Complete code audit
This commit is contained in:
parent
cde4b75c5d
commit
d35eb6016d
2
go.mod
2
go.mod
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@ -4,5 +4,5 @@ go 1.19
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require (
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gopkg.in/yaml.v3 v3.0.1 // indirect
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221220232638-8a897dbd24aa // indirect
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221223145344-d68ddf116418 // indirect
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)
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4
go.sum
4
go.sum
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@ -1,5 +1,5 @@
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
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gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221220232638-8a897dbd24aa h1:Co1oVW0IMEIwk3tlQ2dJEFzNSd4r6tkPb2/6mxjnsOo=
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221220232638-8a897dbd24aa/go.mod h1:lniG+VCTpfcWAKKudVYLrS5NIpRx90H3mQklQNn+eK0=
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221223145344-d68ddf116418 h1:lAFE8yL+87+JGZROd2Wc3PG2BUWyiKe0xOWTNyVEiAU=
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221223145344-d68ddf116418/go.mod h1:lniG+VCTpfcWAKKudVYLrS5NIpRx90H3mQklQNn+eK0=
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145
main.go
145
main.go
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@ -32,32 +32,16 @@ var commands = []Command{
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requiredArguments[0], requiredArguments[1])
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}
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var game, gameOpenError = OpenGame(providedArguments[0])
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if gameOpenError != nil {
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return "", gameOpenError
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}
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defer func() {
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if closeError := game.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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var archivePaths = providedArguments[1:]
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if len(archivePaths) > 1 {
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for _, archivePath := range archivePaths {
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if installError := game.InstallMod(archivePath); installError != nil {
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return "", installError
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}
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if game, openGameError := LoadGame(providedArguments[0]); openGameError == nil {
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if installError := game.InstallMods(archivePaths); installError != nil {
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return "", installError
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}
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return "mods installed", nil
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}
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if installError := game.InstallMod(archivePaths[0]); installError != nil {
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return "", installError
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if len(archivePaths) > 1 {
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return "mods installed", nil
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}
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return "mod installed", nil
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@ -99,23 +83,23 @@ var commands = []Command{
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requiredArguments[0], requiredArguments[1])
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}
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var game, gameOpenError = OpenGame(providedArguments[0])
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var modNames = providedArguments[1:]
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if gameOpenError != nil {
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return "", gameOpenError
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}
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defer func() {
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if closeError := game.Close(); closeError != nil {
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panic(closeError)
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if game, openGameError := LoadGame(providedArguments[0]); openGameError == nil {
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for _, name := range modNames {
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if removeError := game.RemoveMod(name); removeError != nil {
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return "", removeError
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}
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}
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}()
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if removeModsError := game.RemoveMods(providedArguments[1:]); removeModsError != nil {
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return "", removeModsError
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} else {
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return "", openGameError
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}
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return "removed mods", nil
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if len(modNames) > 1 {
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return "removed mods", nil
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}
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return "removed mod", nil
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},
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},
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@ -131,22 +115,12 @@ var commands = []Command{
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requiredArguments[0], requiredArguments[1], requiredArguments[2])
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}
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var game, gameOpenError = OpenGame(providedArguments[0])
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if gameOpenError != nil {
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return "", gameOpenError
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}
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defer func() {
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if closeError := game.Close(); closeError != nil {
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panic(closeError)
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if game, openGameError := LoadGame(providedArguments[0]); openGameError == nil {
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if renameError := game.RenameMod(providedArguments[1], providedArguments[2]); renameError != nil {
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return "", renameError
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}
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}()
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if renameError := game.RenameMod(
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providedArguments[1], providedArguments[2]); renameError != nil {
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return "", renameError
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} else {
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return "", openGameError
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}
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return "renamed", nil
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@ -165,29 +139,20 @@ var commands = []Command{
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requiredArguments[0], requiredArguments[1])
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}
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var game, gameOpenError = OpenGame(providedArguments[0])
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if gameOpenError != nil {
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return "", gameOpenError
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}
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defer func() {
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if closeError := game.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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var format = providedArguments[1]
