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| 6475e1e183 | |||
| 6ab631515b | |||
| d6b143b7b1 | 
							
								
								
									
										
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								Content/Levels/Level.umap
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								Content/Levels/Level.umap
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								Content/Levels/MainMenu.umap
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								Content/Levels/MainMenu.umap
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								Content/Levels/MainMenu/BP_MainMenuGameMode.uasset
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								Content/Levels/MainMenu/BP_MainMenuGameMode.uasset
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								Content/Levels/MainMenu/MainMenu.umap
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								Content/Levels/MainMenu/MainMenu.umap
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								Content/Levels/MainMenu/NS_MainMenu.uasset
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								Content/Levels/MainMenu/NS_MainMenu.uasset
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								Content/Widgets/MainMenu/BP_MainMenuWidget.uasset
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								Content/Widgets/MainMenu/BP_MainMenuWidget.uasset
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								Source/vampires/Widgets/MainMenuWidget.cpp
									
									
									
									
									
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								Source/vampires/Widgets/MainMenuWidget.cpp
									
									
									
									
									
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// Louis Hobbs | 2024-2025
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#include "MainMenuWidget.h"
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#include "Blueprint/WidgetBlueprintLibrary.h"
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#include "Components/Button.h"
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#include "Kismet/GameplayStatics.h"
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void UMainMenuWidget::NativeConstruct()
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{
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	Super::NativeConstruct();
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	if (NewGameButton)
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	{
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		NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::NewGameButtonOnClicked);
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		NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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		NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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		NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameTextBlockHoveredDelegate);
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		NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameTextBlockUnhoveredDelegate);
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		NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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	}
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	if (QuitButton)
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	{
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		QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonOnClicked);
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		QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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		QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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		QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitTextBlockHoveredDelegate);
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		QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitTextBlockUnhoveredDelegate);
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		QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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	}
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	if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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	{
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		UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, this, EMouseLockMode::LockAlways);
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		PlayerController->bShowMouseCursor = true;
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	}
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}
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void UMainMenuWidget::NewGameButtonOnClicked()
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{
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	if (!NewGameLevel.IsNull())
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	{
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		UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NewGameLevel);
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	}
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	if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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	{
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		PlayerController->bShowMouseCursor = false;
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		UWidgetBlueprintLibrary::SetInputMode_GameOnly(PlayerController);
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	}
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	SetIsFocusable(false);
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}
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void UMainMenuWidget::QuitButtonOnClicked()
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{
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	// TODO: Add platform specific Exit requests
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	// This is not a bit deal for the moment as we are only building for windows
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	// For some reason the generic version does not work the same as FWindowsPlatformMisc
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	FWindowsPlatformMisc::RequestExit(false);
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}
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										64
									
								
								Source/vampires/Widgets/MainMenuWidget.h
									
									
									
									
									
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								Source/vampires/Widgets/MainMenuWidget.h
									
									
									
									
									
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// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "VampireInteractiveWidget.h"
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#include "MainMenuWidget.generated.h"
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class UButton;
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/**
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 * 
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 */
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UCLASS()
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class VAMPIRES_API UMainMenuWidget : public UVampireInteractiveWidget
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{
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	GENERATED_BODY()
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	// TODO: Add options menu
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public:
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	UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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	TObjectPtr<UButton> NewGameButton;
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	UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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	TObjectPtr<UTextBlock> NewGameTextBlock;
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	UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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	TObjectPtr<UButton> QuitButton;
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	UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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	TObjectPtr<UTextBlock> QuitTextBlock;
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TSubclassOf<class UUserWidget> NewGameMenuWidget;
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TSoftObjectPtr<UWorld> NewGameLevel;
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private:
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	UPROPERTY()
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	TObjectPtr<UUserWidget> currentNewGameWidget;
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public:
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	virtual void NativeConstruct() override;
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private:
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	UFUNCTION()
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	void NewGameButtonOnClicked();
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	UFUNCTION()
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	void QuitButtonOnClicked();
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	UFUNCTION()
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	void NewGameTextBlockHoveredDelegate() { SetTextBlockHovered(NewGameTextBlock); }
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	UFUNCTION()
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	void NewGameTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(NewGameTextBlock); }
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	UFUNCTION()
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	void QuitTextBlockHoveredDelegate() { SetTextBlockHovered(QuitTextBlock); }
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	UFUNCTION()
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	void QuitTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(QuitTextBlock); }
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};
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										58
									
