29 lines
555 B
C++

// Louis Hobbs | 2024-2025
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "Playerable.generated.h"
// This class does not need to be modified.
UINTERFACE(Blueprintable)
class UPlayerable : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class VAMPIRES_API IPlayerable
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void UpdateTimerHUDElement(float deltaTime);
};