diff --git a/src/ona/gfx/Device.zig b/src/ona/gfx/Device.zig index a604e7d..9b2948c 100644 --- a/src/ona/gfx/Device.zig +++ b/src/ona/gfx/Device.zig @@ -2,8 +2,6 @@ const Queue = @import("./Queue.zig"); const coral = @import("coral"); -const draw_2d = @import("./shaders/draw_2d.glsl.zig"); - const ext = @import("../ext.zig"); const gfx = @import("../gfx.zig"); @@ -49,6 +47,8 @@ const Render = struct { }; const instances_per_buffer = 512; + + const shader = @import("./shaders/instance_2d.glsl.zig"); }; const Resource = union (enum) { @@ -101,42 +101,42 @@ const Render = struct { .attrs = get: { var attrs = [_]sokol.gfx.VertexAttrState{.{}} ** 16; - attrs[draw_2d.ATTR_vs_mesh_xy] = .{ + attrs[Instance2D.shader.ATTR_vs_mesh_xy] = .{ .format = .FLOAT2, .buffer_index = Instance2D.buffer_indices.mesh, }; - attrs[draw_2d.ATTR_vs_mesh_uv] = .{ + attrs[Instance2D.shader.ATTR_vs_mesh_uv] = .{ .format = .FLOAT2, .buffer_index = Instance2D.buffer_indices.mesh, }; - attrs[draw_2d.ATTR_vs_instance_xbasis] = .{ + attrs[Instance2D.shader.ATTR_vs_instance_xbasis] = .{ .format = .FLOAT2, .buffer_index = Instance2D.buffer_indices.instance, }; - attrs[draw_2d.ATTR_vs_instance_ybasis] = .{ + attrs[Instance2D.shader.ATTR_vs_instance_ybasis] = .{ .format = .FLOAT2, .buffer_index = Instance2D.buffer_indices.instance, }; - attrs[draw_2d.ATTR_vs_instance_origin] = .{ + attrs[Instance2D.shader.ATTR_vs_instance_origin] = .{ .format = .FLOAT2, .buffer_index = Instance2D.buffer_indices.instance, }; - attrs[draw_2d.ATTR_vs_instance_tint] = .{ + attrs[Instance2D.shader.ATTR_vs_instance_tint] = .{ .format = .UBYTE4N, .buffer_index = Instance2D.buffer_indices.instance, }; - attrs[draw_2d.ATTR_vs_instance_depth] = .{ + attrs[Instance2D.shader.ATTR_vs_instance_depth] = .{ .format = .FLOAT, .buffer_index = Instance2D.buffer_indices.instance, }; - attrs[draw_2d.ATTR_vs_instance_rect] = .{ + attrs[Instance2D.shader.ATTR_vs_instance_rect] = .{ .format = .FLOAT4, .buffer_index = Instance2D.buffer_indices.instance, }; @@ -153,7 +153,7 @@ const Render = struct { }, }, - .shader = sokol.gfx.makeShader(draw_2d.draw2dShaderDesc(sokol.gfx.queryBackend())), + .shader = sokol.gfx.makeShader(Instance2D.shader.draw2dShaderDesc(sokol.gfx.queryBackend())), .index_type = .UINT16, }), @@ -195,7 +195,7 @@ const Render = struct { sokol.gfx.applyPipeline(self.instance_2d_pipeline); - sokol.gfx.applyUniforms(.VS, draw_2d.SLOT_Screen, sokol.gfx.asRange(&draw_2d.Screen{ + sokol.gfx.applyUniforms(.VS, Instance2D.shader.SLOT_Screen, sokol.gfx.asRange(&Instance2D.shader.Screen{ .screen_size = .{@floatFromInt(frame.width), @floatFromInt(frame.height)}, })); diff --git a/src/ona/gfx/shaders/draw_2d.glsl b/src/ona/gfx/shaders/instance_2d.glsl similarity index 100% rename from src/ona/gfx/shaders/draw_2d.glsl rename to src/ona/gfx/shaders/instance_2d.glsl