Major refactor
This commit is contained in:
parent
c55ce0562c
commit
2aed152bdf
5
go.mod
5
go.mod
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@ -1,3 +1,8 @@
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module modman
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go 1.19
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require (
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gopkg.in/yaml.v3 v3.0.1 // indirect
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221220232638-8a897dbd24aa // indirect
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)
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@ -0,0 +1,5 @@
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
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gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221220232638-8a897dbd24aa h1:Co1oVW0IMEIwk3tlQ2dJEFzNSd4r6tkPb2/6mxjnsOo=
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sauce.pizzawednes.day/kayomn/ini-gusher v0.0.0-20221220232638-8a897dbd24aa/go.mod h1:lniG+VCTpfcWAKKudVYLrS5NIpRx90H3mQklQNn+eK0=
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190
main.go
190
main.go
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@ -1,12 +1,12 @@
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package main
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import (
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"archive/zip"
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"encoding/json"
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"fmt"
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"io"
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"os"
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"path/filepath"
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"strings"
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"gopkg.in/yaml.v3"
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)
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type Command struct {
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@ -30,29 +30,13 @@ var commands = []Command{
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var argumentCount = len(providedArguments)
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if argumentCount < len(requiredArguments) {
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return "", fmt.Errorf("expected game name folowed by at least one archive path")
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return "", fmt.Errorf("expected %s folowed by at least one %ss",
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requiredArguments[0], requiredArguments[1])
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}
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var archivePaths = providedArguments[1:]
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if gameError := WithGame(providedArguments[0], func(game *Game) error {
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for i := range archivePaths {
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var archivePath = archivePaths[i]
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var extension = filepath.Ext(archivePath)
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if len(extension) == 0 {
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return fmt.Errorf("missing file extension: `%s`", archivePath)
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}
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var extractor, extractorExists = extractors[extension[1:]]
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if !(extractorExists) {
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return fmt.Errorf("unsupported file format: `%s`", archivePath)
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}
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if installError := game.InstallMod(
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extractor, archivePath); installError != nil {
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for _, archivePath := range providedArguments[1:] {
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if installError := game.InstallMod(archivePath); installError != nil {
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return installError
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}
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}
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@ -138,15 +122,13 @@ var commands = []Command{
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return fmt.Errorf("unsupported format: `%s`", format)
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}
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var formattedManifest, formatError = formatter(game.ModOrder)
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var manifestBuilder = strings.Builder{}
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if formatError != nil {
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if formatError := formatter(&manifestBuilder, game.Mods); formatError != nil {
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return formatError
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}
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// TODO: Reconsider if always casting formatted data to string for output is a good
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// idea.
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modManifest = string(formattedManifest)
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modManifest = manifestBuilder.String()
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return nil
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}); gameError != nil {
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@ -159,21 +141,26 @@ var commands = []Command{
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{
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Name: "deploy",
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Description: "Deploy all installed and enabled mods",
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Arguments: []string{"game name"},
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IsVarargs: false,
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Description: "Deploy all specified mods in order of listing",
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Arguments: []string{"game name", "mod name"},
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IsVarargs: true,
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Action: func(requiredArguments []string, arguments []string) (string, error) {
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if len(arguments) != len(requiredArguments) {
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return "", fmt.Errorf("expected %s", requiredArguments[0])
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return "", fmt.Errorf("expected %s followed by one or more %ss",
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requiredArguments[0], requiredArguments[1])
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}
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if gameError := WithGame(arguments[0], func(game *Game) error {
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var deployError = game.Deploy()
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if cleanError := game.CleanDeployedMods(); cleanError != nil {
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return cleanError
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}
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if deployError != nil {
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for _, modName := range arguments[1:] {
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if deployError := game.DeployMod(modName); deployError != nil {
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return deployError
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}
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}
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return nil
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}); gameError != nil {
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@ -185,135 +172,38 @@ var commands = []Command{
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},
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{
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Name: "disable",
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Description: "Disable one or more installed mods",
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Arguments: []string{"game name", "mod name"},
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IsVarargs: true,
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Name: "clean",
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Description: "Clean all deployed mods",
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Arguments: []string{"game name"},
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IsVarargs: false,
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Action: func(requiredArguments []string, arguments []string) (string, error) {
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if len(arguments) < len(requiredArguments) {
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return "", fmt.Errorf("expected %s followed by one or more %ss",
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requiredArguments[0], requiredArguments[1])
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}
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if gameError := WithGame(arguments[0], func(game *Game) error {
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if enableError := game.SwitchMods(false, arguments[1:]); enableError != nil {
