41 lines
1006 B
C++
41 lines
1006 B
C++
// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UpgradeButtonDataObject.generated.h"
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class AWeapon;
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/**
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*
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*/
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UCLASS(BlueprintType)
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class VAMPIRES_API UUpgradeButtonDataObject : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText WeaponName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText WeaponDescription;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<UTexture2D> WeaponIcon;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSubclassOf<AWeapon> WeaponTemplate;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<AWeapon> WeaponInstance;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TObjectPtr<UUserWidget> Parent;
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void SetData(AWeapon* Weapon, UUserWidget* ParentWidget);
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void SetData(TSubclassOf<AWeapon> Weapon, UUserWidget* ParentWidget);
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void SetData(FText NewWeaponName, FText NewDescription, TObjectPtr<UTexture2D> NewWeaponIcon, UUserWidget* ParentWidget);
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};
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