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var formatter, formatterExists = formatters[format]
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if !(formatterExists) {
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return "", fmt.Errorf("unsupported format: `%s`", format)
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}
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var manifestBuilder = strings.Builder{}
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if formatError := formatter(&manifestBuilder, game.Mods); formatError != nil {
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return "", formatError
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if game, openGameError := LoadGame(providedArguments[0]); openGameError == nil {
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var format = providedArguments[1]
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if formatter, exists := formatters[format]; exists {
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if formatError := formatter(&manifestBuilder, game.Mods); formatError != nil {
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return "", formatError
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}
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} else {
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return "", fmt.Errorf("unsupported format: `%s`", format)
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}
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} else {
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return "", openGameError
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}
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return manifestBuilder.String(), nil
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@ -206,26 +171,12 @@ var commands = []Command{
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requiredArguments[0], requiredArguments[1])
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}
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var game, gameOpenError = OpenGame(providedArguments[0])
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if gameOpenError != nil {
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return "", gameOpenError
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}
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defer func() {
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if closeError := game.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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if cleanError := game.CleanDeployedMods(); cleanError != nil {
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return "", cleanError
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}
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for _, modName := range providedArguments[1:] {
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if deployError := game.DeployMod(modName); deployError != nil {
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if game, openGameError := LoadGame(providedArguments[0]); openGameError != nil {
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if deployError := game.Deploy(providedArguments[1:]); deployError != nil {
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return "", deployError
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}
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} else {
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return "", openGameError
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}
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return "deployed", nil
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@ -243,20 +194,12 @@ var commands = []Command{
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return "", fmt.Errorf("expected %s", requiredArguments[0])
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}
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var game, gameOpenError = OpenGame(arguments[0])
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if gameOpenError != nil {
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return "", gameOpenError
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}
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defer func() {
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if closeError := game.Close(); closeError != nil {
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panic(closeError)
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if game, openGameError := LoadGame(arguments[0]); openGameError == nil {
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if cleanError := game.Clean(); cleanError != nil {
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return "", cleanError
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}
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}()
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if cleanDeployedModsError := game.CleanDeployedMods(); cleanDeployedModsError != nil {
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return "", cleanDeployedModsError
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} else {
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return "", openGameError
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}
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return "cleaned", nil
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680
manager.go
680
manager.go
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@ -13,29 +13,23 @@ import (
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"sauce.pizzawednes.day/kayomn/ini-gusher"
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)
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func (game *Game) CleanDeployedMods() error {
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func (game *Game) Clean() error {
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// Clean up currently deployed files first.
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for _, filePath := range game.DeployedFilePaths {
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var gameFilePath = filepath.Join(game.Path, filePath)
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if removeError := os.Remove(filepath.Join(
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game.Path, filePath)); (removeError != nil) && (!(os.IsNotExist(removeError))) {
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if removeError := os.Remove(gameFilePath); removeError != nil {
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if !(os.IsNotExist(removeError)) {
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return removeError
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}
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return removeError
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}
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}
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game.DeployedFilePaths = game.DeployedFilePaths[:0]
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var overwriteDirPath = filepath.Join(cachePath(), game.Name, "overwritten")
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// Then restore all files overwritten by previously deployment.
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for _, filePath := range game.OverwrittenFilePaths {
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var backupDirPath, backupDirPathError = game.cachePath("overwritten")
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if backupDirPathError != nil {
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return backupDirPathError
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}
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if renameError := os.Rename(filepath.Join(backupDirPath, filePath),
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if renameError := os.Rename(filepath.Join(overwriteDirPath, filePath),
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filepath.Join(game.Path, filePath)); renameError != nil {
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return renameError
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@ -44,199 +38,119 @@ func (game *Game) CleanDeployedMods() error {
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game.OverwrittenFilePaths = game.OverwrittenFilePaths[:0]
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return nil
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return game.saveDeployment()
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}
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func (game *Game) Close() error {
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// Write deployed files to disk.