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return enableError
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}
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return nil
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}); gameError != nil {
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return "", gameError
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}
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return "enabled", nil
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},
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},
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{
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Name: "enable",
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Description: "Enable one or more installed mods",
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Arguments: []string{"game name", "mod name"},
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IsVarargs: true,
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Action: func(requiredArguments []string, arguments []string) (string, error) {
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if len(arguments) < len(requiredArguments) {
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return "", fmt.Errorf("expected %s followed by one or more %ss",
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requiredArguments[0], requiredArguments[1])
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}
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if gameError := WithGame(arguments[0], func(game *Game) error {
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if enableError := game.SwitchMods(true, arguments[1:]); enableError != nil {
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return enableError
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}
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return nil
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}); gameError != nil {
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return "", gameError
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}
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return "enabled", nil
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return "cleaned", nil
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},
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},
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}
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var extractors = map[string]Extractor{
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"zip": func(archivePath string, destinationPath string) error {
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var zipReader, openReaderError = zip.OpenReader(archivePath)
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var formatters = map[string]func(*strings.Builder, any) error{
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"json": func(builder *strings.Builder, data any) error {
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var encoder = json.NewEncoder(builder)
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if openReaderError != nil {
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return openReaderError
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}
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defer func() {
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if closeError := zipReader.Close(); closeError != nil {
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panic(closeError.Error())
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}
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}()
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if mkdirError := os.MkdirAll(destinationPath, 0755); mkdirError != nil {
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return mkdirError
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}
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for i := range zipReader.File {
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var file = zipReader.File[i]
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var fileReader, fileOpenError = file.Open()
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if fileOpenError != nil {
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return fileOpenError
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}
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defer func() {
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if closeError := fileReader.Close(); closeError != nil {
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panic(closeError.Error())
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}
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}()
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var path = filepath.Join(destinationPath, file.Name)
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if file.FileInfo().IsDir() {
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if mkdirError := os.MkdirAll(path, file.Mode()); mkdirError != nil {
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return mkdirError
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}
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} else {
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if mkdirError := os.MkdirAll(filepath.Dir(path), file.Mode()); mkdirError != nil {
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return mkdirError
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}
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var extractedFile, fileOpenError = os.OpenFile(path,
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os.O_WRONLY|os.O_CREATE|os.O_TRUNC, file.Mode())
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if fileOpenError != nil {
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return fileOpenError
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}
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defer func() {
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if fileOpenError := extractedFile.Close(); fileOpenError != nil {
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panic(fileOpenError)
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}
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}()
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var _, copyError = io.Copy(extractedFile, fileReader)
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if copyError != nil {
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return copyError
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}
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}
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if encodeError := encoder.Encode(data); encodeError != nil {
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return encodeError
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}
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return nil
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},
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"yaml": func(builder *strings.Builder, data any) error {
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var encoder = yaml.NewEncoder(builder)
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encoder.SetIndent(2)
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if encodeError := encoder.Encode(data); encodeError != nil {
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return encodeError
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}
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var formatters = map[string]func(any) ([]byte, error){
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"json": func(data any) ([]byte, error) {
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var marshalledJson, marshalError = json.Marshal(data)
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if marshalError != nil {
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return nil, marshalError
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}
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return marshalledJson, nil
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return nil
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},
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}
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685
manager.go
685
manager.go
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@ -1,153 +1,189 @@
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package main
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import (
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"archive/zip"
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"bufio"
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"encoding/csv"
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"fmt"
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"io"
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"io/fs"
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"os"
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"path/filepath"
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"strings"
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"sauce.pizzawednes.day/kayomn/ini-gusher"
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)
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type App struct {
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ConfigDirPath string
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}
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func (game *Game) CleanDeployedMods() error {
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// Clean up currently deployed files first.
