1, 0}},
.{.xy = .{-half_extent, -half_extent}, .uv = .{0, 0}},
},
},
},
}),
});
break: create (try context.register_read_only_resource_access(.none, Primitives)).?;
},
.queue = queue,
};
}
pub fn init(state: *State) Work {
return .{
.queue = state.queue.pending(),
.primitives = state.primitives,
};
}
pub fn unbind(state: *State) void {
state.queue.release();
}
};
pub const colors = struct {
pub const black = greyscale(0);
pub const white = greyscale(1);
pub fn greyscale(v: f32) Color {
return .{v, v, v, 1};
}
pub fn rgb(r: f32, g: f32, b: f32) Color {
return .{r, g, b, 1};
}
};
pub fn poll(app: coral.Write(App), inputs: msg.Send(Input)) !void {
@ -74,7 +156,7 @@ pub fn poll(app: coral.Write(App), inputs: msg.Send(Input)) !void {
}
}
pub fn setup(world: *coral.World, events: App.Events) (Error || std.Thread.SpawnError || std.mem.Allocator.Error)!void {
pub fn setup(world: *coral.World, events: App.Events) (error {SDLError} || std.Thread.SpawnError || std.mem.Allocator.Error)!void {
if (ext.SDL_Init(ext.SDL_INIT_VIDEO) != 0) {
return error.SDLError;
}
@ -112,5 +194,5 @@ pub fn stop(display: coral.WriteBlocking(Display)) void {
}
pub fn submit(display: coral.WriteBlocking(Display)) void {
display.res.device.submit(display.res.sdl_window, display.res.clear_color);
display.res.device.submit();
}

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@ -1,119 +1,144 @@
const Queue = @import("./Queue.zig");
const color = @import("./color.zig");
const coral = @import("coral");
const draw_2d = @import("./shaders/draw_2d.glsl.zig");
const ext = @import("../ext.zig");
const gfx = @import("../gfx.zig");
const sokol = @import("sokol");
const std = @import("std");
thread: std.Thread,
render_state: *RenderState,
clear_color: gfx.Color = gfx.colors.black,
state: *State,
const AtomicBool = std.atomic.Value(bool);
const RenderWork = struct {
pipeline_2d: sokol.gfx.Pipeline,
instance_2d_sampler: sokol.gfx.Sampler,
instance_2d_buffers: coral.stack.Sequential(sokol.gfx.Buffer),
const Frame = struct {
width: u16,
height: u16,
flushed_instance_2d_count: usize = 0,
pushed_instance_2d_count: usize = 0,
mesh_2d: gfx.Handle = .none,
texture: gfx.Handle = .none,
fn unflushed_instance_2d_count(self: Frame) usize {
return self.pushed_instance_2d_count - self.flushed_instance_2d_count;
}
};
const Render = struct {
resources: coral.stack.Sequential(Resource),
instance_2d_pipeline: sokol.gfx.Pipeline,
instance_2d_buffers: coral.stack.Sequential(sokol.gfx.Buffer),
const Instance2D = extern struct {
transform: gfx.Transform2D,
tint: @Vector(4, u8) = @splat(std.math.maxInt(u8)),
depth: f32 = 0,
texture_offset: gfx.Point2D = @splat(0),
texture_size: gfx.Point2D = @splat(1),
const buffer_indices = .{
.mesh = 0,
.instance = 1,
};
const instances_per_buffer = 512;
const shader = @import("./shaders/instance_2d.glsl.zig");
};
const Resource = union (enum) {
mesh_2d: struct {
empty,
mesh_2d: Mesh2D,
texture: Texture,
const Mesh2D = struct {
index_count: u32,
vertex_buffer: sokol.gfx.Buffer,
index_buffer: sokol.gfx.Buffer,
},
};
texture: struct {
const Texture = struct {
image: sokol.gfx.Image,
},
sampler: sokol.gfx.Sampler,
};
};
const buffer_indices = .{
.mesh = 0,
.instance = 1,
};
fn deinit(self: *RenderWork) void {
sokol.gfx.destroyPipeline(self.pipeline_2d);
fn deinit(self: *Render) void {
for (self.instance_2d_buffers.values) |buffer| {
sokol.gfx.destroyBuffer(buffer);
}
self.instance_2d_buffers.deinit();
for (self.resources.values) |resource| {
switch (resource) {
.mesh_2d => |mesh_2d| {
sokol.gfx.destroyBuffer(mesh_2d.vertex_buffer);
sokol.gfx.destroyBuffer(mesh_2d.index_buffer);
},
.texture => |texture| {
sokol.gfx.destroyImage(texture.image);
}
}
}
sokol.gfx.destroyPipeline(self.instance_2d_pipeline);
self.resources.deinit();
self.* = undefined;
}
fn init(allocator: std.mem.Allocator) RenderWork {
fn init() Render {
sokol.gfx.setup(.{
.environment = .{
.defaults = .{
.color_format = .RGBA8,
.depth_format = .DEPTH_STENCIL,
.sample_count = 1,
},
},
.logger = .{
.func = sokol.log.func,
},
});
return .{
.pipeline_2d = sokol.gfx.makePipeline(.{
.instance_2d_pipeline = sokol.gfx.makePipeline(.{
.label = "2D drawing pipeline",
.layout = .{
.attrs = get: {
var attrs = [_]sokol.gfx.VertexAttrState{.{}} ** 16;
attrs[draw_2d.ATTR_vs_mesh_xy] = .{
attrs[Instance2D.shader.ATTR_vs_mesh_xy] = .{
