31 lines
784 B
C++
31 lines
784 B
C++
// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "PickupDataAsset.generated.h"
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class UTimelineComponent;
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/**
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*
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*/
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UCLASS(BlueprintType)
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class VAMPIRES_API UPickupDataAsset : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Pickup Properties")
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int PickupValue = 1;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Pickup Properties")
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TObjectPtr<UStaticMesh> PickupStaticMesh = nullptr;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Pickup Properties")
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TObjectPtr<USoundBase> PickupSoundBase = nullptr;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Pickup Properties")
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TObjectPtr<UCurveFloat> CurveFloat = nullptr;
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};
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