esp-modman/manager.go

420 lines
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package main
import (
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"bufio"
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"encoding/csv"
"fmt"
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"io"
"io/fs"
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"os"
"path/filepath"
"strings"
)
type App struct {
ConfigDirPath string
}
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func (game *Game) CachePath() (string, error) {
var path, pathError = os.UserCacheDir()
if pathError != nil {
return "", pathError
}
path = filepath.Join(path, "modman", game.ID)
if mkdirError := os.MkdirAll(path, 0755); mkdirError != nil {
return "", mkdirError
}
return path, nil
}
func (game *Game) Clean() error {
var cachePath, cachePathError = game.CachePath()
if cachePathError != nil {
return cachePathError
}
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var deployedListPath = filepath.Join(cachePath, "deployed.txt")
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if deployedListFile, openError := os.Open(deployedListPath); !(os.IsNotExist(openError)) {
{
defer deployedListFile.Close()
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var deployedListScanner = bufio.NewScanner(deployedListFile)
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for deployedListScanner.Scan() {
var deployedPath = filepath.Join(game.Path, deployedListScanner.Text())
if removeError := os.Remove(deployedPath); removeError != nil {
return removeError
}
var deployedDirPath = filepath.Dir(deployedPath)
if remainingDirEntries, readDirError := os.ReadDir(deployedDirPath); (readDirError == nil) && (len(remainingDirEntries) == 0) {
if removeError := os.Remove(deployedDirPath); removeError != nil {
return removeError
}
}
}
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}
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os.Truncate(deployedListPath, 0)
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}
return nil
}
func (game *Game) ConfigPath() (string, error) {
var path, pathError = os.UserConfigDir()
if pathError != nil {
return "", pathError
}
path = filepath.Join(path, "modman", game.ID)
if mkdirError := os.MkdirAll(path, 0755); mkdirError != nil {
return "", mkdirError
}
return path, nil
}
func (game *Game) Deploy() error {
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if cleanError := game.Clean(); cleanError != nil {
return cleanError
}
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var cachePath, cachePathError = game.CachePath()
if cachePathError != nil {
return cachePathError
}
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var deployedListFile, deployedListCreateError = os.Create(
filepath.Join(cachePath, "deployed.txt"))
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if deployedListCreateError != nil {
return deployedListCreateError
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}
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defer deployedListFile.Close()
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{
var configPath, configPathError = game.ConfigPath()
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if configPathError != nil {
return configPathError
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}
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var deployedListWriter = bufio.NewWriter(deployedListFile)
var modsPath = filepath.Join(configPath, "mods")
var restorePath = filepath.Join(cachePath, "restore")
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for i := range game.ModOrder {
var mod = game.ModOrder[i]
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if mod.IsEnabled {
var modPath = filepath.Join(modsPath, mod.Name)
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if walkError := filepath.WalkDir(modPath, func(
path string, dirEntry fs.DirEntry, dirError error) error {
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if dirError != nil {
return dirError
}
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var fileMode = dirEntry.Type()
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if !(fileMode.IsDir()) {
var localPath, relativeError = filepath.Rel(modPath, path)
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if relativeError != nil {
return relativeError
}
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var linkPath = filepath.Join(game.Path, localPath)
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if pathError := os.MkdirAll(filepath.Dir(linkPath),
fileMode.Perm()); pathError != nil {
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return pathError
}
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if _, statError := os.Stat(linkPath); !(os.IsNotExist(statError)) {
var sourceFile, sourceOpenError = os.Open(linkPath)
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if sourceOpenError != nil {
return sourceOpenError
}
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defer sourceFile.Close()
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var targetFile, targetOpenError = os.Create(filepath.Join(restorePath, localPath))
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if targetOpenError != nil {
return targetOpenError
}
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defer targetFile.Close()
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var _, copyError = io.Copy(targetFile, sourceFile)
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if copyError != nil {
return copyError
}
}
if linkError := os.Link(path, linkPath); linkError != nil {
return linkError
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}
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if _, writeError := deployedListWriter.WriteString(linkPath); writeError != nil {
return writeError
}
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}
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return nil
}); walkError != nil {
return walkError
}
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}
}
}
return nil
}
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type Extractor func(string, string) error
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type Game struct {
ID string
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ModOrder []Mod
ModNames map[string]int
Path string
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HasUpdated bool
}
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func (game *Game) InstallMod(extractor Extractor, archivePath string) error {
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var baseName = filepath.Base(archivePath)
var modName = strings.TrimSuffix(baseName, filepath.Ext(baseName))
