.. |
Weapons
|
Change GarlicWeapon to use a timer per OverlappedEnemy
|
2024-09-05 00:36:44 +01:00 |
Widgets
|
Add Healthbar to player
|
2024-08-28 02:38:31 +01:00 |
EXPComponent.cpp
|
Add Leveling to EXPComponent
|
2024-08-20 23:32:24 +01:00 |
EXPComponent.h
|
Add Leveling to EXPComponent
|
2024-08-20 23:32:24 +01:00 |
EXPPickup.cpp
|
IncrementEXP when player overlaps
|
2024-06-24 21:42:44 +01:00 |
EXPPickup.h
|
Make EXP Blueprint viewable
|
2024-08-16 02:14:39 +01:00 |
EnemyCharacter.cpp
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
EnemyCharacter.h
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
GoldComponent.cpp
|
Add Gold Component
|
2024-06-19 16:55:26 +01:00 |
GoldComponent.h
|
Add Gold Component
|
2024-06-19 16:55:26 +01:00 |
GoldPickup.cpp
|
IncrementGold when Player overlaps
|
2024-06-24 21:42:33 +01:00 |
GoldPickup.h
|
IncrementGold when Player overlaps
|
2024-06-24 21:42:33 +01:00 |
HealthComponent.cpp
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
HealthComponent.h
|
Add HealthComponent
|
2024-06-12 18:36:29 +01:00 |
ObjectPoolComponent.cpp
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
ObjectPoolComponent.h
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
ObjectPoolManager.cpp
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
ObjectPoolManager.h
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
Pickup.cpp
|
Add Sound Effects to pickups
|
2024-08-25 03:42:55 +01:00 |
Pickup.h
|
Add Sound Effects to pickups
|
2024-08-25 03:42:55 +01:00 |
PlayerCharacter.cpp
|
Add Healthbar to player
|
2024-08-28 02:38:31 +01:00 |
PlayerCharacter.h
|
Add Healthbar to player
|
2024-08-28 02:38:31 +01:00 |
Projectile.cpp
|
Create Projectile Weapon class
|
2024-07-31 14:19:50 +01:00 |
Projectile.h
|
Add Magic Wand Weapon
|
2024-07-31 01:58:09 +01:00 |
VampireAIController.cpp
|
Switch VampireAIController to using CrowdFollowingComponent
|
2024-08-25 03:02:07 +01:00 |
VampireAIController.h
|
Add Healthbar to player
|
2024-08-28 02:38:31 +01:00 |
VampireCharacter.cpp
|
Add PaperFlipbookComponent to VampireCharacter class
|
2024-08-23 02:14:07 +01:00 |
VampireCharacter.h
|
Add PaperFlipbookComponent to VampireCharacter class
|
2024-08-23 02:14:07 +01:00 |
VampireGameInstance.cpp
|
Add basic PlayerCharacter
|
2024-06-12 00:34:24 +01:00 |
VampireGameInstance.h
|
Add basic PlayerCharacter
|
2024-06-12 00:34:24 +01:00 |
VampireGameMode.cpp
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
VampireGameMode.h
|
Add Enemy Batching
|
2024-08-22 22:11:24 +01:00 |
VampirePlayerController.cpp
|
Update Project settings
|
2024-06-12 00:34:11 +01:00 |
VampirePlayerController.h
|
Update Project settings
|
2024-06-12 00:34:11 +01:00 |
Weapon.cpp
|
Add Magic Wand Weapon
|
2024-07-31 01:58:09 +01:00 |
Weapon.h
|
Add Magic Wand Weapon
|
2024-07-31 01:58:09 +01:00 |
WeaponInventoryComponent.cpp
|
Move Garlic out of PlayerCharacter to GarlicWeapon
|
2024-07-19 01:02:47 +01:00 |
WeaponInventoryComponent.h
|
Move Garlic out of PlayerCharacter to GarlicWeapon
|
2024-07-19 01:02:47 +01:00 |
vampires.Build.cs
|
Add PaperSpriteComponent to APickup
|
2024-08-16 02:14:29 +01:00 |
vampires.cpp
|
Add basic PlayerCharacter
|
2024-06-12 00:34:24 +01:00 |
vampires.h
|
Add basic PlayerCharacter
|
2024-06-12 00:34:24 +01:00 |