From d44276a56e632c9b2d508d31bb3d941472a78c22 Mon Sep 17 00:00:00 2001 From: kayomn Date: Mon, 2 Jan 2023 14:41:32 +0000 Subject: [PATCH] Add functionality for listing game associations --- main.go | 31 +++++++++++++++++++++++++++++++ manager.go | 30 ++++++++++++++++++++++++++++++ 2 files changed, 61 insertions(+) diff --git a/main.go b/main.go index 48b209e..b1ccdec 100644 --- a/main.go +++ b/main.go @@ -3,6 +3,7 @@ package main import ( "fmt" "os" + "strings" ) type Command struct { @@ -103,6 +104,36 @@ var commands = []Command{ return "cleaned", nil }, }, + + { + Name: "list", + Description: "List all known game associations by name followed by data path in a newline-separated list", + Arguments: []string{}, + IsVarargs: false, + + Action: func(requiredArguments []string, arguments []string) (string, error) { + if len(arguments) != 0 { + return "", fmt.Errorf("expected zero arguments") + } + + var gameDataPaths, loadError = LoadGames() + + if loadError != nil { + return "", loadError + } + + var stringBuilder = strings.Builder{} + + for game, dataPath := range gameDataPaths { + stringBuilder.WriteString(game) + stringBuilder.WriteString(" \"") + stringBuilder.WriteString(dataPath) + stringBuilder.WriteByte('"') + } + + return stringBuilder.String(), nil + }, + }, } func main() { diff --git a/manager.go b/manager.go index e668427..940688e 100644 --- a/manager.go +++ b/manager.go @@ -317,6 +317,36 @@ func DeployGameMods(gameName string, modArchivePaths []string) error { return nil } +func LoadGames() (map[string]string, error) { + var gameDataPaths = make(map[string]string) + + if iniFile, openError := os.Open(gamesIniPath); openError == nil { + defer func() { + if closeError := iniFile.Close(); closeError != nil { + panic(closeError) + } + }() + + var parser = ini.NewParser(iniFile) + + for entry := parser.Parse(); !(parser.IsEnd()); entry = parser.Parse() { + var section = parser.Section() + + if entry.Key == "path" { + gameDataPaths[section] = entry.Value + } + } + + if parseError := parser.Err(); parseError != nil { + return gameDataPaths, parseError + } + } else if !(os.IsNotExist(openError)) { + return gameDataPaths, openError + } + + return gameDataPaths, nil +} + func RemoveGame(gameName string) error { if cleanError := CleanGameMods(gameName); cleanError != nil { return cleanError