.format = .FLOAT2,
.buffer_index = buffer_indices.mesh,
.buffer_index = Instance2D.buffer_indices.mesh,
};
attrs[draw_2d.ATTR_vs_mesh_uv] = .{
attrs[Instance2D.shader.ATTR_vs_mesh_uv] = .{
.format = .FLOAT2,
.buffer_index = buffer_indices.mesh,
.buffer_index = Instance2D.buffer_indices.mesh,
};
attrs[draw_2d.ATTR_vs_instance_xbasis] = .{
attrs[Instance2D.shader.ATTR_vs_instance_xbasis] = .{
.format = .FLOAT2,
.buffer_index = buffer_indices.instance,
.buffer_index = Instance2D.buffer_indices.instance,
};
attrs[draw_2d.ATTR_vs_instance_ybasis] = .{
attrs[Instance2D.shader.ATTR_vs_instance_ybasis] = .{
.format = .FLOAT2,
.buffer_index = buffer_indices.instance,
.buffer_index = Instance2D.buffer_indices.instance,
};
attrs[draw_2d.ATTR_vs_instance_origin] = .{
attrs[Instance2D.shader.ATTR_vs_instance_origin] = .{
.format = .FLOAT2,
.buffer_index = buffer_indices.instance,
.buffer_index = Instance2D.buffer_indices.instance,
};
attrs[draw_2d.ATTR_vs_instance_color] = .{
attrs[Instance2D.shader.ATTR_vs_instance_tint] = .{
.format = .UBYTE4N,
.buffer_index = buffer_indices.instance,
.buffer_index = Instance2D.buffer_indices.instance,
};
attrs[draw_2d.ATTR_vs_instance_depth] = .{
attrs[Instance2D.shader.ATTR_vs_instance_depth] = .{
.format = .FLOAT,
.buffer_index = buffer_indices.instance,
.buffer_index = Instance2D.buffer_indices.instance,
};
attrs[draw_2d.ATTR_vs_instance_rect] = .{
attrs[Instance2D.shader.ATTR_vs_instance_rect] = .{
.format = .FLOAT4,
.buffer_index = buffer_indices.instance,
.buffer_index = Instance2D.buffer_indices.instance,
};
break: get attrs;
@ -122,283 +147,306 @@ const RenderWork = struct {
.buffers = get: {
var buffers = [_]sokol.gfx.VertexBufferLayoutState{.{}} ** 8;
buffers[buffer_indices.instance].step_func = .PER_INSTANCE;
buffers[Instance2D.buffer_indices.instance].step_func = .PER_INSTANCE;
break: get buffers;
},
},
.shader = sokol.gfx.makeShader(draw_2d.draw2dShaderDesc(sokol.gfx.queryBackend())),
.shader = sokol.gfx.makeShader(Instance2D.shader.draw2dShaderDesc(sokol.gfx.queryBackend())),
.index_type = .UINT16,
}),
.instance_2d_sampler = sokol.gfx.makeSampler(.{
.label = "instance 2D sampler",
}),
.instance_2d_buffers = .{.allocator = coral.heap.allocator},
.resources = .{.allocator = allocator},
.resources = .{.allocator = coral.heap.allocator},
};
}
fn process_draw_2d_commands(self: *RenderWork, commands: []const Queue.Buffer.Draw2DCommand, target: Queue.Target) std.mem.Allocator.Error!void {
const max_instances = 512;
var instance_2d_buffers_used = @as(usize, 0);
fn insert_resource(self: *Render, handle: gfx.Handle, resource: Resource) !void {
const handle_index = handle.index() orelse {
return error.InvalidHandle;
};
sokol.gfx.applyPipeline(self.pipeline_2d);
const resource_count = self.resources.len();
sokol.gfx.applyUniforms(.VS, draw_2d.SLOT_Screen, sokol.gfx.asRange(&draw_2d.Screen{
.screen_size = .{target.width, target.height},
if (handle_index < resource_count) {
const empty_resource = &self.resources.values[handle_index];
if (empty_resource.* != .empty) {
return error.InvalidHandle;
}
empty_resource.* = resource;
} else {
if (handle_index != resource_count) {
return error.InvalidIndex;
}
try self.resources.push(resource);
}
}
fn flush_instance_2ds(self: *Render, frame: *Frame) void {
const unflushed_count = frame.unflushed_instance_2d_count();
if (unflushed_count == 0) {
return;
}
sokol.gfx.applyPipeline(self.instance_2d_pipeline);
sokol.gfx.applyUniforms(.VS, Instance2D.shader.SLOT_Screen, sokol.gfx.asRange(&Instance2D.shader.Screen{
.screen_size = .{@floatFromInt(frame.width), @floatFromInt(frame.height)},
}));
for (commands) |command| {
const mesh_2d = &self.resources.values[command.mesh_2d.index().?].mesh_2d;
const texture = &self.resources.values[command.texture.index().?].texture;
const instance_size = @sizeOf(Queue.Instance2D);
const full_instance_buffer_count = command.instances.len / max_instances;
const mesh_2d = self.resources.values[frame.mesh_2d.index().?].mesh_2d;
const texture = self.resources.values[frame.texture.index().?].texture;
for (0 .. full_instance_buffer_count) |i| {
defer instance_2d_buffers_used += 1;
var bindings = sokol.gfx.Bindings{
.vertex_buffers = get: {
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
if (instance_2d_buffers_used == self.instance_2d_buffers.len()) {