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var deployedListPath, deployedListPathError = game.cachePath("deployed.txt")
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func (game *Game) Deploy(names []string) error {
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for _, name := range names {
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var mod, exists = game.Mods[name]
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if deployedListPathError != nil {
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return deployedListPathError
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}
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var deployedListFile, deployedListCreateError = os.Create(deployedListPath)
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if deployedListCreateError != nil {
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return deployedListCreateError
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}
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defer func() {
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if syncError := deployedListFile.Sync(); syncError != nil {
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panic(syncError)
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if !(exists) {
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return fmt.Errorf("mod does not exist: %s", name)
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}
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if closeError := deployedListFile.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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var installPath = fmt.Sprintf("%s.%s",
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filepath.Join(configPath(), game.Name, name), mod.Format)
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var deployedListWriter = bufio.NewWriter(deployedListFile)
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switch mod.Format {
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case "zip":
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var zipReadCloser, openError = zip.OpenReader(installPath)
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defer func() {
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if flushError := deployedListWriter.Flush(); flushError != nil {
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panic(flushError)
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}
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}()
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for _, filePath := range game.DeployedFilePaths {
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if _, writeError := deployedListWriter.WriteString(filePath); writeError != nil {
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return writeError
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}
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if writeError := deployedListWriter.WriteByte('\n'); writeError != nil {
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return writeError
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}
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}
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// Read mod info from disk.
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var modInfoPath, modInfoPathError = game.configPath("mods.ini")
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if modInfoPathError != nil {
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return modInfoPathError
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}
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var modInfoFile, modInfoCreateError = os.Create(modInfoPath)
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if modInfoCreateError != nil {
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return modInfoCreateError
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}
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defer func() {
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if closeError := modInfoFile.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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var modInfoEntries = make([]ini.Entry, 0, len(game.Mods)*3)
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for name, mod := range game.Mods {
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modInfoEntries = append(modInfoEntries, ini.Entry{
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Section: name,
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Key: "source",
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Value: mod.Source,
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})
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modInfoEntries = append(modInfoEntries, ini.Entry{
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Section: name,
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Key: "format",
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Value: mod.Format,
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})
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modInfoEntries = append(modInfoEntries, ini.Entry{
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Section: name,
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Key: "version",
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Value: mod.Version,
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})
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}
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return ini.Write(modInfoFile, modInfoEntries)
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}
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func (game *Game) DeployMod(name string) error {
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var mod, exists = game.Mods[name]
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if !(exists) {
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return fmt.Errorf("mod does not exist: %s", name)
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}
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var archivePath, archivePathError = game.configPath(name)
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if archivePathError != nil {
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return archivePathError
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}
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switch mod.Format {
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case "zip":
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archivePath += ".zip"
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var zipReadCloser, zipReadCloserOpenError = zip.OpenReader(archivePath)
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if zipReadCloserOpenError != nil {
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return zipReadCloserOpenError
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}
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defer func() {
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if closeError := zipReadCloser.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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for _, zipFile := range zipReadCloser.File {
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var deployPath = filepath.Join(game.Path, zipFile.Name)
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var fileMode = zipFile.Mode()
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if dirError := os.MkdirAll(filepath.Dir(deployPath), fileMode); dirError != nil {
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return dirError
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}
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if zipFile.FileInfo().IsDir() {
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// All work is done for creating a directory, rest is just for files.
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continue
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}
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var file, openFileError = os.OpenFile(
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deployPath, os.O_WRONLY|os.O_CREATE|os.O_EXCL, fileMode)
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if openFileError != nil {
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if !(os.IsExist(openFileError)) {
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return openFileError
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}
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var backupPath, backupPathError = game.cachePath("overwritten") // deployPath
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if backupPathError != nil {
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return backupPathError
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}
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backupPath = filepath.Join(backupPath, zipFile.Name)
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if dirError := os.MkdirAll(filepath.Dir(backupPath), 0755); dirError != nil {
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return dirError
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}
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if renameError := os.Rename(deployPath, backupPath); renameError != nil {
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return renameError
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}
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game.OverwrittenFilePaths = append(game.OverwrittenFilePaths, zipFile.Name)
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file, openFileError = os.OpenFile(
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deployPath, os.O_WRONLY|os.O_CREATE|os.O_EXCL, fileMode)
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if openFileError != nil {
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return openFileError
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}
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}
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var zipReadCloser, zipFileOpenError = zipFile.Open()
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if zipFileOpenError != nil {
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return zipFileOpenError
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if openError != nil {
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return openError
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}
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defer func() {
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if syncError := file.Sync(); syncError != nil {
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panic(syncError)
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}
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if closeError := file.Close(); closeError != nil {
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if closeError := zipReadCloser.Close(); closeError != nil {
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// Zip read closer will not have any pending I/O operations nor is it possible
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// to have already been closed.
