43 lines
882 B
C++
43 lines
882 B
C++
// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "PickupDataAsset.h"
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#include "Engine/DataAsset.h"
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#include "EnemyDataAsset.generated.h"
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class UBehaviorTree;
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class UNiagaraSystem;
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/**
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*
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*/
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UCLASS()
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class VAMPIRES_API UEnemyDataAsset : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<UStaticMesh> StaticMesh;
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<UBehaviorTree> BehaviorTree = nullptr;
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<UPickupDataAsset> PickupDataAsset = nullptr;
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<USoundBase> OnDamagedSoundBase = nullptr;
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<USoundBase> OnDeathSoundBase = nullptr;
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<UNiagaraSystem> OnDamagedNiagaraSystem;
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UPROPERTY(EditDefaultsOnly)
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TObjectPtr<UNiagaraSystem> OnDeathNiagaraSystem;
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};
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