const instance_2d_buffer = sokol.gfx.makeBuffer(.{
.size = @sizeOf(Queue.Instance2D) * max_instances,
.usage = .STREAM,
.label = "2D drawing instance buffer",
});
buffers[Instance2D.buffer_indices.mesh] = mesh_2d.vertex_buffer;
errdefer sokol.gfx.destroyBuffer(instance_2d_buffer);
break: get buffers;
},
try self.instance_2d_buffers.push(instance_2d_buffer);
}
.index_buffer = mesh_2d.index_buffer,
sokol.gfx.applyBindings(.{
.vertex_buffers = get_buffers: {
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
.fs = .{
.images = get: {
var images = [_]sokol.gfx.Image{.{}} ** 12;
buffers[buffer_indices.instance] = self.instance_2d_buffers.values[instance_2d_buffers_used];
buffers[buffer_indices.mesh] = mesh_2d.vertex_buffer;
images[0] = texture.image;
break: get_buffers buffers;
},
.index_buffer = mesh_2d.index_buffer,
.fs = .{
.images = get: {
var images = [_]sokol.gfx.Image{.{}} ** 12;
images[0] = texture.image;
break: get images;
},
.samplers = get: {
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
samplers[0] = self.instance_2d_sampler;
break: get samplers;
},
},
});
sokol.gfx.updateBuffer(self.instance_2d_buffers.values[instance_2d_buffers_used], .{
.ptr = command.instances.ptr + (max_instances * i),
.size = instance_size * max_instances,
});
sokol.gfx.draw(0, mesh_2d.index_count, max_instances);
}
defer instance_2d_buffers_used += 1;
if (instance_2d_buffers_used == self.instance_2d_buffers.len()) {
const instance_2d_buffer = sokol.gfx.makeBuffer(.{
.size = @sizeOf(Queue.Instance2D) * max_instances,
.usage = .STREAM,
.label = "2D drawing instance buffer",
});
errdefer sokol.gfx.destroyBuffer(instance_2d_buffer);
try self.instance_2d_buffers.push(instance_2d_buffer);
}
sokol.gfx.applyBindings(.{
.vertex_buffers = get_buffers: {
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
buffers[buffer_indices.instance] = self.instance_2d_buffers.values[instance_2d_buffers_used];
buffers[buffer_indices.mesh] = mesh_2d.vertex_buffer;
break: get_buffers buffers;
break: get images;
},
.fs = .{
.images = get: {
var images = [_]sokol.gfx.Image{.{}} ** 12;
.samplers = get: {
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
images[0] = texture.image;
samplers[0] = texture.sampler;
break: get images;
},
.samplers = get: {
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
samplers[0] = self.instance_2d_sampler;
break: get samplers;
},
break: get samplers;
},
},
};
.index_buffer = mesh_2d.index_buffer,
});
while (frame.flushed_instance_2d_count < frame.pushed_instance_2d_count) {
const buffer_index = frame.flushed_instance_2d_count / Instance2D.instances_per_buffer;
const buffer_offset = frame.flushed_instance_2d_count % Instance2D.instances_per_buffer;
const instances_to_flush = @min(Instance2D.instances_per_buffer - buffer_offset, unflushed_count);
const remaining_instances = command.instances.len % max_instances;
bindings.vertex_buffers[Instance2D.buffer_indices.instance] = self.instance_2d_buffers.values[buffer_index];
bindings.vertex_buffer_offsets[Instance2D.buffer_indices.instance] = @intCast(buffer_offset);
sokol.gfx.updateBuffer(self.instance_2d_buffers.values[instance_2d_buffers_used], .{
.ptr = command.instances.ptr + full_instance_buffer_count,
.size = instance_size * remaining_instances,
});
sokol.gfx.applyBindings(bindings);
sokol.gfx.draw(0, mesh_2d.index_count, @intCast(instances_to_flush));
sokol.gfx.draw(0, mesh_2d.index_count, @intCast(remaining_instances));
frame.flushed_instance_2d_count += instances_to_flush;
}
}
fn process_open_commands(self: *RenderWork, commands: []const Queue.Buffer.OpenCommand) std.mem.Allocator.Error!void {
for (commands) |command| {
switch (command.resource) {
.texture => |texture| {
const stride = texture.width * texture.format.byte_size();
fn push_instance_2d(self: *Render, frame: *Frame, command: Queue.DrawCommand.Instance) std.mem.Allocator.Error!void {
if (command.mesh_2d != frame.mesh_2d or command.texture != frame.texture) {
self.flush_instance_2ds(frame);
}
const image = sokol.gfx.makeImage(.{
.width = texture.width,
.height = @intCast(texture.data.len / stride),
frame.mesh_2d = command.mesh_2d;
frame.texture = command.texture;
.data = .{
.subimage = get: {
var subimage = [_][16]sokol.gfx.Range{.{.{}} ** 16} ** 6;
const has_filled_buffer = (frame.pushed_instance_2d_count % Instance2D.instances_per_buffer) == 0;
