Replace Unix-style select logic with asynchronous IO for better Windows support
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parent
b328d07269
commit
4a05ef6543
48
client.py
48
client.py
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@ -3,10 +3,10 @@ __version__ = "0.0.1"
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__status__ = "Development"
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__status__ = "Development"
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if (__name__ == "__main__"):
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if (__name__ == "__main__"):
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import asyncio
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import chattle
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import chattle
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import config
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import config
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import socket
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import socket
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import select
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import sys
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import sys
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username = input("username: ")
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username = input("username: ")
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@ -15,34 +15,38 @@ if (__name__ == "__main__"):
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print("Starting connection to", address)
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print("Starting connection to", address)
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as server_socket:
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as server_socket:
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server_socket.setblocking(False)
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server_socket.connect_ex(address)
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server_socket.connect_ex(address)
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print(server_socket.recv(config.message_max).decode("utf-8"))
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# Input may be written by the user or received from the server. Both cases have to be handled.
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async def listen_server():
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inputs = [sys.stdin, server_socket]
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response_data = server_socket.recv(config.message_max)
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while True:
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while response_data:
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# Listen for input.
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print(response_data.decode("utf-8"))
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readable_io, _, _ = select.select(inputs, [], [])
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for io in readable_io:
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response_data = server_socket.recv(config.message_max)
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if (io == server_socket):
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response_data = io.recv(config.message_max)
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if not response_data:
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# Listening for server responses has to be done on a separate unit of computation, such as an asynchronous
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exit(0)
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# operation, so as not to block the console from working.
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asyncio.get_event_loop().create_task(listen_server())
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print(response_data.decode("utf-8"))
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is_running = True
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elif (io == sys.stdin):
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while is_running:
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# Messages produced by this client are written to the terminal locally, rather than sending it to
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line = sys.stdin.readline().strip()
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# server to then receive it back.
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line = sys.stdin.readline()
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if not line.startswith("/"):
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if line:
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sys.stdout.write("<You> ")
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# Messages produced by this client are written to the terminal locally, rather than sending it to
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sys.stdout.write(line)
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# server to then receive it back.
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sys.stdout.flush()
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if not line.startswith("/"):
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sys.stdout.write("<You> ")
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sys.stdout.write(line)
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sys.stdout.write("\n")
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sys.stdout.flush()
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server_socket.send(chattle.encode_message(username, line))
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server_socket.send(chattle.encode_message(username, line))
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if (line.lower() == "/quit"):
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# Handle exiting on the client-side.
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is_running = False
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