54 lines
942 B
C++
54 lines
942 B
C++
// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "AIController.h"
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#include "VampireAIController.generated.h"
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class AEnemyCharacter;
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class APlayerCharacter;
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class UBehaviorTreeComponent;
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class UBlackboardComponent;
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/**
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*
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*/
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UCLASS()
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class VAMPIRES_API AVampireAIController : public AAIController
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{
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GENERATED_BODY()
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UBlackboardComponent* Blackboard;
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UBehaviorTreeComponent* BehaviorTree;
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ACharacter* PlayerCharacter;
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AEnemyCharacter* EnemyCharacter;
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FTimerHandle PawnMoveToTimerHandle;
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public:
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AVampireAIController(const FObjectInitializer& object_initializer);
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protected:
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virtual void BeginPlay() override;
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public:
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virtual void Tick(float DeltaTime) override;
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protected:
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virtual void OnPossess(APawn* InPawn) override;
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public:
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UFUNCTION()
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virtual void OnDamaged(FDamageInfo info);
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UFUNCTION()
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virtual void OnDeath(FDamageInfo info);
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private:
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UFUNCTION()
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virtual void PawnMoveTo();
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};
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