const pushed_buffer_count = frame.pushed_instance_2d_count / Instance2D.instances_per_buffer;
subimage[0][0] = sokol.gfx.asRange(texture.data);
if (has_filled_buffer and pushed_buffer_count == self.instance_2d_buffers.len()) {
const instance_buffer = sokol.gfx.makeBuffer(.{
.size = @sizeOf(Instance2D) * Instance2D.instances_per_buffer,
.usage = .STREAM,
.label = "2D drawing instance buffer",
});
break: get subimage;
},
},
});
errdefer sokol.gfx.destroyBuffer(instance_buffer);
errdefer sokol.gfx.destroyImage(image);
try self.instance_2d_buffers.push(instance_buffer);
}
try self.resources.push(.{
.texture = .{
.image = image,
},
});
},
_ = sokol.gfx.appendBuffer(self.instance_2d_buffers.get().?, sokol.gfx.asRange(&Instance2D{
.transform = command.transform,
}));
.mesh_2d => |mesh_2d| {
const index_buffer = sokol.gfx.makeBuffer(.{
.data = sokol.gfx.asRange(mesh_2d.indices),
.type = .INDEXBUFFER,
});
frame.pushed_instance_2d_count += 1;
}
const vertex_buffer = sokol.gfx.makeBuffer(.{
.data = sokol.gfx.asRange(mesh_2d.vertices),
.type = .VERTEXBUFFER,
});
fn remove_resource(self: *Render, handle: gfx.Handle) ?Resource {
if (handle.index()) |handle_index| {
const resource = self.resources.values[handle_index];
errdefer {
sokol.gfx.destroyBuffer(index_buffer);
sokol.gfx.destroyBuffer(vertex_buffer);
}
if (resource != .empty) {
self.resources.values[handle_index] = .empty;
if (mesh_2d.indices.len > std.math.maxInt(u32)) {
return error.OutOfMemory;
}
try self.resources.push(.{
.mesh_2d = .{
.index_buffer = index_buffer,
.vertex_buffer = vertex_buffer,
.index_count = @intCast(mesh_2d.indices.len),
},
});
},
return resource;
}
}
}
fn process_queue(self: *RenderWork, buffer: *const Queue.Buffer, target: Queue.Target) std.mem.Allocator.Error!void {
try self.process_open_commands(buffer.open_commands.values);
try self.process_draw_2d_commands(buffer.draw_2d_commands.values, target);
return null;
}
};
const RenderState = struct {
finished: std.Thread.Semaphore = .{},
is_running: AtomicBool = AtomicBool.init(true),
ready: std.Thread.Semaphore = .{},
clear_color: color.Value = color.compress(color.black),
pixel_width: c_int = 0,
pixel_height: c_int = 0,
};
const Self = @This();
const State = struct {
finished: std.Thread.Semaphore = .{},
is_running: AtomicBool = AtomicBool.init(true),
ready: std.Thread.Semaphore = .{},
clear_color: gfx.Color = gfx.colors.black,
};
pub fn deinit(self: *Self) void {
self.render_state.is_running.store(false, .monotonic);
self.render_state.ready.post();
self.state.is_running.store(false, .monotonic);
self.state.ready.post();
self.thread.join();
coral.heap.allocator.destroy(self.render_state);
coral.heap.allocator.destroy(self.state);
self.* = undefined;
}
pub fn init(sdl_window: *ext.SDL_Window) (std.mem.Allocator.Error || std.Thread.SpawnError)!Self {
const render_state = try coral.heap.allocator.create(RenderState);
pub fn init(window: *ext.SDL_Window) (std.mem.Allocator.Error || std.Thread.SpawnError)!Self {
const state = try coral.heap.allocator.create(State);
errdefer coral.heap.allocator.destroy(render_state);
errdefer coral.heap.allocator.destroy(state);
render_state.* = .{};
state.* = .{};
const self = Self{
.thread = spawn_thread: {
const thread = try std.Thread.spawn(.{}, run, .{sdl_window, render_state});
const thread = try std.Thread.spawn(.{}, run, .{window, state});
thread.setName("Ona Graphics") catch {
std.log.warn("failed to name the graphics thread", .{});
};
break: spawn_thread thread;
},
.render_state = render_state,
thread.setName("Ona Graphics") catch {
std.log.warn("failed to name the graphics thread", .{});
};
self.submit(sdl_window, .{0, 0, 0, 1});
return self;
return .{
.thread = thread,
.state = state,
};
}
fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
var result = @as(c_int, 0);
fn process_close_command(command: Queue.CloseCommand, rendering: *Render) !void {
const resource = &rendering.resources.values[command.handle.index().?];
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_FLAGS, ext.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_PROFILE_MASK, ext.SDL_GL_CONTEXT_PROFILE_CORE);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MINOR_VERSION, 3);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_DOUBLEBUFFER, 1);
switch (resource.*) {
.empty => {}, // TODO: Handle this.
