31 lines
672 B
C++
31 lines
672 B
C++
// Louis Hobbs | 2024-2025
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "ObjectPoolManager.generated.h"
|
|
|
|
UCLASS()
|
|
class VAMPIRES_API AObjectPoolManager : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
TArray<AActor*> ObjectPool = TArray<AActor*>();
|
|
|
|
public:
|
|
void InitializeObjectPool(TSubclassOf<AActor> Object, int InitialObjectPoolSize = 400);
|
|
void InitializeObjectPool(UClass* Object, int InitialObjectPoolSize = 400);
|
|
|
|
AActor* GetObject();
|
|
|
|
void ReturnObject(AActor* object);
|
|
|
|
protected:
|
|
// Called when the game starts or when spawned
|
|
virtual void BeginPlay() override;
|
|
|
|
private:
|
|
void SetObjectStatus(bool enabled, AActor* object);
|
|
};
|