if _, exists := game.ModNames[modName]; exists {
return fmt.Errorf("mod with name already exists: `%s`", modName)
}
var configPath, pathError = game.ConfigPath()
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if pathError != nil {
return pathError
}
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if extractError := extractor(archivePath, filepath.Join(
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configPath, "mods", modName)); extractError != nil {
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return extractError
}
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game.ModNames[modName] = len(game.ModOrder)
game.ModOrder = append(game.ModOrder, Mod{
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IsEnabled: false,
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Name: modName,
})
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game.HasUpdated = true
return nil
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}
type Mod struct {
IsEnabled bool
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Name string
Source string
}
func (game *Game) SwitchMods(isEnabled bool, names []string) error {
if len(names) != 0 {
for i := range names {
var name = names[i]
var index, exists = game.ModNames[name]
if !(exists) {
return fmt.Errorf("mod does not exist: `%s`", name)
}
var mod = game.ModOrder[index]
mod.IsEnabled = isEnabled
game.ModOrder[index] = mod
}
game.HasUpdated = true
}
return nil
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}
func WithGame(gameName string, action func(*Game) error) error {
var supportedGames = []string{"fallout4", "falloutnv", "skyrim"}
for i := range supportedGames {
var supportedGame = supportedGames[i]
if gameName == supportedGame {
var game = Game{
ID: supportedGame,
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ModOrder: make([]Mod, 0, 512),
ModNames: make(map[string]int),
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HasUpdated: false,
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Path: "/home/kayomn/.steam/steam/steamapps/common/Fallout 4/Data",
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}
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var configPath, pathError = game.ConfigPath()
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if pathError != nil {
return pathError
}
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var manifestPath = filepath.Join(configPath, "mods.csv")
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// Load manifest from disk.
{
var manifestFile, openError = os.Open(manifestPath)
if openError == nil {
defer manifestFile.Close()
var manifestReader = csv.NewReader(manifestFile)
var recordValues, recordError = manifestReader.Read()
for recordValues != nil {
if recordError != nil {
return recordError
}
if len(recordValues) < 2 {
return fmt.Errorf("could not read mod manifest data - may be corrupt")
}
var status = recordValues[0]
var name = recordValues[1]
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game.ModNames[name] = len(game.ModOrder)
game.ModOrder = append(game.ModOrder, Mod{
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IsEnabled: status == "*",
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Name: name,
Source: "",
})
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recordValues, recordError = manifestReader.Read()
}
}
}
if actionError := action(&game); actionError != nil {
return actionError
}
// Save manifest back to disk.
if game.HasUpdated {
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var manifestFile, openError = os.Create(manifestPath)
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if openError != nil {
return openError
}
defer manifestFile.Close()
var manifestWriter = csv.NewWriter(manifestFile)
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for i := range game.ModOrder {
var mod = game.ModOrder[i]
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var status = ""
if mod.IsEnabled {
status = "*"
}
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manifestWriter.Write([]string{status, mod.Name, mod.Source})
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}
manifestWriter.Flush()
}
return nil
}
}
return fmt.Errorf("%s: game not supported", gameName)
}
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func (game *Game) RemoveMods(names []string) error {
var configPath, pathError = game.ConfigPath()
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if pathError != nil {
return pathError
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}
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if len(names) != 0 {
game.HasUpdated = true
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for i := range names {
var name = names[i]
var index, exists = game.ModNames[name]
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if !(exists) {
return fmt.Errorf("unknown mod: `%s`", name)
}
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if removeError := os.RemoveAll(filepath.Join(configPath, name)); removeError != nil {
return removeError
}
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game.ModOrder = append(game.ModOrder[:index], game.ModOrder[index+1:]...)
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delete(game.ModNames, name)
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}
}
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return nil
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}
func (game *Game) RenameMod(modName string, newName string) error {
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var configPath, pathError = game.ConfigPath()
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if pathError != nil {
return pathError
}
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if _, exists := game.ModNames[modName]; !(exists) {
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return fmt.Errorf("no mod with that name exists")
}
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if _, nameTaken := game.ModNames[newName]; nameTaken {
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return fmt.Errorf("a mod with the new name already exists")
}
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var modsPath = filepath.Join(configPath, "mods")
if renameError := os.Rename(filepath.Join(modsPath, modName),
filepath.Join(modsPath, newName)); renameError != nil {
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return renameError
}
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game.ModNames[newName] = game.ModNames[modName]
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delete(game.ModNames, modName)
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game.HasUpdated = true
return nil
}