.. |
Weapons
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Make SphereComponent a UPROPERTY
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2024-11-25 02:36:39 +00:00 |
Widgets
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Remove some casts
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2024-11-18 02:23:30 +00:00 |
EXPComponent.cpp
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Make delegates DYNAMIC_MULTICAST
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2024-11-16 02:18:36 +00:00 |
EXPComponent.h
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Make delegates DYNAMIC_MULTICAST
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2024-11-16 02:18:36 +00:00 |
EXPPickup.cpp
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Remove some casts
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2024-11-18 02:23:30 +00:00 |
EXPPickup.h
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Use timeline for updating pickup position
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2024-11-14 22:49:59 +00:00 |
EnemyCharacter.cpp
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
EnemyCharacter.h
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
GoldComponent.cpp
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Add Gold Component
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2024-06-19 16:55:26 +01:00 |
GoldComponent.h
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Add Gold Component
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2024-06-19 16:55:26 +01:00 |
GoldPickup.cpp
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Remove some casts
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2024-11-18 02:23:30 +00:00 |
GoldPickup.h
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Use timeline for updating pickup position
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2024-11-14 22:49:59 +00:00 |
HealthComponent.cpp
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
HealthComponent.h
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
Inputable.cpp
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Handle inputs using Inputable interface
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2024-11-22 00:19:03 +00:00 |
Inputable.h
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Get Previous Movement Direction using Inputable interface
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2024-11-22 00:29:50 +00:00 |
ObjectPoolComponent.cpp
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
ObjectPoolComponent.h
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
ObjectPoolManager.cpp
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
ObjectPoolManager.h
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
Pickup.cpp
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Set timeline start point OnOverlap
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2024-11-25 02:38:50 +00:00 |
Pickup.h
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Use timeline for updating pickup position
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2024-11-14 22:49:59 +00:00 |
PlayerCharacter.cpp
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Move WeaponInventoryComponent to base character class
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2024-11-22 00:22:21 +00:00 |
PlayerCharacter.h
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Get Previous Movement Direction using Inputable interface
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2024-11-22 00:29:50 +00:00 |
Projectile.cpp
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Projectile Weapon OnBeginOverlap refactor
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2024-11-18 02:37:53 +00:00 |
Projectile.h
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Projectile Weapon OnBeginOverlap refactor
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2024-11-18 02:37:53 +00:00 |
VampireAIController.cpp
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Simplify moving to player character
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2024-11-25 02:13:47 +00:00 |
VampireAIController.h
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Simplify moving to player character
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2024-11-25 02:13:47 +00:00 |
VampireCharacter.cpp
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Get Previous Movement Direction using Inputable interface
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2024-11-22 00:29:50 +00:00 |
VampireCharacter.h
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Get Previous Movement Direction using Inputable interface
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2024-11-22 00:29:50 +00:00 |
VampireGameInstance.cpp
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |
VampireGameInstance.h
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |
VampireGameMode.cpp
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
VampireGameMode.h
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
VampirePlayerController.cpp
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Handle inputs using Inputable interface
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2024-11-22 00:19:03 +00:00 |
VampirePlayerController.h
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Handle inputs using Inputable interface
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2024-11-22 00:19:03 +00:00 |
Weapon.cpp
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Update EXPComponent delegate usage
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2024-11-16 02:19:24 +00:00 |
Weapon.h
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Add Magic Wand Weapon
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2024-07-31 01:58:09 +01:00 |
WeaponInventoryComponent.cpp
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
WeaponInventoryComponent.h
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
vampires.Build.cs
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Add PaperSpriteComponent to APickup
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2024-08-16 02:14:29 +01:00 |
vampires.cpp
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |
vampires.h
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Add basic PlayerCharacter
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2024-06-12 00:34:24 +01:00 |