if (result != 0) {
std.log.err("failed to set necessary OpenGL flags in graphics", .{});
.mesh_2d => |mesh_2d| {
sokol.gfx.destroyBuffer(mesh_2d.vertex_buffer);
sokol.gfx.destroyBuffer(mesh_2d.index_buffer);
},
.texture => |texture| {
sokol.gfx.destroyImage(texture.image);
sokol.gfx.destroySampler(texture.sampler);
},
}
const context = ext.SDL_GL_CreateContext(sdl_window);
resource.* = .empty;
}
defer ext.SDL_GL_DeleteContext(context);
fn process_draw_command(command: Queue.DrawCommand, render: *Render, frame: *Frame) !void {
switch (command) {
.instance_2d => |instance_2d| {
try render.push_instance_2d(frame, instance_2d);
},
render_state.finished.post();
.post_process => |post_process| {
render.flush_instance_2ds(frame);
// sokol.gfx.applyPipeline(self.post_process_pipeline);
_ = post_process;
},
}
render.flush_instance_2ds(frame);
}
fn process_open_command(command: Queue.OpenCommand, render: *Render) !void {
switch (command.resource) {
.texture => |texture| {
const stride = texture.width * texture.format.byte_size();
const image = sokol.gfx.makeImage(.{
.width = texture.width,
.height = @intCast(texture.data.len / stride),
.data = .{
.subimage = get: {
var subimage = [_][16]sokol.gfx.Range{.{.{}} ** 16} ** 6;
subimage[0][0] = sokol.gfx.asRange(texture.data);
break: get subimage;
},
},
});
errdefer sokol.gfx.destroyImage(image);
const sampler = sokol.gfx.makeSampler(.{});
errdefer sokol.gfx.destroySampler(sampler);
try render.insert_resource(command.handle, .{
.texture = .{
.sampler = sampler,
.image = image,
},
});
},
.mesh_2d => |mesh_2d| {
const index_buffer = sokol.gfx.makeBuffer(.{
.data = sokol.gfx.asRange(mesh_2d.indices),
.type = .INDEXBUFFER,
});
const vertex_buffer = sokol.gfx.makeBuffer(.{
.data = sokol.gfx.asRange(mesh_2d.vertices),
.type = .VERTEXBUFFER,
});
errdefer {
sokol.gfx.destroyBuffer(index_buffer);
sokol.gfx.destroyBuffer(vertex_buffer);
}
if (mesh_2d.indices.len > std.math.maxInt(u32)) {
return error.OutOfMemory;
}
try render.insert_resource(command.handle, .{
.mesh_2d = .{
.index_buffer = index_buffer,
.vertex_buffer = vertex_buffer,
.index_count = @intCast(mesh_2d.indices.len),
},
});
},
}
}
fn run(window: *ext.SDL_Window, state: *State) !void {
const context = configure_and_create: {
var result = @as(c_int, 0);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_FLAGS, ext.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_PROFILE_MASK, ext.SDL_GL_CONTEXT_PROFILE_CORE);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MINOR_VERSION, 3);
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_DOUBLEBUFFER, 1);
if (result != 0) {
return error.Unsupported;
}
break: configure_and_create ext.SDL_GL_CreateContext(window);
};
sokol.gfx.setup(.{
.environment = .{
@ -414,21 +462,38 @@ fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
},
});
defer sokol.gfx.shutdown();
defer {
sokol.gfx.shutdown();
ext.SDL_GL_DeleteContext(context);
}
var render_work = RenderWork.init(coral.heap.allocator);
var render = Render.init();
defer render_work.deinit();
defer render.deinit();
while (render_state.is_running.load(.monotonic)) {
render_state.ready.wait();
state.finished.post();
defer render_state.finished.post();
while (state.is_running.load(.monotonic)) {
state.ready.wait();
defer state.finished.post();
var frame = init_frame: {
var width, var height = [_]c_int{0, 0};
ext.SDL_GL_GetDrawableSize(window, &width, &height);
std.debug.assert(width > 0 and height > 0);
break: init_frame Frame{
.width = @intCast(width),
.height = @intCast(height),
};
};
sokol.gfx.beginPass(.{
.swapchain = .{
.width = render_state.pixel_width,
.height = render_state.pixel_height,
.width = frame.width,
.height = frame.height,
.sample_count = 1,
.color_format = .RGBA8,
.depth_format = .DEPTH_STENCIL,
@ -441,32 +506,29 @@ fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
actions[0] = .{
.load_action = .CLEAR,
.clear_value = @as(sokol.gfx.Color, @bitCast(render_state.clear_color)),
.clear_value = @as(sokol.gfx.Color, @bitCast(state.clear_color)),
};
break: get actions;
