37 lines
685 B
C++
37 lines
685 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EnemyCharacter.h"
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#include "PlayerCharacter.h"
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#include "VampirePlayerController.h"
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#include "GameFramework/GameMode.h"
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#include "VampireGameMode.generated.h"
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/**
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*
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*/
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UCLASS()
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class VAMPIRES_API AVampireGameMode : public AGameMode
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<AEnemyCharacter> EnemyTemplate;
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private:
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APlayerCharacter* PlayerCharacter;
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AVampirePlayerController* PlayerController;
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FTimerHandle SpawnEnemyTimerDelegate;
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protected:
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virtual void BeginPlay() override;
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UFUNCTION()
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void SpawnEnemy();
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};
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