55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "EXPComponent.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnEXPGainedDelegate, int, exp, float, currentLevelPercent);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnEXPLevelUpDelegate, int, level);
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class VAMPIRES_API UEXPComponent : public UActorComponent
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, Category="EXP")
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FOnEXPGainedDelegate OnEXPGained;
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UPROPERTY(BlueprintAssignable, Category="EXP")
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FOnEXPLevelUpDelegate OnEXPLevelUp;
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protected:
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int CurrentEXP = 0;
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int CurrentLevel = 0;
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public:
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// Sets default values for this component's properties
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UEXPComponent();
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UFUNCTION(BlueprintCallable)
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void IncrementEXP(int value);
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UFUNCTION(BlueprintCallable)
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void SetCurrentEXP(int value);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int GetCurrentEXP();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int GetCurrentLevel();
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UFUNCTION(BlueprintCallable)
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void Reset();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetCurrentLevelPercent();
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protected:
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// Called when the game starts
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virtual void BeginPlay() override;
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};
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