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for _, filePath := range game.DeployedFilePaths {
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var gameFilePath = filepath.Join(game.Path, filePath)
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func (game *Game) CachePath() (string, error) {
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var path, pathError = os.UserCacheDir()
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if pathError != nil {
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return "", pathError
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}
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path = filepath.Join(path, "modman", game.ID)
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if mkdirError := os.MkdirAll(path, 0755); mkdirError != nil {
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return "", mkdirError
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}
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return path, nil
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}
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func (game *Game) Clean() error {
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var cachePath, cachePathError = game.CachePath()
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if cachePathError != nil {
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return cachePathError
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}
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var deployedListPath = filepath.Join(cachePath, "deployed.txt")
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if deployedListFile, openError := os.Open(deployedListPath); !(os.IsNotExist(openError)) {
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{
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defer deployedListFile.Close()
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var deployedListScanner = bufio.NewScanner(deployedListFile)
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for deployedListScanner.Scan() {
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var deployedPath = filepath.Join(game.Path, deployedListScanner.Text())
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if removeError := os.Remove(deployedPath); removeError != nil {
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return removeError
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}
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var deployedDirPath = filepath.Dir(deployedPath)
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if remainingDirEntries, readDirError := os.ReadDir(deployedDirPath); (readDirError == nil) && (len(remainingDirEntries) == 0) {
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if removeError := os.Remove(deployedDirPath); removeError != nil {
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if removeError := os.Remove(gameFilePath); removeError != nil {
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if !(os.IsNotExist(removeError)) {
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return removeError
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}
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}
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}
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game.DeployedFilePaths = game.DeployedFilePaths[:0]
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// Then restore all files overwritten by previously deployment.
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for _, filePath := range game.OverwrittenFilePaths {
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var backupDirPath, backupDirPathError = game.cachePath("overwritten")
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if backupDirPathError != nil {
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return backupDirPathError
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}
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os.Truncate(deployedListPath, 0)
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if renameError := os.Rename(filepath.Join(backupDirPath, filePath),
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filepath.Join(game.Path, filePath)); renameError != nil {
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return renameError
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}
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}
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game.OverwrittenFilePaths = game.OverwrittenFilePaths[:0]
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return nil
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}
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func (game *Game) DeployMod(name string) error {
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var mod, exists = game.Mods[name]
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if !(exists) {
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return fmt.Errorf("mod does not exist: %s", name)
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}
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var archivePath, archivePathError = game.configPath(name)
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if archivePathError != nil {
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return archivePathError
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}
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switch mod.Format {
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case "zip":
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archivePath += ".zip"
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var zipReadCloser, zipReadCloserOpenError = zip.OpenReader(archivePath)
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if zipReadCloserOpenError != nil {
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return zipReadCloserOpenError
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}
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defer func() {
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if closeError := zipReadCloser.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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for _, zipFile := range zipReadCloser.File {
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var deployPath = filepath.Join(game.Path, zipFile.Name)
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var fileMode = zipFile.Mode()
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if dirError := os.MkdirAll(filepath.Dir(deployPath), fileMode); dirError != nil {
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return dirError
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}
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if zipFile.FileInfo().IsDir() {
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// All work is done for creating a directory, rest is just for files.
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continue
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}
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var file, openFileError = os.OpenFile(
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deployPath, os.O_WRONLY|os.O_CREATE|os.O_EXCL, fileMode)
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if openFileError != nil {
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if !(os.IsExist(openFileError)) {
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return openFileError
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}
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var backupPath, backupPathError = game.cachePath("overwritten") // deployPath
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if backupPathError != nil {
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return backupPathError
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}
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backupPath = filepath.Join(backupPath, zipFile.Name)
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if dirError := os.MkdirAll(filepath.Dir(backupPath), 0755); dirError != nil {
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return dirError
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}
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if renameError := os.Rename(deployPath, backupPath); renameError != nil {
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return renameError
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}
