Fix removal of game association not cleaning deployment
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@ -322,6 +322,10 @@ func DeployGameMods(gameName string, modArchivePaths []string) error {
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}
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func RemoveGame(gameName string) error {
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if cleanError := CleanGameMods(gameName); cleanError != nil {
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return cleanError
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}
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var gameDataPaths = make(map[string]string)
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if iniFile, openError := os.Open(gamesIniPath); openError == nil {
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