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panic(closeError)
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}
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}()
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if _, copyError := io.Copy(file, zipReadCloser); copyError != nil {
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return copyError
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for _, zipFile := range zipReadCloser.File {
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var deployPath = filepath.Join(game.Path, zipFile.Name)
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var fileMode = zipFile.Mode()
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if dirError := os.MkdirAll(filepath.Dir(deployPath), fileMode); dirError != nil {
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return dirError
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}
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if zipFile.FileInfo().IsDir() {
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// All work is done for creating a directory, rest is just for files.
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continue
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}
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// Backup up any pre-existing file before it is overwritten by Zip entry
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// extraction.
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if fileInfo, statError := os.Stat(deployPath); statError == nil {
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var backupPath = filepath.Join(
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cachePath(), game.Name, "overwritten", zipFile.Name)
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if dirError := os.MkdirAll(filepath.Dir(backupPath), fileInfo.Mode()); dirError != nil {
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if closeError := zipReadCloser.Close(); closeError != nil {
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return closeError
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}
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|
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return dirError
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}
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if renameError := os.Rename(deployPath, backupPath); renameError != nil {
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if closeError := zipReadCloser.Close(); closeError != nil {
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return closeError
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}
|
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|
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return renameError
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}
|
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game.OverwrittenFilePaths = append(game.OverwrittenFilePaths, zipFile.Name)
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} else if !(os.IsNotExist(statError)) {
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if closeError := zipReadCloser.Close(); closeError != nil {
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||||
return closeError
|
||||
}
|
||||
|
||||
return statError
|
||||
}
|
||||
|
||||
if file, createError := os.Create(deployPath); createError == nil {
|
||||
var zipFile, ioError = zipFile.Open()
|
||||
|
||||
if ioError == nil {
|
||||
_, ioError = io.Copy(file, zipFile)
|
||||
}
|
||||
|
||||
if syncError := file.Sync(); (syncError != nil) && (ioError == nil) {
|
||||
ioError = syncError
|
||||
}
|
||||
|
||||
if closeError := file.Close(); (closeError != nil) && (ioError == nil) {
|
||||
ioError = closeError
|
||||
}
|
||||
|
||||
if closeError := zipFile.Close(); closeError != nil {
|
||||
ioError = closeError
|
||||
}
|
||||
|
||||
if ioError != nil {
|
||||
return ioError
|
||||
}
|
||||
} else {
|
||||
if closeError := zipReadCloser.Close(); closeError != nil {
|
||||
return closeError
|
||||
}
|
||||
|
||||
return createError
|
||||
}
|
||||
|
||||
game.DeployedFilePaths = append(game.DeployedFilePaths, zipFile.Name)
|
||||
}
|
||||
|
||||
game.DeployedFilePaths = append(game.DeployedFilePaths, zipFile.Name)
|
||||
default:
|
||||
return fmt.Errorf("unsupported mod format: %s", mod.Format)
|
||||
}
|
||||
|
||||
default:
|
||||
return fmt.Errorf("unsupported mod format: %s", mod.Format)
|
||||
}
|
||||
|
||||
return nil
|
||||
return game.saveDeployment()
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
|
@ -247,91 +161,93 @@ type Game struct {
|
|||
Path string
|
||||
}
|
||||
|
||||
func (game *Game) InstallMod(archivePath string) error {
|
||||
var archiveBaseName = filepath.Base(archivePath)
|
||||
var archiveExtension = filepath.Ext(archiveBaseName)
|
||||
func (game *Game) InstallMods(archivePaths []string) error {
|
||||
var installDirPath = filepath.Join(configPath(), game.Name)
|
||||
|
||||
if len(archiveExtension) == 0 {
|
||||
return fmt.Errorf("unknown archive format: %s", archiveExtension)
|
||||
}
|
||||
for _, archivePath := range archivePaths {
|
||||
var archiveName = filepath.Base(archivePath)
|
||||
var archiveExtension = filepath.Ext(archiveName)
|
||||
|
||||
var name = strings.TrimSuffix(archiveBaseName, archiveExtension)
|
||||
|
||||
if _, exists := game.Mods[name]; exists {
|
||||
return fmt.Errorf("mod with name already exists: `%s`", name)
|
||||
}
|
||||
|
||||
// Copy archive into installation directory.