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game.OverwrittenFilePaths = append(game.OverwrittenFilePaths, zipFile.Name)
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file, openFileError = os.OpenFile(
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deployPath, os.O_WRONLY|os.O_CREATE|os.O_EXCL, fileMode)
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if openFileError != nil {
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return openFileError
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}
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}
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var zipReadCloser, zipFileOpenError = zipFile.Open()
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if zipFileOpenError != nil {
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return zipFileOpenError
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}
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defer func() {
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if syncError := file.Sync(); syncError != nil {
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panic(syncError)
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}
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if closeError := file.Close(); closeError != nil {
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panic(closeError)
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}
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}()
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if _, copyError := io.Copy(file, zipReadCloser); copyError != nil {
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return copyError
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}
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game.DeployedFilePaths = append(game.DeployedFilePaths, zipFile.Name)
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}
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default:
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return fmt.Errorf("unsupported mod format: %s", mod.Format)
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}
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return nil
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}
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func (game *Game) ConfigPath() (string, error) {
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var path, pathError = os.UserConfigDir()
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if pathError != nil {
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return "", pathError
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type Game struct {
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ID string
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DeployedFilePaths []string
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OverwrittenFilePaths []string
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Mods map[string]Mod
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Path string
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}
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|
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path = filepath.Join(path, "modman", game.ID)
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func (game *Game) InstallMod(archivePath string) error {
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var archiveBaseName = filepath.Base(archivePath)
|
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var archiveExtension = filepath.Ext(archiveBaseName)
|
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|
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if mkdirError := os.MkdirAll(path, 0755); mkdirError != nil {
|
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return "", mkdirError
|
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if len(archiveExtension) == 0 {
|
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return fmt.Errorf("unknown archive format: %s", archiveExtension)
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}
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|
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return path, nil
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var name = strings.TrimSuffix(archiveBaseName, archiveExtension)
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|
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if _, exists := game.Mods[name]; exists {
|
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return fmt.Errorf("mod with name already exists: `%s`", name)
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}
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|
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func (game *Game) Deploy() error {
|
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if cleanError := game.Clean(); cleanError != nil {
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return cleanError
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}
|
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|
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var cachePath, cachePathError = game.CachePath()
|
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|
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if cachePathError != nil {
|
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return cachePathError
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}
|
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|
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var deployedListFile, deployedListCreateError = os.Create(
|
||||
filepath.Join(cachePath, "deployed.txt"))
|
||||
|
||||
if deployedListCreateError != nil {
|
||||
return deployedListCreateError
|
||||
}
|
||||
|
||||
defer deployedListFile.Close()
|
||||
|
||||
// Copy archive into installation directory.
|
||||
{
|
||||
var configPath, configPathError = game.ConfigPath()
|
||||
var installPath, installPathError = game.configPath(name)
|
||||
|
||||
if configPathError != nil {
|
||||
return configPathError
|
||||
if installPathError != nil {
|
||||
return installPathError
|
||||
}
|
||||
|
||||
var deployedListWriter = bufio.NewWriter(deployedListFile)
|
||||
var modsPath = filepath.Join(configPath, "mods")
|
||||
var restorePath = filepath.Join(cachePath, "restore")
|
||||
|
||||
for i := range game.ModOrder {
|
||||
var mod = game.ModOrder[i]
|
||||
|
||||
if mod.IsEnabled {
|
||||
var modPath = filepath.Join(modsPath, mod.Name)
|
||||
|
||||
if walkError := filepath.WalkDir(modPath, func(
|
||||
path string, dirEntry fs.DirEntry, dirError error) error {
|
||||
|
||||
if dirError != nil {
|
||||
return dirError
|
||||
}
|
||||
|
||||
var fileMode = dirEntry.Type()
|
||||
|
||||
if !(fileMode.IsDir()) {
|
||||
var localPath, relativeError = filepath.Rel(modPath, path)
|
||||
|
||||
if relativeError != nil {
|
||||
return relativeError
|
||||
}
|
||||
|
||||
var linkPath = filepath.Join(game.Path, localPath)
|
||||
|
||||
if pathError := os.MkdirAll(filepath.Dir(linkPath),
|
||||
fileMode.Perm()); pathError != nil {
|
||||
|
||||
return pathError
|
||||
}
|
||||
|
||||
if _, statError := os.Stat(linkPath); !(os.IsNotExist(statError)) {
|
||||
var sourceFile, sourceOpenError = os.Open(linkPath)
|
||||
var sourceFile, sourceOpenError = os.Open(archivePath)
|
||||
|
||||
if sourceOpenError != nil {
|
||||
return sourceOpenError
|
||||
|
@ -155,197 +191,293 @@ func (game *Game) Deploy() error {
|
|||
|
||||
defer sourceFile.Close()
|
||||
|
||||
var targetFile, targetOpenError = os.Create(filepath.Join(restorePath, localPath))
|
||||
var targetFile, targetCreateError = os.Create(installPath)
|
||||
|
||||
if targetOpenError != nil {
|
||||
return targetOpenError
|
||||
if targetCreateError != nil {
|
||||
return targetCreateError
|
||||
}
|
||||
|
||||
defer targetFile.Close()
|
||||
|
||||
var _, copyError = io.Copy(targetFile, sourceFile)
|
||||
|
||||
if copyError != nil {
|
||||
if _, copyError := io.Copy(targetFile, sourceFile); copyError != nil {
|
||||
return copyError
|
||||
}
|
||||
}
|
||||
|
||||
if linkError := os.Link(path, linkPath); linkError != nil {
|
||||
return linkError
|
||||
game.Mods[name] = Mod{
|
||||
Format: archiveExtension[1:],
|
||||
Source: archivePath,
|
||||
Version: "",
|
||||
}
|
||||
|
||||
if _, writeError := deployedListWriter.WriteString(linkPath); writeError != nil {
|
||||
return writeError
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *Game) Load() error {
|
||||
// Read deployed files from disk.
