2023-05-24 02:32:32 +02:00
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const debug = @import("./debug.zig");
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const io = @import("./io.zig");
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2023-06-03 21:55:59 +02:00
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const math = @import("./math.zig");
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2023-05-24 02:32:32 +02:00
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2023-06-03 21:55:59 +02:00
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const std = @import("std");
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///
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2023-06-03 22:05:47 +02:00
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/// Addressable mapping of integers described by `index_int` to values of type `Value`.
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///
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/// Slab maps are similar to slot maps in that they have O(1) insertion and removal, however, use a flat table layout
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/// instead of parallel arrays. This reduces memory usage in some cases and can be useful for data that does not need to
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/// be quickly iterated over, as values ordering is not guaranteed.
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2023-06-03 21:55:59 +02:00
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///
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/// *Note* `index_int` values may be as big or as small as desired per the use-case of the consumer, however, integers
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/// smaller than `usize` may result in the map reporting it is out of memory due to exhausting the addressable space
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/// provided by the integer.
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///
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pub fn Map(comptime index_int: std.builtin.Type.Int, comptime Value: type) type {
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return struct {
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free_index: Index = 0,
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count: Index = 0,
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table: []Entry = &.{},
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///
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/// Table entry which may either store an inserted value or an index to the next free entry in the table.
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///
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const Entry = union (enum) {
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free_index: Index,
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value: Value,
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};
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2023-06-03 21:55:59 +02:00
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///
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/// Used for indexing into the slab map.
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///
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const Index = math.Int(index_int);
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///
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/// Slab map type.
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///
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const Self = @This();
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///
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/// Overwrites the value referenced by `index` in `self`.
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///
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pub fn assign(self: *Self, index: Index, value: Value) void {
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const entry = &self.table[index];
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debug.assert(entry.* == .value);
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entry.value = value;
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}
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///
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/// Fetches the value referenced by `index` in `self`, returning it.
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///
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pub fn fetch(self: *Self, index: Index) Value {
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const entry = &self.table[index];
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debug.assert(entry.* == .value);
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return entry.value;
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}
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///
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/// Deinitializes `self` and sets it to an invalid state, freeing all memory allocated by `allocator`.
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///
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/// *Note* if the `table` field of `self` is an allocated slice, `allocator` must reference the same allocation
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/// strategy as the one originally used to allocate the current table.
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///
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pub fn deinit(self: *Self, allocator: io.Allocator) void {
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if (self.table.len == 0) {
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return;
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}
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io.deallocate(allocator, self.table);
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self.table = &.{};
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self.count = 0;
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self.free_index = 0;
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}
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///
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/// Attempts to grow the internal buffer of `self` by `growth_amount` using `allocator`.
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///
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/// The function returns [io.AllocatorError] if `allocator` could not commit the memory required to grow the
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/// table by `growth_amount`, leaving `self` in the same state that it was in prior to starting the grow.
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///
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/// Growing ahead of multiple insertion operations is useful when the upper bound of insertions is well-
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/// understood, as it can reduce the number of allocations required per insertion.
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///
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/// *Note* if the `table` field of `self` is an allocated slice, `allocator` must reference the same allocation
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/// strategy as the one originally used to allocate the current table.
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///
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pub fn grow(self: *Self, allocator: io.Allocator, growth_amount: usize) io.AllocationError!void {
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const grown_capacity = self.table.len + growth_amount;
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const entries = try io.allocate_many(allocator, grown_capacity, Entry);
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errdefer io.deallocate(allocator, entries);
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if (self.table.len != 0) {
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for (0 .. self.table.len) |index| {
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entries[index] = self.table[index];
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}
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for (self.table.len .. entries.len) |index| {
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entries[index] = .{.free_index = 0};
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}
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io.deallocate(allocator, self.table);
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}
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self.table = entries;
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}
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///
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/// Attempts to insert `value` into `self` as a new entry using `allocator` as the allocation strategy,
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/// returning an index value representing a reference to the inserted value that may be queried through `self`
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/// after.
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///
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/// The function returns [io.AllocationError] if `allocator` could not commit the memory required to grow the
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/// internal buffer of `self` when necessary.
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///
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/// *Note* if the `table` field of `self` is an allocated slice, `allocator` must reference the same allocation
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/// strategy as the one originally used to allocate the current table.
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///
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pub fn insert(self: *Self, allocator: io.Allocator, value: Value) io.AllocationError!Index {
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if (self.count == self.table.len) {
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try self.grow(allocator, math.max(1, self.count));
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}
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if (self.free_index == self.count) {
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const entry_index = self.count;
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const entry = &self.table[entry_index];
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entry.* = .{.value = value};
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self.count += 1;
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self.free_index += 1;
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return entry_index;
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}
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const entry_index = self.free_index;
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const entry = &self.table[self.free_index];
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debug.assert(entry.* == .free_index);
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self.free_index = entry.free_index;
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entry.* = .{.value = value};
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return entry_index;
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}
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///
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/// Removes the value referenced by `index` from `self`.
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///
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pub fn remove(self: *Self, index: Index) void {
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const entry = &self.table[index];
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debug.assert(entry.* == .value);
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entry.* = .{.free_index = self.free_index};
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self.free_index = index;
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}
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};
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}
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