|
||||
{
|
||||
var installPath, installPathError = game.configPath(archiveBaseName)
|
||||
|
||||
if installPathError != nil {
|
||||
return installPathError
|
||||
if len(archiveExtension) == 0 {
|
||||
return fmt.Errorf("unknown archive format: %s", archiveExtension)
|
||||
}
|
||||
|
||||
var sourceFile, sourceOpenError = os.Open(archivePath)
|
||||
var name = strings.TrimSuffix(archiveName, archiveExtension)
|
||||
|
||||
if sourceOpenError != nil {
|
||||
return sourceOpenError
|
||||
if _, exists := game.Mods[name]; exists {
|
||||
return fmt.Errorf("mod with name already exists: `%s`", name)
|
||||
}
|
||||
|
||||
defer sourceFile.Close()
|
||||
// Copy archive into installation directory.
|
||||
if archiveFile, openError := os.Open(archivePath); openError == nil {
|
||||
defer func() {
|
||||
if closeError := archiveFile.Close(); closeError != nil {
|
||||
// Archive file will not have any pending I/O operations nor is it possible to have
|
||||
// already been closed.
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
var targetFile, targetCreateError = os.Create(installPath)
|
||||
var archiveFileInfo, statError = archiveFile.Stat()
|
||||
|
||||
if targetCreateError != nil {
|
||||
return targetCreateError
|
||||
if statError != nil {
|
||||
return statError
|
||||
}
|
||||
|
||||
if dirError := os.MkdirAll(installDirPath, archiveFileInfo.Mode()); dirError != nil {
|
||||
return dirError
|
||||
}
|
||||
|
||||
if installFile, createError := os.Create(filepath.Join(installDirPath, archiveName)); createError == nil {
|
||||
var _, copyError = io.Copy(installFile, archiveFile)
|
||||
var syncError = installFile.Sync()
|
||||
var closeError = installFile.Close()
|
||||
|
||||
if (copyError != nil) || (syncError != nil) {
|
||||
return fmt.Errorf("failed to install mod")
|
||||
}
|
||||
|
||||
if closeError != nil {
|
||||
return closeError
|
||||
}
|
||||
} else {
|
||||
return createError
|
||||
}
|
||||
} else {
|
||||
return openError
|
||||
}
|
||||
|
||||
defer targetFile.Close()
|
||||
|
||||
if _, copyError := io.Copy(targetFile, sourceFile); copyError != nil {
|
||||
return copyError
|
||||
game.Mods[name] = Mod{
|
||||
Format: archiveExtension[1:],
|
||||
Source: archivePath,
|
||||
Version: "",
|
||||
}
|
||||
}
|
||||
|
||||
game.Mods[name] = Mod{
|
||||
Format: archiveExtension[1:],
|
||||
Source: archivePath,
|
||||
Version: "",
|
||||
}
|
||||
|
||||
return nil
|
||||
return game.saveMods()
|
||||
}
|
||||
|
||||
func (game *Game) Load() error {
|
||||
// Read deployed files from disk.
|
||||
var deployedListPath, deployedListPathError = game.cachePath("deployed.txt")
|
||||
|
||||
if deployedListPathError != nil {
|
||||
return deployedListPathError
|
||||
}
|
||||
var deployedListPath = filepath.Join(cachePath(), game.Name, "deployed.txt")
|
||||
|
||||
if file, openError := os.Open(deployedListPath); openError == nil {
|
||||
defer func() {
|
||||
if closeError := file.Close(); closeError != nil {
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
var scanner = bufio.NewScanner(file)
|
||||
|
||||
for scanner.Scan() {
|
||||
for scanner := bufio.NewScanner(file); scanner.Scan(); {
|
||||
game.DeployedFilePaths = append(game.DeployedFilePaths, scanner.Text())
|
||||
}
|
||||
|
||||
if closeError := file.Close(); closeError != nil {
|
||||
return closeError
|
||||
}
|
||||
} else if !(os.IsNotExist(openError)) {
|
||||
return openError
|
||||
}
|
||||
|
||||
// Read overwritten files from disk.
|
||||
var overwriteDirPath, overwriteDirPathError = game.cachePath("overwritten")
|
||||
// Read overwritten game files from disk.