|
||||
var deployedListPath, deployedListPathError = game.cachePath("deployed.txt")
|
||||
|
||||
if deployedListPathError != nil {
|
||||
return deployedListPathError
|
||||
}
|
||||
|
||||
if file, openError := os.Open(deployedListPath); openError == nil {
|
||||
defer func() {
|
||||
if closeError := file.Close(); closeError != nil {
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
var scanner = bufio.NewScanner(file)
|
||||
|
||||
for scanner.Scan() {
|
||||
game.DeployedFilePaths = append(game.DeployedFilePaths, scanner.Text())
|
||||
}
|
||||
} else if !(os.IsNotExist(openError)) {
|
||||
return openError
|
||||
}
|
||||
|
||||
// Read overwritten files from disk.
|
||||
var overwriteDirPath, overwriteDirPathError = game.cachePath("overwritten")
|
||||
|
||||
if overwriteDirPathError != nil {
|
||||
return overwriteDirPathError
|
||||
}
|
||||
|
||||
if _, statError := os.Stat(overwriteDirPath); statError == nil {
|
||||
if walkError := filepath.WalkDir(overwriteDirPath, func(
|
||||
path string, dirEntry fs.DirEntry, walkError error) error {
|
||||
|
||||
if walkError != nil {
|
||||
return walkError
|
||||
}
|
||||
|
||||
if !(dirEntry.IsDir()) {
|
||||
game.OverwrittenFilePaths = append(game.OverwrittenFilePaths, path)
|
||||
}
|
||||
|
||||
return nil
|
||||
}); walkError != nil {
|
||||
return walkError
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if !(os.IsNotExist(statError)) {
|
||||
return statError
|
||||
}
|
||||
|
||||
return nil
|
||||
// Read mod info from disk.
|
||||
var modInfoPath, modInfoPathError = game.configPath("mods.ini")
|
||||
|
||||
if modInfoPathError != nil {
|
||||
return modInfoPathError
|
||||
}
|
||||
|
||||
type Extractor func(string, string) error
|
||||
if file, openError := os.Open(modInfoPath); openError == nil {
|
||||
defer func() {
|
||||
if closeError := file.Close(); closeError != nil {
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
type Game struct {
|
||||
ID string
|
||||
ModOrder []Mod
|
||||
ModNames map[string]int
|
||||
Path string
|
||||
HasUpdated bool
|
||||
var parser = ini.NewParser(file)
|
||||
|
||||
for entry := parser.Parse(); !(parser.IsEnd()); entry = parser.Parse() {
|
||||
var mod = game.Mods[entry.Section]
|
||||
|
||||
switch entry.Key {
|
||||
case "format":
|
||||
mod.Format = entry.Value
|
||||
|
||||
case "source":
|
||||
mod.Source = entry.Value
|
||||
|
||||
case "version":
|
||||
mod.Version = entry.Value
|
||||
}
|
||||
|
||||
func (game *Game) InstallMod(extractor Extractor, archivePath string) error {
|
||||
var baseName = filepath.Base(archivePath)
|
||||
var modName = strings.TrimSuffix(baseName, filepath.Ext(baseName))
|
||||
|
||||
if _, exists := game.ModNames[modName]; exists {
|
||||
return fmt.Errorf("mod with name already exists: `%s`", modName)
|
||||
game.Mods[entry.Section] = mod
|
||||
}
|
||||
|
||||
var configPath, pathError = game.ConfigPath()
|
||||
|
||||
if pathError != nil {
|
||||
return pathError
|
||||
if parserError := parser.Err(); parserError != nil {
|
||||
return parserError
|
||||
}
|
||||
|
||||
if extractError := extractor(archivePath, filepath.Join(
|
||||
configPath, "mods", modName)); extractError != nil {
|
||||
|
||||
return extractError
|
||||
} else if !(os.IsNotExist(openError)) {
|
||||
return openError
|
||||
}
|
||||
|
||||
game.ModNames[modName] = len(game.ModOrder)
|
||||
|
||||
game.ModOrder = append(game.ModOrder, Mod{
|
||||
IsEnabled: false,
|
||||
Name: modName,
|
||||
})
|
||||
|
||||
game.HasUpdated = true
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
