Constrain Player to viewable area #17

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opened 2025-03-17 08:47:39 +01:00 by baz · 0 comments
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In an effort to simplify the remaining work, there needs to be a system to constrain the player movement to the area that is viewable by the main camera. This will require the camera to be unparented from the player character and instead be static in the world.

In an effort to simplify the remaining work, there needs to be a system to constrain the player movement to the area that is viewable by the main camera. This will require the camera to be unparented from the player character and instead be static in the world.
baz added this to the Minimum Viable Product Checklist project 2025-03-17 08:47:51 +01:00
baz moved this to Planned in Minimum Viable Product Checklist on 2025-03-19 01:48:03 +01:00
baz self-assigned this 2025-03-24 10:11:27 +01:00
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Reference: baz/vampires#17
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