|
||||
var overwrittenFilesDirPath = filepath.Join(cachePath(), game.Name, "overwritten")
|
||||
|
||||
if overwriteDirPathError != nil {
|
||||
return overwriteDirPathError
|
||||
}
|
||||
|
||||
if _, statError := os.Stat(overwriteDirPath); statError == nil {
|
||||
if walkError := filepath.WalkDir(overwriteDirPath, func(
|
||||
if _, statError := os.Stat(overwrittenFilesDirPath); statError == nil {
|
||||
if walkError := filepath.WalkDir(overwrittenFilesDirPath, func(
|
||||
path string, dirEntry fs.DirEntry, walkError error) error {
|
||||
|
||||
if walkError != nil {
|
||||
|
@ -351,15 +267,11 @@ func (game *Game) Load() error {
|
|||
}
|
||||
|
||||
// Read mod info from disk.
|
||||
var modInfoPath, modInfoPathError = game.configPath("mods.ini")
|
||||
|
||||
if modInfoPathError != nil {
|
||||
return modInfoPathError
|
||||
}
|
||||
|
||||
if file, openError := os.Open(modInfoPath); openError == nil {
|
||||
if file, openError := os.Open(filepath.Join(configPath(), game.Name, "mods.ini")); openError == nil {
|
||||
defer func() {
|
||||
if closeError := file.Close(); closeError != nil {
|
||||
// File will not have any pending I/O operations nor is it possible to have already
|
||||
// been closed.
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
@ -399,7 +311,7 @@ type Mod struct {
|
|||
Version string
|
||||
}
|
||||
|
||||
func OpenGame(name string) (Game, error) {
|
||||
func LoadGame(name string) (Game, error) {
|
||||
var configPath, configPathError = os.UserConfigDir()
|
||||
|
||||
if configPathError != nil {
|
||||
|
@ -425,7 +337,7 @@ func OpenGame(name string) (Game, error) {
|
|||
OverwrittenFilePaths: make([]string, 0, 512),
|
||||
DeployedFilePaths: make([]string, 0, 512),
|
||||
Mods: make(map[string]Mod),
|
||||
Path: "/home/kayomn/.steam/steam/steamapps/common/Fallout 4/Data",
|
||||
Path: entry.Key,
|
||||
}
|
||||
|
||||
if loadError := game.Load(); loadError != nil {
|
||||
|
@ -439,84 +351,93 @@ func OpenGame(name string) (Game, error) {
|
|||
return Game{}, fmt.Errorf("game not registered: %s", name)
|
||||
}
|
||||
|
||||
func (game *Game) RemoveMods(names []string) error {
|
||||
for _, name := range names {
|
||||
if _, exists := game.Mods[name]; !(exists) {
|
||||
return fmt.Errorf("unknown mod: `%s`", name)
|
||||
}
|
||||
|
||||
var path, pathError = game.configPath(name)
|
||||
|
||||
if pathError != nil {
|
||||
return pathError
|
||||
}
|
||||
|
||||
if removeError := os.RemoveAll(path); removeError != nil {
|
||||
return removeError
|
||||
}
|
||||
|
||||
delete(game.Mods, name)
|
||||
func (game *Game) RemoveMod(name string) error {
|
||||
if _, exists := game.Mods[name]; !(exists) {
|
||||
return fmt.Errorf("unknown mod: `%s`", name)
|
||||
}
|
||||
|
||||
return nil
|
||||
if removeError := os.RemoveAll(filepath.Join(
|
||||
configPath(), game.Name, name)); removeError != nil {
|
||||
|
||||
return removeError
|
||||
}
|
||||
|
||||
delete(game.Mods, name)
|
||||
|
||||
return game.saveMods()
|
||||
}
|
||||
|
||||
func RegisterGame(name string, dataPath string) error {
|
||||
var configPath, configPathError = os.UserConfigDir()
|
||||
var gamesPath = filepath.Join(configPath(), "games.ini")
|
||||
var gameNamePaths = make(map[string]string)
|
||||
|
||||
if configPathError != nil {
|
||||
return configPathError
|
||||
if file, openError := os.Open(gamesPath); openError == nil {
|
||||
defer func() {
|
||||
if closeError := file.Close(); closeError != nil {
|
||||
// No way for this to fail.