type Mod struct {
|
||||
IsEnabled bool
|
||||
Name string
|
||||
Format string
|
||||
Source string
|
||||
Version string
|
||||
}
|
||||
|
||||
func (game *Game) SwitchMods(isEnabled bool, names []string) error {
|
||||
if len(names) != 0 {
|
||||
for i := range names {
|
||||
var name = names[i]
|
||||
var index, exists = game.ModNames[name]
|
||||
|
||||
if !(exists) {
|
||||
return fmt.Errorf("mod does not exist: `%s`", name)
|
||||
func (game *Game) RemoveMods(names []string) error {
|
||||
for _, name := range names {
|
||||
if _, exists := game.Mods[name]; !(exists) {
|
||||
return fmt.Errorf("unknown mod: `%s`", name)
|
||||
}
|
||||
|
||||
var mod = game.ModOrder[index]
|
||||
|
||||
mod.IsEnabled = isEnabled
|
||||
game.ModOrder[index] = mod
|
||||
}
|
||||
|
||||
game.HasUpdated = true
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func WithGame(gameName string, action func(*Game) error) error {
|
||||
var supportedGames = []string{"fallout4", "falloutnv", "skyrim"}
|
||||
|
||||
for i := range supportedGames {
|
||||
var supportedGame = supportedGames[i]
|
||||
|
||||
if gameName == supportedGame {
|
||||
var game = Game{
|
||||
ID: supportedGame,
|
||||
ModOrder: make([]Mod, 0, 512),
|
||||
ModNames: make(map[string]int),
|
||||
HasUpdated: false,
|
||||
Path: "/home/kayomn/.steam/steam/steamapps/common/Fallout 4/Data",
|
||||
}
|
||||
|
||||
var configPath, pathError = game.ConfigPath()
|
||||
var path, pathError = game.configPath(name)
|
||||
|
||||
if pathError != nil {
|
||||
return pathError
|
||||
}
|
||||
|
||||
var manifestPath = filepath.Join(configPath, "mods.csv")
|
||||
|
||||
// Load manifest from disk.
|
||||
{
|
||||
var manifestFile, openError = os.Open(manifestPath)
|
||||
|
||||
if openError == nil {
|
||||
defer manifestFile.Close()
|
||||
|
||||
var manifestReader = csv.NewReader(manifestFile)
|
||||
var recordValues, recordError = manifestReader.Read()
|
||||
|
||||
for recordValues != nil {
|
||||
if recordError != nil {
|
||||
return recordError
|
||||
if removeError := os.RemoveAll(path); removeError != nil {
|
||||
return removeError
|
||||
}
|
||||
|
||||
if len(recordValues) < 2 {
|
||||
return fmt.Errorf("could not read mod manifest data - may be corrupt")
|
||||
delete(game.Mods, name)
|
||||
}
|
||||
|
||||
var status = recordValues[0]
|
||||
var name = recordValues[1]
|
||||
return nil
|
||||
}
|
||||
|
||||
game.ModNames[name] = len(game.ModOrder)
|
||||
func (game *Game) RenameMod(modName string, newName string) error {
|
||||
if _, exists := game.Mods[modName]; !(exists) {
|
||||
return fmt.Errorf("no mod with that name exists")
|
||||
}
|
||||
|
||||
game.ModOrder = append(game.ModOrder, Mod{
|
||||
IsEnabled: status == "*",
|
||||
Name: name,
|
||||
Source: "",
|
||||
if _, nameTaken := game.Mods[newName]; nameTaken {
|
||||
return fmt.Errorf("a mod with the new name already exists")
|
||||
}
|
||||
|
||||
var modPath, modPathError = game.configPath(modName)
|
||||
|
||||
if modPathError != nil {
|
||||
return modPathError
|
||||
}
|
||||
|
||||
var newPath, newPathError = game.configPath(modName)
|
||||
|
||||
if newPathError != nil {
|
||||
return newPathError
|
||||
}
|
||||
|
||||
if renameError := os.Rename(modPath, newPath); renameError != nil {
|
||||
return renameError
|
||||
}
|
||||
|
||||
var mod = game.Mods[modName]
|
||||
|
||||
game.Mods[newName] = mod
|
||||
|
||||
delete(game.Mods, modName)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *Game) Save() error {
|
||||
// Write deployed files to disk.