},
}
},
});
try Queue.consume_submitted(Queue.Consumer.bind(RenderWork, &render_work, RenderWork.process_queue), .{
.width = @floatFromInt(render_state.pixel_width),
.height = @floatFromInt(render_state.pixel_height),
});
try Queue.visit_open_commands(process_open_command, .{&render});
try Queue.visit_draw_commands(process_draw_command, .{&render, &frame});
try Queue.visit_close_commands(process_close_command, .{&render});
sokol.gfx.endPass();
sokol.gfx.commit();
ext.SDL_GL_SwapWindow(sdl_window);
ext.SDL_GL_SwapWindow(window);
}
}
pub fn submit(self: Self, sdl_window: *ext.SDL_Window, clear_color: color.Value) void {
self.render_state.finished.wait();
ext.SDL_GL_GetDrawableSize(sdl_window, &self.render_state.pixel_width, &self.render_state.pixel_height);
std.debug.assert(self.render_state.pixel_width > 0 and self.render_state.pixel_height > 0);
pub fn submit(self: *Self) void {
self.state.finished.wait();
self.render_state.clear_color = clear_color;
self.state.clear_color = self.clear_color;
Queue.swap();
self.render_state.ready.post();
self.state.ready.post();
}

View File

@ -1,11 +1,14 @@
const color = @import("./color.zig");
const coral = @import("coral");
const gfx = @import("../gfx.zig");
const std = @import("std");
buffer: *Buffer,
primitives: *const Primitives,
buffers: [2]Buffer,
is_swapped: bool = false,
ref_count: AtomicCount = AtomicCount.init(1),
has_next: ?*Self = null,
has_prev: ?*Self = null,
const AtomicCount = std.atomic.Value(usize);
@ -13,65 +16,24 @@ pub const Buffer = struct {
arena: std.heap.ArenaAllocator,
closed_handles: coral.stack.Sequential(usize),
open_commands: coral.stack.Sequential(OpenCommand),
draw_2d_commands: coral.stack.Sequential(Draw2DCommand),
draw_commands: coral.stack.Sequential(DrawCommand),
close_commands: coral.stack.Sequential(CloseCommand),
pub const CloseCommand = struct {
handle: Handle,
};
pub fn clear(self: *Buffer) void {
self.close_commands.clear();
self.draw_commands.clear();
self.open_commands.clear();
pub const Draw2DCommand = struct {
instances: []const Instance2D,
texture: Handle,
mesh_2d: Handle,
};
pub const OpenCommand = struct {
handle: Handle = .none,
label: ?[]const u8 = null,
resource: union (enum) {
texture: Texture,
mesh_2d: Mesh2D,
},
pub const Mesh2D = struct {
vertices: []const Vertex2D,
indices: []const u16,
};
pub const Texture = struct {
data: []const coral.io.Byte,
width: u16,
format: Format,
access: Access,
pub const Access = enum {
static,
};
pub const Format = enum {
rgba8888,
bgra8888,
argb8888,
rgb888,
bgr888,
pub fn byte_size(self: Format) usize {
return switch (self) {
.rgba8888, .bgra8888, .argb8888 => 4,
.rgb888, .bgr888 => 3,
};
}
};
};
};
if (!self.arena.reset(.retain_capacity)) {
std.log.warn("failed to reset the buffer of a gfx queue with retained capacity", .{});
}
}
fn deinit(self: *Buffer) void {
self.arena.deinit();
self.closed_handles.deinit();
self.open_commands.deinit();
self.draw_2d_commands.deinit();
self.draw_commands.deinit();
self.close_commands.deinit();
}
@ -80,31 +42,20 @@ pub const Buffer = struct {
.arena = std.heap.ArenaAllocator.init(allocator),
.closed_handles = .{.allocator = allocator},
.open_commands = .{.allocator = allocator},
.draw_2d_commands = .{.allocator = allocator},
.draw_commands = .{.allocator = allocator},
.close_commands = .{.allocator = allocator},
};
}
pub fn clear(self: *Buffer) void {
self.close_commands.clear();
self.draw_2d_commands.clear();
self.open_commands.clear();
if (!self.arena.reset(.retain_capacity)) {
std.log.warn("failed to reset the buffer of a gfx queue with retained capacity", .{});
}
}
pub fn draw_2d(self: *Buffer, command: Draw2DCommand) std.mem.Allocator.Error!void {
try self.draw_2d_commands.push(.{
.instances = try self.arena.allocator().dupe(Instance2D, command.instances),
.texture = command.texture,
.mesh_2d = command.mesh_2d,
pub fn draw(self: *Buffer, command: DrawCommand) std.mem.Allocator.Error!void {
try self.draw_commands.push(switch (command) {
.instance_2d => |instance_2d| .{.instance_2d = instance_2d},
