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Weapons
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Refactor Weapon includes
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2024-11-13 23:47:47 +00:00 |
Widgets
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Add Healthbar to player
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2024-08-28 02:38:31 +01:00 |
EXPComponent.cpp
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Add Leveling to EXPComponent
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2024-08-20 23:32:24 +01:00 |
EXPComponent.h
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Add Leveling to EXPComponent
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2024-08-20 23:32:24 +01:00 |
EXPPickup.cpp
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IncrementEXP when player overlaps
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2024-06-24 21:42:44 +01:00 |
EXPPickup.h
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Make EXP Blueprint viewable
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2024-08-16 02:14:39 +01:00 |
EnemyCharacter.cpp
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
EnemyCharacter.h
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
GoldComponent.cpp
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Add Gold Component
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2024-06-19 16:55:26 +01:00 |
GoldComponent.h
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Add Gold Component
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2024-06-19 16:55:26 +01:00 |
GoldPickup.cpp
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IncrementGold when Player overlaps
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2024-06-24 21:42:33 +01:00 |
GoldPickup.h
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IncrementGold when Player overlaps
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2024-06-24 21:42:33 +01:00 |
HealthComponent.cpp
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
HealthComponent.h
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Add HealthComponent
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2024-06-12 18:36:29 +01:00 |
ObjectPoolComponent.cpp
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
ObjectPoolComponent.h
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
ObjectPoolManager.cpp
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
ObjectPoolManager.h
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
Pickup.cpp
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Add Sound Effects to pickups
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2024-08-25 03:42:55 +01:00 |
Pickup.h
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Add Sound Effects to pickups
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2024-08-25 03:42:55 +01:00 |
PlayerCharacter.cpp
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Add Healthbar to player
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2024-08-28 02:38:31 +01:00 |
PlayerCharacter.h
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Add Healthbar to player
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2024-08-28 02:38:31 +01:00 |
Projectile.cpp
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Update Projectile to use a ProjectileMovementComponent
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2024-11-13 23:39:08 +00:00 |
Projectile.h
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Update Projectile to use a ProjectileMovementComponent
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2024-11-13 23:39:08 +00:00 |
VampireAIController.cpp
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Switch VampireAIController to using CrowdFollowingComponent
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2024-08-25 03:02:07 +01:00 |
VampireAIController.h
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Add Healthbar to player
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2024-08-28 02:38:31 +01:00 |
VampireCharacter.cpp
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Add PaperFlipbookComponent to VampireCharacter class
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2024-08-23 02:14:07 +01:00 |
VampireCharacter.h
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Add PaperFlipbookComponent to VampireCharacter class
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2024-08-23 02:14:07 +01:00 |
VampireGameInstance.cpp
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |
VampireGameInstance.h
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |
VampireGameMode.cpp
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
VampireGameMode.h
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
VampirePlayerController.cpp
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Update Project settings
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2024-06-12 00:34:11 +01:00 |
VampirePlayerController.h
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Update Project settings
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2024-06-12 00:34:11 +01:00 |
Weapon.cpp
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Add Magic Wand Weapon
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2024-07-31 01:58:09 +01:00 |
Weapon.h
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Add Magic Wand Weapon
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2024-07-31 01:58:09 +01:00 |
WeaponInventoryComponent.cpp
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Move Garlic out of PlayerCharacter to GarlicWeapon
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2024-07-19 01:02:47 +01:00 |
WeaponInventoryComponent.h
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Move Garlic out of PlayerCharacter to GarlicWeapon
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2024-07-19 01:02:47 +01:00 |
vampires.Build.cs
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Add PaperSpriteComponent to APickup
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2024-08-16 02:14:29 +01:00 |
vampires.cpp
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |
vampires.h
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |