ona/src/sys.zig

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const ext = @cImport({
@cInclude("SDL2/SDL.h");
});
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const io = @import("./io.zig");
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const mem = @import("./mem.zig");
const stack = @import("./stack.zig");
const std = @import("std");
///
///
///
pub const EventLoop = opaque {
const Implementation = struct {
current_message: ?*Message,
};
///
///
///
const Message = struct {
next: ?*Message,
frame: anyframe,
request: union(enum) {
open: struct {
mode: OpenMode,
path: *const FileSystem.Path,
},
},
response: union(enum) {
none,
file_access: *FileAccess,
file_error: FileError,
} = .none,
};
///
///
///
pub const OpenError = error {
NotFound,
};
///
///
///
pub const OpenMode = enum {
readonly,
overwrite,
append,
};
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///
///
///
pub fn close(event_loop: *EventLoop, file_access: *FileAccess) void {
var message = Message{
.frame = @frame(),
.request = .{
.close = .{
.file_access = file_access,
},
},
};
suspend event_loop.enqueueMessage(&message);
}
///
///
///
fn enqueueMessage(event_loop: *EventLoop, message: *Message) void {
const implementation =
@ptrCast(*Implementation, @alignCast(@alignOf(Implementation), event_loop));
if (implementation.current_message) |current_message| {
current_message.next = message;
} else {
implementation.current_message = message;
}
}
pub fn log(event_loop: *EventLoop, message: []const u8) void {
// TODO: Implement.
_ = event_loop;
_ = message;
}
///
///
///
pub fn open(event_loop: *EventLoop, mode: OpenMode,
path: FileSystem.Path) OpenError!*FileAccess {
var message = Message{
.frame = @frame(),
.request = .{
.open = .{
.mode = mode,
.path = &path,
},
},
};
suspend event_loop.enqueueMessage(&message);
switch (message.response) {
.file_access => |file_access| return file_access,
.open_error => |open_error| return open_error,
else => unreachable,
}
}
///
///
///
pub fn readFile(event_loop: *EventLoop, file_access: *FileAccess,
buffer: []const u8) FileError!usize {
var message = Message{
.frame = @frame(),
.request = .{
.read_file = .{
.file_access = file_access,
.buffer = buffer,
},
},
};
suspend event_loop.enqueueMessage(&message);
switch (message.response) {
.size => |size| return size,
.file_error => |file_error| return file_error,
else => unreachable,
}
}
};
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///
///
///
pub const FileAccess = opaque {
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///
/// Scans the number of bytes in the file referenced by `file_access` via `event_loop`, returing
/// its byte size or a [FileError] if it failed.
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///
pub fn size(file_access: *FileAccess, event_loop: *EventLoop) FileError!usize {
// Save cursor to return to it later.
const origin_cursor = try event_loop.tellFile(file_access);
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try event_loop.seekFile(file_access, .tail, 0);
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const ending_cursor = try event_loop.tellFile(file_access);
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// Return to original cursor.
try event_loop.seekFile(file_access, .head, origin_cursor);
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return ending_cursor;
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}
};
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///
/// With files typically being backed by a block device, they can produce a variety of errors -
/// from physical to virtual errors - these are all encapsulated by the API as general
/// [Error.Inaccessible] errors.
///
pub const FileError = error {
Inaccessible,
};
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///
///
///
pub const FileSystem = enum {
data,
user,
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///
/// Platform-agnostic mechanism for referencing files and directories on a [FileSystem]
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///
pub const Path = struct {
file_system: FileSystem,
length: u16,
buffer: [max]u8,
///
/// Returns `true` if the length of `path` is empty, otherwise `false`.
///
pub fn isEmpty(path: Path) bool {
return (path.length == 0);
}
///
/// Returns `true` if `this` is equal to `that`, otherwise `false`.
///
pub fn equals(this: Path, that: Path) bool {
return std.mem.eql(u8, this.buffer[0 .. this.length], that.buffer[0 .. that.length]);
}
///
/// The maximum possible byte-length of a [Path].
///
/// Note that paths are encoded using UTF-8, meaning that a character may be bigger than one
/// byte. Because of this, it is not safe to asume that a path may hold [max] individual
/// characters.
///
pub const max = 1000;
///
///
///
pub fn write(path: Path, writer: io.Writer) bool {
return (writer.write(path.buffer[0 .. path.length]) == path.length);
}
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};
///
/// [PathError.TooLong] occurs when creating a path that is greater than the maximum size **in
/// bytes**.
///
pub const PathError = error {
TooLong,
};
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///
/// Creates and returns a [Path] value in the file system to the location specified by the
/// joining of the `component_groups` path values.
///
pub fn pathJoin(file_system: FileSystem, component_groups: []const []const u8) PathError!Path {
var path = Path{
.file_system = file_system,
.buffer = std.mem.zeroes([Path.max]u8),
.length = 0,
};
for (component_groups) |component_group| if (component_group.len != 0) {
var components = mem.Spliterator(u8){
.source = component_group,
.delimiter = "/",
};
while (components.next()) |component| if (component.len != 0) {
for (component) |byte| {
if (path.length == Path.max) return error.TooLong;
path.buffer[path.length] = byte;
path.length += 1;
}
if (path.length == Path.max) return error.TooLong;
path.buffer[path.length] = '/';
path.length += 1;
};
};
return path;
}
};
///
///
///
pub const GraphicsContext = opaque {
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///
///
///
pub const Event = struct {
};
const Implementation = struct {
event: Event,
};
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///
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///
///
pub fn poll(graphics_context: *GraphicsContext) ?*const Event {
// TODO: Implement.
_ = graphics_context;
return null;
}
///
///
///
pub fn present(graphics_context: *GraphicsContext) void {
// TODO: Implement;
_ = graphics_context;
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}
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};
///
///
///
pub fn GraphicsRunner(comptime Errors: type) type {
return fn (*EventLoop, *GraphicsContext) Errors!void;
}
///
///
///
pub fn runGraphics(comptime Errors: anytype, run: GraphicsRunner(Errors)) Errors!void {
if (ext.SDL_Init(ext.SDL_INIT_EVERYTHING) != 0) {
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize SDL2 runtime");
return error.InitFailure;
}
defer ext.SDL_Quit();
const pref_path = create_pref_path: {
const path = ext.SDL_GetPrefPath("ona", "ona") orelse {
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to load user path");
return error.InitFailure;
};
break: create_pref_path path[0 .. std.mem.len(path)];
};
defer ext.SDL_free(pref_path.ptr);
const window = create_window: {
const pos = ext.SDL_WINDOWPOS_UNDEFINED;
var flags = @as(u32, 0);
break: create_window ext.SDL_CreateWindow("Ona", pos, pos, 640, 480, flags) orelse {
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to load SDL2 window");
return error.InitFailure;
};
};
defer ext.SDL_DestroyWindow(window);
const renderer = create_renderer: {
var flags = @as(u32, 0);
break: create_renderer ext.SDL_CreateRenderer(window, -1, flags) orelse {
ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to load SDL2 renderer");
return error.InitFailure;
};
};
defer ext.SDL_DestroyRenderer(renderer);
var event_loop = EventLoop.Implementation{
.current_message = null,
};
var graphics_context = GraphicsContext.Implementation{
.event = .{
},
};
return run(@ptrCast(*EventLoop, &event_loop), @ptrCast(*GraphicsContext, &graphics_context));
}