Optimize deployment of staged files
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				| @ -305,15 +305,11 @@ func DeployGameMods(gameName string, modArchivePaths []string) error { | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		if removeError := os.Remove(deployFilePath); removeError != nil { |  | ||||||
| 			if !(os.IsNotExist(removeError)) { |  | ||||||
| 				return removeError |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		if linkError := os.Link(path, deployFilePath); linkError != nil { | 		if linkError := os.Link(path, deployFilePath); linkError != nil { | ||||||
|  | 			if !(os.IsNotExist(linkError)) { | ||||||
| 				return linkError | 				return linkError | ||||||
| 			} | 			} | ||||||
|  | 		} | ||||||
| 
 | 
 | ||||||
| 		return nil | 		return nil | ||||||
| 	}); walkError != nil { | 	}); walkError != nil { | ||||||
|  | |||||||
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