54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "VampireInteractiveWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "PauseWidget.generated.h"
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class UButton;
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/**
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*
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*/
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UCLASS()
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class VAMPIRES_API UPauseWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ResumeButton;
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UTextBlock> ResumeTextBlock;
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ReturnToMainMenuButton;
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UTextBlock> ReturnToMainMenuTextBlock;
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virtual void NativeConstruct() override;
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private:
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UFUNCTION()
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void ResumeButtonOnClicked();
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UFUNCTION()
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void ResumeButtonOnHovered();
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UFUNCTION()
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void ResumeButtonOnUnhovered();
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UFUNCTION()
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void ReturnToMainMenuButtonOnClicked();
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UFUNCTION()
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void ReturnToMainMenuButtonOnHovered();
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UFUNCTION()
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void ReturnToMainMenuButtonOnUnhovered();
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};
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