								
								Source/vampires/Widgets/VampireInteractiveWidget.cpp
									
									
									
									
									
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								Source/vampires/Widgets/VampireInteractiveWidget.cpp
									
									
									
									
									
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// Louis Hobbs | 2024-2025
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#include "VampireInteractiveWidget.h"
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#include "Components/TextBlock.h"
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#include "GameFramework/GameUserSettings.h"
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#include "Kismet/GameplayStatics.h"
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void UVampireInteractiveWidget::SetReturnScreen(UUserWidget* userWidget)
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{
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	if (userWidget)
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	{
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		PreviousScreen = userWidget;
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	}
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}
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void UVampireInteractiveWidget::PlayHoveredSound()
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{
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	if (ButtonHoveredSound)
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	{
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		UGameplayStatics::PlaySound2D(GetWorld(), ButtonHoveredSound);
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	}
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}
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void UVampireInteractiveWidget::SetTextBlockHovered(UTextBlock* TextBlock)
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{
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	TextBlock->SetColorAndOpacity(FSlateColor(ButtonHoveredTextColor));
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}
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void UVampireInteractiveWidget::SetTextBlockUnhovered(UTextBlock* TextBlock)
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{
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	TextBlock->SetColorAndOpacity(FSlateColor(ButtonUnhoveredTextColor));
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}
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void UVampireInteractiveWidget::PlayUnhoveredSound()
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{
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	if (ButtonUnhoveredSound)
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	{
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		UGameplayStatics::PlaySound2D(GetWorld(), ButtonUnhoveredSound);
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	}
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}
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void UVampireInteractiveWidget::PlayClickedSound()
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{
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	if (ButtonClickedSound)
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	{
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		UGameplayStatics::PlaySound2D(GetWorld(), ButtonClickedSound);
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	}
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}
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void UVampireInteractiveWidget::ReturnToPreviousScreen()
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{
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	GEngine->GameUserSettings->ApplySettings(false);
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	this->RemoveFromParent();
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	PreviousScreen->AddToViewport();
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}
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								Source/vampires/Widgets/VampireInteractiveWidget.h
									
									
									
									
									
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								Source/vampires/Widgets/VampireInteractiveWidget.h
									
									
									
									
									
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// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "VampireInteractiveWidget.generated.h"
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class UTextBlock;
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/**
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 * 
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 */
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UCLASS()
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class VAMPIRES_API UVampireInteractiveWidget : public UUserWidget
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{
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	GENERATED_BODY()
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public:
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TObjectPtr<USoundBase> ButtonHoveredSound;
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TObjectPtr<USoundBase> ButtonUnhoveredSound;
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	TObjectPtr<USoundBase> ButtonClickedSound;
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protected:
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	UPROPERTY()
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	TObjectPtr<UUserWidget> PreviousScreen;
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public:
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	UFUNCTION()
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	void SetReturnScreen(UUserWidget* userWidget);
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protected:
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	UFUNCTION()
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	void PlayHoveredSound();
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	UFUNCTION()
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	void SetTextBlockHovered(UTextBlock* TextBlock);
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	UFUNCTION()
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	void SetTextBlockUnhovered(UTextBlock* TextBlock);
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	UFUNCTION()
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	void PlayUnhoveredSound();
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	UFUNCTION()
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	void PlayClickedSound();
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	UFUNCTION()
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	void ReturnToPreviousScreen();
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};
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