.post_process => |post_process| .{.post_process = post_process},
});
}
pub fn open(self: *Buffer, command: OpenCommand) std.mem.Allocator.Error!Handle {
const reserved_handle = @as(Handle, switch (command.handle) {
pub fn open(self: *Buffer, command: OpenCommand) std.mem.Allocator.Error!gfx.Handle {
const reserved_handle = @as(gfx.Handle, switch (command.handle) {
.none => @enumFromInt(reserve_handle: {
if (self.closed_handles.get()) |handle| {
std.debug.assert(self.closed_handles.pop());
@ -136,7 +87,7 @@ pub const Buffer = struct {
.mesh_2d => |mesh_2d| .{
.mesh_2d = .{
.indices = try arena_allocator.dupe(u16, mesh_2d.indices),
.vertices = try arena_allocator.dupe(Vertex2D, mesh_2d.vertices),
.vertices = try arena_allocator.dupe(OpenCommand.Mesh2D.Vertex, mesh_2d.vertices),
},
},
},
@ -149,101 +100,77 @@ pub const Buffer = struct {
}
};
pub const Consumer = coral.io.Generator(std.mem.Allocator.Error!void, &.{*const Buffer, Target});
pub const CloseCommand = struct {
handle: gfx.Handle,
};
pub const Handle = enum (usize) {
none,
_,
pub const DrawCommand = union (enum) {
instance_2d: Instance,
post_process: PostProcess,
pub fn index(self: Handle) ?usize {
return switch (self) {
.none => null,
_ => @intFromEnum(self) - 1,
pub const Instance = struct {
texture: gfx.Handle,
mesh_2d: gfx.Handle,
transform: gfx.Transform2D,
};
pub const PostProcess = struct {
};
};
pub const OpenCommand = struct {
handle: gfx.Handle = .none,
label: ?[]const u8 = null,
resource: union (enum) {
texture: Texture,
mesh_2d: Mesh2D,
},
pub const Mesh2D = struct {
vertices: []const Vertex,
indices: []const u16,
pub const Vertex = struct {
xy: gfx.Point2D,
uv: gfx.Point2D,
};
}
};
};
pub const Instance2D = extern struct {
xbasis: Point2D = .{1, 0},
ybasis: Point2D = .{0, 1},
origin: Point2D = @splat(0),
color: color.Compressed = color.compress(color.white),
depth: f32 = 0,
texture_offset: Point2D = @splat(0),
texture_size: Point2D = @splat(1),
};
pub const Texture = struct {
data: []const coral.io.Byte,
width: u16,
format: Format,
access: Access,
const Node = struct {
buffers: [2]Buffer,
is_swapped: bool = false,
ref_count: AtomicCount = AtomicCount.init(1),
has_next: ?*Node = null,
has_prev: ?*Node = null,
pub const Access = enum {
static,
};
fn acquire(self: *Node) void {
self.ref_count.fetchAdd(1, .monotonic);
}
pub const Format = enum {
rgba8888,
bgra8888,
argb8888,
rgb888,
bgr888,
fn pending(self: *Node) *Buffer {
return &self.buffers[@intFromBool(self.is_swapped)];
}
fn release(self: *Node) void {
if (self.ref_count.fetchSub(1, .monotonic) == 1) {
mutex.lock();
defer mutex.unlock();
if (self.has_prev) |prev| {
prev.has_next = self.has_next;
} else {
has_head = self.has_next;
pub fn byte_size(self: Format) usize {
return switch (self) {
.rgba8888, .bgra8888, .argb8888 => 4,
.rgb888, .bgr888 => 3,
};
}
if (self.has_next) |next| {
next.has_prev = self.has_prev;
} else {
has_tail = self.has_prev;
}
for (&self.buffers) |*buffer| {
buffer.deinit();
}
coral.heap.allocator.destroy(self);
}
}
fn submitted(self: *Node) *Buffer {
return &self.buffers[@intFromBool(!self.is_swapped)];
}
};
};
};
pub const Point2D = @Vector(2, f32);
pub fn acquire(self: *Self) void {
self.ref_count.fetchAdd(1, .monotonic);
}
pub const Primitives = struct {
quad_mesh: Handle,
};
const Self = @This();
pub const State = struct {
node: *Node,
primitives: *const Primitives,
};
pub const Target = struct {
width: f32,
height: f32,
};
pub const Vertex2D = struct {
xy: Point2D,
uv: Point2D,
};
pub fn bind(context: coral.system.BindContext) std.mem.Allocator.Error!State {
const queue = try coral.heap.allocator.create(Node);
pub fn create() std.mem.Allocator.Error!*Self {
const queue = try coral.heap.allocator.create(Self);
errdefer coral.heap.allocator.destroy(queue);
@ -266,68 +193,49 @@ pub fn bind(context: coral.system.BindContext) std.mem.Allocator.Error!State {
has_tail = queue;
return .{
.primitives = (try context.register_read_only_resource_access(.none, Primitives)) orelse create: {
const buffer = queue.pending();
