vampires/Source/vampires/EnemyDataAsset.h

37 lines
856 B
C++

// Louis Hobbs | 2024-2025
#pragma once
#include "CoreMinimal.h"
#include "PickupDataAsset.h"
#include "Engine/DataAsset.h"
#include "EnemyDataAsset.generated.h"
class UPaperFlipbook;
class UBehaviorTree;
/**
*
*/
UCLASS()
class VAMPIRES_API UEnemyDataAsset : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UStaticMesh* StaticMesh;
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
UBehaviorTree* BehaviorTree = nullptr;
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
UPickupDataAsset* PickupDataAsset = nullptr;
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
TObjectPtr<USoundBase> OnDamagedSoundBase = nullptr;
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
TObjectPtr<USoundBase> OnDeathSoundBase = nullptr;
};