vampires/Source/vampires
baz 9436d16875 Set timeline start point OnOverlap 2024-11-25 02:38:50 +00:00
..
Weapons Make SphereComponent a UPROPERTY 2024-11-25 02:36:39 +00:00
Widgets Remove some casts 2024-11-18 02:23:30 +00:00
EXPComponent.cpp Make delegates DYNAMIC_MULTICAST 2024-11-16 02:18:36 +00:00
EXPComponent.h Make delegates DYNAMIC_MULTICAST 2024-11-16 02:18:36 +00:00
EXPPickup.cpp Remove some casts 2024-11-18 02:23:30 +00:00
EXPPickup.h Use timeline for updating pickup position 2024-11-14 22:49:59 +00:00
EnemyCharacter.cpp Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
EnemyCharacter.h Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
GoldComponent.cpp Add Gold Component 2024-06-19 16:55:26 +01:00
GoldComponent.h Add Gold Component 2024-06-19 16:55:26 +01:00
GoldPickup.cpp Remove some casts 2024-11-18 02:23:30 +00:00
GoldPickup.h Use timeline for updating pickup position 2024-11-14 22:49:59 +00:00
HealthComponent.cpp Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
HealthComponent.h Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
Inputable.cpp Handle inputs using Inputable interface 2024-11-22 00:19:03 +00:00
Inputable.h Get Previous Movement Direction using Inputable interface 2024-11-22 00:29:50 +00:00
ObjectPoolComponent.cpp Add Enemy Batching 2024-08-22 22:11:24 +01:00
ObjectPoolComponent.h Add Enemy Batching 2024-08-22 22:11:24 +01:00
ObjectPoolManager.cpp Update remaining includes 2024-11-14 18:39:20 +00:00
ObjectPoolManager.h Add Enemy Batching 2024-08-22 22:11:24 +01:00
Pickup.cpp Set timeline start point OnOverlap 2024-11-25 02:38:50 +00:00
Pickup.h Use timeline for updating pickup position 2024-11-14 22:49:59 +00:00
PlayerCharacter.cpp Move WeaponInventoryComponent to base character class 2024-11-22 00:22:21 +00:00
PlayerCharacter.h Get Previous Movement Direction using Inputable interface 2024-11-22 00:29:50 +00:00
Projectile.cpp Projectile Weapon OnBeginOverlap refactor 2024-11-18 02:37:53 +00:00
Projectile.h Projectile Weapon OnBeginOverlap refactor 2024-11-18 02:37:53 +00:00
VampireAIController.cpp Simplify moving to player character 2024-11-25 02:13:47 +00:00
VampireAIController.h Simplify moving to player character 2024-11-25 02:13:47 +00:00
VampireCharacter.cpp Get Previous Movement Direction using Inputable interface 2024-11-22 00:29:50 +00:00
VampireCharacter.h Get Previous Movement Direction using Inputable interface 2024-11-22 00:29:50 +00:00
VampireGameInstance.cpp Add basic PlayerCharacter 2024-06-12 00:34:24 +01:00
VampireGameInstance.h Add basic PlayerCharacter 2024-06-12 00:34:24 +01:00
VampireGameMode.cpp Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
VampireGameMode.h Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
VampirePlayerController.cpp Handle inputs using Inputable interface 2024-11-22 00:19:03 +00:00
VampirePlayerController.h Handle inputs using Inputable interface 2024-11-22 00:19:03 +00:00
Weapon.cpp Update EXPComponent delegate usage 2024-11-16 02:19:24 +00:00
Weapon.h Add Magic Wand Weapon 2024-07-31 01:58:09 +01:00
WeaponInventoryComponent.cpp Update remaining includes 2024-11-14 18:39:20 +00:00
WeaponInventoryComponent.h Update remaining includes 2024-11-14 18:39:20 +00:00
vampires.Build.cs Add PaperSpriteComponent to APickup 2024-08-16 02:14:29 +01:00
vampires.cpp Add basic PlayerCharacter 2024-06-12 00:34:24 +01:00
vampires.h Add basic PlayerCharacter 2024-06-12 00:34:24 +01:00