|
||||
var deployedListPath, deployedListPathError = game.cachePath("deployed.txt")
|
||||
|
||||
if deployedListPathError != nil {
|
||||
return deployedListPathError
|
||||
}
|
||||
|
||||
var deployedListFile, deployedListCreateError = os.Create(deployedListPath)
|
||||
|
||||
if deployedListCreateError != nil {
|
||||
return deployedListCreateError
|
||||
}
|
||||
|
||||
defer func() {
|
||||
if syncError := deployedListFile.Sync(); syncError != nil {
|
||||
panic(syncError)
|
||||
}
|
||||
|
||||
if closeError := deployedListFile.Close(); closeError != nil {
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
var deployedListWriter = bufio.NewWriter(deployedListFile)
|
||||
|
||||
defer func() {
|
||||
if flushError := deployedListWriter.Flush(); flushError != nil {
|
||||
panic(flushError)
|
||||
}
|
||||
}()
|
||||
|
||||
for _, filePath := range game.DeployedFilePaths {
|
||||
if _, writeError := deployedListWriter.WriteString(filePath); writeError != nil {
|
||||
return writeError
|
||||
}
|
||||
|
||||
if writeError := deployedListWriter.WriteByte('\n'); writeError != nil {
|
||||
return writeError
|
||||
}
|
||||
}
|
||||
|
||||
// Read mod info from disk.
|
||||
var modInfoPath, modInfoPathError = game.configPath("mods.ini")
|
||||
|
||||
if modInfoPathError != nil {
|
||||
return modInfoPathError
|
||||
}
|
||||
|
||||
var modInfoFile, modInfoCreateError = os.Create(modInfoPath)
|
||||
|
||||
if modInfoCreateError != nil {
|
||||
return modInfoCreateError
|
||||
}
|
||||
|
||||
defer func() {
|
||||
if closeError := modInfoFile.Close(); closeError != nil {
|
||||
panic(closeError)
|
||||
}
|
||||
}()
|
||||
|
||||
var modInfoEntries = make([]ini.Entry, 0, len(game.Mods)*3)
|
||||
|
||||
for name, mod := range game.Mods {
|
||||
modInfoEntries = append(modInfoEntries, ini.Entry{
|
||||
Section: name,
|
||||
Key: "source",
|
||||
Value: mod.Source,
|
||||
})
|
||||
|
||||
recordValues, recordError = manifestReader.Read()
|
||||
modInfoEntries = append(modInfoEntries, ini.Entry{
|
||||
Section: name,
|
||||
Key: "format",
|
||||
Value: mod.Format,
|
||||
})
|
||||
|
||||
modInfoEntries = append(modInfoEntries, ini.Entry{
|
||||
Section: name,
|
||||
Key: "version",
|
||||
Value: mod.Version,
|
||||
})
|
||||
}
|
||||
|
||||
return ini.Write(modInfoFile, modInfoEntries)
|
||||
}
|
||||
|
||||
func WithGame(gameName string, action func(*Game) error) error {
|
||||
var supportedGames = []string{"fallout4", "falloutnv", "skyrim"}
|
||||
|
||||
for _, supportedGame := range supportedGames {
|
||||
if gameName == supportedGame {
|
||||
var game = Game{
|
||||
ID: supportedGame,
|
||||
OverwrittenFilePaths: make([]string, 0, 512),
|
||||
DeployedFilePaths: make([]string, 0, 512),
|
||||
Mods: make(map[string]Mod),
|
||||
Path: "/home/kayomn/.steam/steam/steamapps/common/Fallout 4/Data",
|
||||
}
|
||||
|
||||
if loadError := game.Load(); loadError != nil {
|
||||
return loadError
|
||||
}
|
||||
|
||||
if actionError := action(&game); actionError != nil {
|
||||
return actionError
|
||||
}
|
||||
|
||||
// Save manifest back to disk.