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
var parser = ini.NewParser(file)
|
||||
|
||||
for entry := parser.Parse(); !(parser.IsEnd()); entry = parser.Parse() {
|
||||
if entry.Key == "path" {
|
||||
gameNamePaths[entry.Section] = entry.Value
|
||||
}
|
||||
}
|
||||
|
||||
if parserError := parser.Err(); parserError != nil {
|
||||
return parserError
|
||||
}
|
||||
} else if !(os.IsNotExist(openError)) {
|
||||
return openError
|
||||
}
|
||||
|
||||
var gamesPath = filepath.Join(configPath, "modman", "games.ini")
|
||||
if file, updateError := os.Create(gamesPath); updateError == nil {
|
||||
var writer = bufio.NewWriter(file)
|
||||
var builder = ini.NewBuilder(writer)
|
||||
|
||||
var gamesEntries = []ini.Entry{{
|
||||
Section: name,
|
||||
Key: "path",
|
||||
Value: dataPath,
|
||||
}}
|
||||
for name, path := range gameNamePaths {
|
||||
if buildError := builder.Section(name); buildError != nil {
|
||||
updateError = buildError
|
||||
|
||||
if gamesFile, gamesFileError := os.Open(gamesPath); gamesFileError == nil {
|
||||
var gamesParser = ini.NewParser(gamesFile)
|
||||
break
|
||||
}
|
||||
|
||||
for entry := gamesParser.Parse(); !(gamesParser.IsEnd()); entry = gamesParser.Parse() {
|
||||
gamesEntries = append(gamesEntries, entry)
|
||||
if buildError := builder.KeyValue("path", path); buildError != nil {
|
||||
updateError = buildError
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if err := gamesFile.Close(); err != nil {
|
||||
return err
|
||||
if writeError := writer.Flush(); (writeError != nil) && (updateError == nil) {
|
||||
updateError = writeError
|
||||
}
|
||||
|
||||
if err := gamesParser.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
} else if !(os.IsNotExist(gamesFileError)) {
|
||||
return gamesFileError
|
||||
}
|
||||
|
||||
if gamesFile, gamesFileError := os.Create(gamesPath); gamesFileError == nil {
|
||||
var writeError = ini.Write(gamesFile, gamesEntries)
|
||||
|
||||
if err := gamesFile.Sync(); err != nil {
|
||||
return err
|
||||
if syncError := file.Sync(); (syncError != nil) && (updateError == nil) {
|
||||
updateError = syncError
|
||||
}
|
||||
|
||||
if err := gamesFile.Close(); err != nil {
|
||||
return err
|
||||
if closeError := file.Close(); (closeError != nil) && (updateError == nil) {
|
||||
updateError = closeError
|
||||
}
|
||||
|
||||
if writeError != nil {
|
||||
return writeError
|
||||
if updateError != nil {
|
||||
return updateError
|
||||
}
|
||||
} else {
|
||||
return gamesFileError
|
||||
return updateError
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *Game) RenameMod(modName string, newName string) error {
|
||||
if _, exists := game.Mods[modName]; !(exists) {
|
||||
var mod, exists = game.Mods[modName]
|
||||
|
||||
if !(exists) {
|
||||
return fmt.Errorf("no mod with that name exists")
|
||||
}
|
||||
|
||||
|
@ -524,59 +445,134 @@ func (game *Game) RenameMod(modName string, newName string) error {
|
|||
return fmt.Errorf("a mod with the new name already exists")
|
||||
}
|
||||
|
||||
var modPath, modPathError = game.configPath(modName)
|
||||
var modsDirPath = filepath.Join(configPath(), game.Name)
|
||||
|
||||
if modPathError != nil {
|
||||
return modPathError
|
||||
}
|
||||
if renameError := os.Rename(filepath.Join(modsDirPath, modName),
|
||||
filepath.Join(modsDirPath, newName)); renameError != nil {
|
||||
|
||||
var newPath, newPathError = game.configPath(modName)
|
||||
|
||||
if newPathError != nil {
|
||||
return newPathError
|
||||
}
|
||||
|
||||
if renameError := os.Rename(modPath, newPath); renameError != nil {
|
||||
return renameError
|
||||
}
|
||||
|
||||
var mod = game.Mods[modName]
|
||||
|
||||
game.Mods[newName] = mod
|
||||
|
||||
delete(game.Mods, modName)
|
||||
|
||||
return game.saveMods()
|
||||
}
|
||||
|
||||
func cachePath() string {
|
||||
return fallbackPath(os.UserCacheDir, "cache")
|
||||
}
|
||||
|
||||
func configPath() string {
|
||||
return fallbackPath(os.UserConfigDir, "config")
|
||||
}
|
||||
|
||||
func fallbackPath(getFalliblePath func() (string, error), fallbackSubdir string) string {
|
||||
var path, pathError = getFalliblePath()
|
||||
|
||||
if pathError != nil {
|
||||
// Fallback to homedir.