const half_extent = 0.5;
try context.world.set_resource(.none, Primitives{
.quad_mesh = try buffer.open(.{
.label = "quad mesh primitive",
.resource = .{
.mesh_2d = .{
.indices = &.{0, 1, 2, 0, 2, 3},
.vertices = &.{
.{.xy = .{-half_extent, half_extent}, .uv = .{0, 1}},
.{.xy = .{half_extent, half_extent}, .uv = .{1, 1}},
.{.xy = .{half_extent, -half_extent}, .uv = .{1, 0}},
.{.xy = .{-half_extent, -half_extent}, .uv = .{0, 0}},
},
},
},
}),
});
break: create (try context.register_read_only_resource_access(.none, Primitives)).?;
},
.node = queue,
};
return queue;
}
pub fn consume_submitted(consumer: Consumer, target: Target) std.mem.Allocator.Error!void {
mutex.lock();
pub fn pending(self: *Self) *Buffer {
return &self.buffers[@intFromBool(self.is_swapped)];
}
defer mutex.unlock();
pub fn release(self: *Self) void {
if (self.ref_count.fetchSub(1, .monotonic) == 1) {
mutex.lock();
var has_node = has_head;
var iterations = @as(usize, 0);
defer mutex.unlock();
while (has_node) |node| : ({
has_node = node.has_next;
iterations += 1;
}) {
const buffer = &node.buffers[@intFromBool(!node.is_swapped)];
if (self.has_prev) |prev| {
prev.has_next = self.has_next;
} else {
has_head = self.has_next;
}
try consumer.yield(.{buffer, target});
if (self.has_next) |next| {
next.has_prev = self.has_prev;
} else {
has_tail = self.has_prev;
}
buffer.clear();
for (&self.buffers) |*buffer| {
buffer.deinit();
}
coral.heap.allocator.destroy(self);
}
}
var has_head = @as(?*Node, null);
var has_tail = @as(?*Node, null);
pub fn init(state: *State) Self {
return .{
.buffer = state.node.pending(),
.primitives = state.primitives,
};
pub fn submitted(self: *Self) *Buffer {
return &self.buffers[@intFromBool(!self.is_swapped)];
}
const Self = @This();
var has_head = @as(?*Self, null);
var has_tail = @as(?*Self, null);
var mutex = std.Thread.Mutex{};
var next_handle = AtomicCount.init(1);
@ -341,9 +249,61 @@ pub fn swap() void {
while (has_node) |node| : (has_node = node.has_next) {
node.is_swapped = !node.is_swapped;
node.pending().clear();
}
}
pub fn unbind(state: *State) void {
state.node.release();
pub fn visit_close_commands(visit: anytype, args: anytype) !void {
mutex.lock();
defer mutex.unlock();
var has_node = has_head;
var iterations = @as(usize, 0);
while (has_node) |node| : ({
has_node = node.has_next;
iterations += 1;
}) {
for (node.submitted().close_commands.values) |command| {
try @call(.auto, visit, .{command} ++ args);
}
}
}
pub fn visit_draw_commands(visit: anytype, args: anytype) !void {
mutex.lock();
defer mutex.unlock();
var has_node = has_head;
var iterations = @as(usize, 0);
while (has_node) |node| : ({
has_node = node.has_next;
iterations += 1;
}) {
for (node.submitted().draw_commands.values) |command| {
try @call(.auto, visit, .{command} ++ args);
}
}
}
pub fn visit_open_commands(visit: anytype, args: anytype) !void {
mutex.lock();
defer mutex.unlock();
var has_node = has_head;
var iterations = @as(usize, 0);
while (has_node) |node| : ({
has_node = node.has_next;
iterations += 1;
}) {
for (node.submitted().open_commands.values) |command| {
try @call(.auto, visit, .{command} ++ args);
}
}
}

View File

@ -1,15 +0,0 @@
pub const Compressed = @Vector(4, u8);
pub const Value = @Vector(4, f32);
pub const black = Value{0, 0, 0, 1};
pub fn compress(color: Value) Compressed {
return @intFromFloat(color * @as(Value, @splat(255)));
}
pub fn rgb(r: f32, g: f32, b: f32) Value {
return .{r, g, b, 1};
}
pub const white = Value{1, 1, 1, 1};

View File

@ -1 +0,0 @@
*.glsl.zig

View File

@ -8,7 +8,7 @@ in vec2 mesh_uv;
in vec2 instance_xbasis;
in vec2 instance_ybasis;
in vec2 instance_origin;
in vec4 instance_color;
in vec4 instance_tint;
in float instance_depth;
in vec4 instance_rect;
@ -29,7 +29,7 @@ void main() {
// Set the position of the vertex in clip space
gl_Position = vec4(ndc_position, instance_depth, 1.0);
color = instance_color;
color = instance_tint;
// Calculate the width and height from left, top, right, bottom configuration
const vec2 rect_pos = instance_rect.xy; // left, top