vampires/Source/vampires/Widgets/VampireInteractiveWidget.cpp

72 lines
1.6 KiB
C++

// Louis Hobbs | 2024-2025
#include "VampireInteractiveWidget.h"
#include "Components/TextBlock.h"
#include "GameFramework/GameUserSettings.h"
#include "Kismet/GameplayStatics.h"
#include "vampires/DetectGamepad.h"
void UVampireInteractiveWidget::NativeTick(const FGeometry& MyGeometry, float InDeltaTime)
{
Super::NativeTick(MyGeometry, InDeltaTime);
GamepadConnected = UDetectGamepad::IsControllerConnected();
}
FReply UVampireInteractiveWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
}
void UVampireInteractiveWidget::SetReturnScreen(UUserWidget* UserWidget)
{
if (UserWidget)
{
PreviousScreen = UserWidget;
}
}
void UVampireInteractiveWidget::PlayHoveredSound()
{
if (ButtonHoveredSound)
{
UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
}
}
void UVampireInteractiveWidget::SetTextBlockHovered(UTextBlock* TextBlock)
{
TextBlock->SetColorAndOpacity(FSlateColor(ButtonHoveredTextColor));
}
void UVampireInteractiveWidget::SetTextBlockUnhovered(UTextBlock* TextBlock)
{
TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
}
void UVampireInteractiveWidget::PlayUnhoveredSound()
{
if (ButtonUnhoveredSound)
{
UGameplayStatics::PlaySound2D(GetWorld(), ButtonUnhoveredSound);
}
}
void UVampireInteractiveWidget::PlayClickedSound()
{
if (ButtonClickedSound)
{
UGameplayStatics::PlaySound2D(GetWorld(), ButtonClickedSound);
}
}
void UVampireInteractiveWidget::ReturnToPreviousScreen()
{
GEngine->GameUserSettings->ApplySettings(false);
this->RemoveFromParent();
PreviousScreen->AddToViewport();
}