|
||||
path, pathError = os.UserHomeDir()
|
||||
|
||||
if pathError != nil {
|
||||
// User home dir should exist / be accessible.
|
||||
panic(pathError)
|
||||
}
|
||||
|
||||
return filepath.Join(path, "modman", fallbackSubdir)
|
||||
}
|
||||
|
||||
return filepath.Join(path, "modman")
|
||||
}
|
||||
|
||||
func (game *Game) saveDeployment() error {
|
||||
var listPath = filepath.Join(cachePath(), "deployed.txt")
|
||||
|
||||
if len(game.DeployedFilePaths) == 0 {
|
||||
return os.Truncate(listPath, 0)
|
||||
}
|
||||
|
||||
if file, updateError := os.Create(listPath); updateError == nil {
|
||||
var writer = bufio.NewWriter(file)
|
||||
|
||||
for _, filePath := range game.DeployedFilePaths {
|
||||
if _, printError := fmt.Fprintln(writer, filePath); printError != nil {
|
||||
updateError = printError
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if flushError := writer.Flush(); flushError != nil && updateError == nil {
|
||||
updateError = flushError
|
||||
}
|
||||
|
||||
if syncError := file.Sync(); syncError != nil && updateError == nil {
|
||||
updateError = syncError
|
||||
}
|
||||
|
||||
if closeError := file.Close(); closeError != nil && updateError == nil {
|
||||
updateError = closeError
|
||||
}
|
||||
|
||||
if updateError != nil {
|
||||
return updateError
|
||||
}
|
||||
} else {
|
||||
return updateError
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *Game) cachePath(path string) (string, error) {
|
||||
var dirPath, pathError = os.UserCacheDir()
|
||||
func (game *Game) saveMods() error {
|
||||
var file, updateError = os.Open(filepath.Join(configPath(), game.Name, "mods.ini"))
|
||||
|
||||
if pathError != nil {
|
||||
return "", pathError
|
||||
if updateError != nil {
|
||||
return updateError
|
||||
}
|
||||
|
||||
dirPath = filepath.Join(dirPath, "modman", game.Name)
|
||||
var writer = bufio.NewWriter(file)
|
||||
var builder = ini.NewBuilder(writer)
|
||||
|
||||
if mkdirError := os.MkdirAll(dirPath, 0755); mkdirError != nil {
|
||||
return "", mkdirError
|
||||
for name, mod := range game.Mods {
|
||||
if buildError := builder.Section(name); buildError != nil {
|
||||
updateError = buildError
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
if buildError := builder.KeyValue("format", mod.Format); buildError != nil {
|
||||
updateError = buildError
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
if buildError := builder.KeyValue("source", mod.Source); buildError != nil {
|
||||
updateError = buildError
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
if buildError := builder.KeyValue("version", mod.Version); buildError != nil {
|
||||
updateError = buildError
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return filepath.Join(dirPath, path), nil
|
||||
}
|
||||
|
||||
func (game *Game) configPath(path string) (string, error) {
|
||||
var dirPath, pathError = os.UserConfigDir()
|
||||
|
||||
if pathError != nil {
|
||||
return "", pathError
|
||||
}
|
||||
|
||||
dirPath = filepath.Join(dirPath, "modman", game.Name)
|
||||
|
||||
if mkdirError := os.MkdirAll(dirPath, 0755); mkdirError != nil {
|
||||
return "", mkdirError
|
||||
}
|
||||
|
||||
return filepath.Join(dirPath, path), nil
|
||||
if writeError := writer.Flush(); (writeError != nil) && (updateError == nil) {
|
||||
updateError = writeError
|
||||
}
|
||||
|
||||
if syncError := file.Sync(); (syncError != nil) && (updateError == nil) {
|
||||
updateError = syncError
|
||||
}
|
||||
|
||||
if closeError := file.Close(); (closeError != nil) && (updateError == nil) {
|
||||
updateError = closeError
|
||||
}
|
||||
|
||||
return updateError
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue