43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Components/SphereComponent.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "Pickup.generated.h"
|
|
|
|
UCLASS()
|
|
class VAMPIRES_API APickup : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
|
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
|
double PickupMovementRange = 500;
|
|
|
|
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
|
|
double PickupMovementSpeed = 1000;
|
|
|
|
private:
|
|
UPROPERTY()
|
|
USphereComponent* SphereComponent;
|
|
|
|
public:
|
|
// Sets default values for this actor's properties
|
|
APickup();
|
|
|
|
protected:
|
|
// Called when the game starts or when spawned
|
|
virtual void BeginPlay() override;
|
|
|
|
public:
|
|
virtual void Tick(float DeltaSeconds) override;
|
|
|
|
UFUNCTION()
|
|
virtual void OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
|
|
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
|
|
const FHitResult& SweepResult);
|
|
};
|