|
||||
if game.HasUpdated {
|
||||
var manifestFile, openError = os.Create(manifestPath)
|
||||
|
||||
if openError != nil {
|
||||
return openError
|
||||
}
|
||||
|
||||
defer manifestFile.Close()
|
||||
|
||||
var manifestWriter = csv.NewWriter(manifestFile)
|
||||
|
||||
for i := range game.ModOrder {
|
||||
var mod = game.ModOrder[i]
|
||||
var status = ""
|
||||
|
||||
if mod.IsEnabled {
|
||||
status = "*"
|
||||
}
|
||||
|
||||
manifestWriter.Write([]string{status, mod.Name, mod.Source})
|
||||
}
|
||||
|
||||
manifestWriter.Flush()
|
||||
if saveError := game.Save(); saveError != nil {
|
||||
return saveError
|
||||
}
|
||||
|
||||
return nil
|
||||
|
@ -355,65 +487,34 @@ func WithGame(gameName string, action func(*Game) error) error {
|
|||
return fmt.Errorf("%s: game not supported", gameName)
|
||||
}
|
||||
|
||||
func (game *Game) RemoveMods(names []string) error {
|
||||
var configPath, pathError = game.ConfigPath()
|
||||
func (game *Game) cachePath(path string) (string, error) {
|
||||
var dirPath, pathError = os.UserCacheDir()
|
||||
|
||||
if pathError != nil {
|
||||
return pathError
|
||||
return "", pathError
|
||||
}
|
||||
|
||||
if len(names) != 0 {
|
||||
game.HasUpdated = true
|
||||
dirPath = filepath.Join(dirPath, "modman", game.ID)
|
||||
|
||||
for i := range names {
|
||||
var name = names[i]
|
||||
var index, exists = game.ModNames[name]
|
||||
|
||||
if !(exists) {
|
||||
return fmt.Errorf("unknown mod: `%s`", name)
|
||||
if mkdirError := os.MkdirAll(dirPath, 0755); mkdirError != nil {
|
||||
return "", mkdirError
|
||||
}
|
||||
|
||||
if removeError := os.RemoveAll(filepath.Join(configPath, name)); removeError != nil {
|
||||
return removeError
|
||||
return filepath.Join(dirPath, path), nil
|
||||
}
|
||||
|
||||
game.ModOrder = append(game.ModOrder[:index], game.ModOrder[index+1:]...)
|
||||
|
||||
delete(game.ModNames, name)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *Game) RenameMod(modName string, newName string) error {
|
||||
var configPath, pathError = game.ConfigPath()
|
||||
func (game *Game) configPath(path string) (string, error) {
|
||||
var dirPath, pathError = os.UserConfigDir()
|
||||
|
||||
if pathError != nil {
|
||||
return pathError
|
||||
return "", pathError
|
||||
}
|
||||
|
||||
if _, exists := game.ModNames[modName]; !(exists) {
|
||||
return fmt.Errorf("no mod with that name exists")
|
||||
dirPath = filepath.Join(dirPath, "modman", game.ID)
|
||||
|
||||
if mkdirError := os.MkdirAll(dirPath, 0755); mkdirError != nil {
|
||||
return "", mkdirError
|
||||
}
|
||||
|
||||
if _, nameTaken := game.ModNames[newName]; nameTaken {
|
||||
return fmt.Errorf("a mod with the new name already exists")
|
||||
}
|
||||
|
||||
var modsPath = filepath.Join(configPath, "mods")
|
||||
|
||||
if renameError := os.Rename(filepath.Join(modsPath, modName),
|
||||
filepath.Join(modsPath, newName)); renameError != nil {
|
||||
|
||||
return renameError
|
||||
}
|
||||
|
||||
game.ModNames[newName] = game.ModNames[modName]
|
||||
|
||||
delete(game.ModNames, modName)
|
||||
|
||||
game.HasUpdated = true
|
||||
|
||||
return nil
|
||||
return filepath.Join(dirPath, path), nil
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue