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No commits in common. "af60880d174c61119e660e5db19f85b9cd46d85a" and "d572a9b1773e73302b5d11867d3892b803310d1d" have entirely different histories.
af60880d17
...
d572a9b177
@ -17,29 +17,30 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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UPROPERTY(meta=(BindWidget))
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protected:
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ReturnButton;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> ReturnBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> ReturnBlock;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> LevelBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> LevelBlock;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> TimerBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> TimerBlock;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> KillBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> KillBlock;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> GoldBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> GoldBlock;
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virtual void NativeConstruct() override;
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public:
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void SetGameInfo(int Level, float Timer, int Kill, int Gold);
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private:
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UFUNCTION()
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void ReturnButtonOnClicked();
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@ -5,6 +5,10 @@
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#include "Components/ProgressBar.h"
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#include "Components/TextBlock.h"
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void UHUDWidget::Init()
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{
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}
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void UHUDWidget::UpdateEXPBar(float CurrentLevelPercent)
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{
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EXPbar->SetPercent(CurrentLevelPercent);
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@ -16,21 +16,24 @@ class VAMPIRES_API UHUDWidget : public UUserWidget
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{
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GENERATED_BODY()
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UPROPERTY(meta = (BindWidget))
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protected:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UProgressBar* EXPbar;
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UPROPERTY(meta = (BindWidget))
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* LevelBlock;
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UPROPERTY(meta = (BindWidget))
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* TimerBLock;
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UPROPERTY(meta = (BindWidget))
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* KillBLock;
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UPROPERTY(meta = (BindWidget))
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* GoldBLock;
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void Init();
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public:
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UFUNCTION()
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void UpdateEXPBar(float CurrentLevelPercent);
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@ -17,17 +17,19 @@ class VAMPIRES_API ULevelUpWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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UPROPERTY(meta=(BindWidget))
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protected:
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ResumeButton;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UTextBlock> ResumeTextBlock;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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UListView* UpgradesListView;
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virtual void NativeConstruct() override;
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private:
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UFUNCTION()
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void ResumeButtonClicked();
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@ -39,15 +39,25 @@ void UOptionsMenuWidget::NativeConstruct()
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if (ResetToDefaultsButton)
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{
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ResetToDefaultsButton->OnClicked.AddUniqueDynamic(this, &UOptionsMenuWidget::ResetToDefaultsOnClicked);
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ResetToDefaultsButton->OnHovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ResetToDefaultsButtonOnHovered);
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ResetToDefaultsButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ResetToDefaultsButtonOnUnhovered);
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}
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ResetToDefaultsButton->OnClicked.AddUniqueDynamic(this, &UOptionsMenuWidget::PlayClickedSound);
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ResetToDefaultsButton->OnHovered.AddUniqueDynamic(this, &UOptionsMenuWidget::PlayHoveredSound);
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ResetToDefaultsButton->OnHovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ResetToDefaultsTextBlockHoveredDelegate);
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ResetToDefaultsButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ResetToDefaultsTextBlockUnhoveredDelegate);
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ResetToDefaultsButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsMenuWidget::PlayUnhoveredSound);
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}
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if (ReturnButton)
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{
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ReturnButton->OnClicked.AddUniqueDynamic(this, &UOptionsMenuWidget::ReturnButtonOnClicked);
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ReturnButton->OnHovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ReturnButtonOnHovered);
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ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ReturnButtonOnUnhovered);
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ReturnButton->OnClicked.AddUniqueDynamic(this, &UOptionsMenuWidget::PlayClickedSound);
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ReturnButton->OnHovered.AddUniqueDynamic(this, &UOptionsMenuWidget::PlayHoveredSound);
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ReturnButton->OnHovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ReturnTextBlockHoveredDelegate);
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ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsMenuWidget::ReturnTextBlockUnhoveredDelegate);
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ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsMenuWidget::PlayUnhoveredSound);
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}
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}
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@ -119,9 +129,9 @@ void UOptionsMenuWidget::GenerateRefreshRateOptions()
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RefreshRateComboBox->ClearOptions();
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TArray<uint32> RefreshRates;
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GetListOfUniqueRefreshRates(RefreshRates);
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for (uint32 RefreshRate : RefreshRates)
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{
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RefreshRateComboBox->AddOption(FString::FromInt(RefreshRate));
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@ -258,15 +268,13 @@ void UOptionsMenuWidget::OnAudioLeverValueChanged(float Value)
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MasterSoundClass->Properties.Volume = FMath::Clamp(Value, 0.0f, 1.0f);
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int AudioLevel = FMath::Clamp(Value, 0.0f, 1.0f) * 100.0f;
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MasterAudioTextBlock->SetText(FText::FromString(FString::FromInt(AudioLevel) + "%"));
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}
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}
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void UOptionsMenuWidget::ResetToDefaultsOnClicked()
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{
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PlayClickedSound();
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// Set Resolution to Monitor Res
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TArray<FIntPoint> Resolutions;
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UKismetSystemLibrary::GetSupportedFullscreenResolutions(Resolutions);
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@ -274,8 +282,7 @@ void UOptionsMenuWidget::ResetToDefaultsOnClicked()
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if (Resolutions.Num() > 0)
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{
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GEngine->GameUserSettings->SetScreenResolution(Resolutions.Last());
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FString ResolutionString = FString::FromInt(Resolutions.Last().X) + "x" +
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FString::FromInt(Resolutions.Last().Y);
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FString ResolutionString = FString::FromInt(Resolutions.Last().X) + "x" + FString::FromInt(Resolutions.Last().Y);
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ResolutionComboBox->SetSelectedOption(ResolutionString);
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}
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else
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@ -285,7 +292,7 @@ void UOptionsMenuWidget::ResetToDefaultsOnClicked()
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FString ResolutionString = FString::FromInt(1920) + "x" + FString::FromInt(1080);
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ResolutionComboBox->SetSelectedOption(ResolutionString);
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}
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// Set Fullscreen
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GEngine->GameUserSettings->SetFullscreenMode(EWindowMode::Fullscreen);
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WindowTypeComboBox->SetSelectedOption(LexToString(GEngine->GameUserSettings->GetFullscreenMode()));
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@ -315,8 +322,6 @@ void UOptionsMenuWidget::ResetToDefaultsOnClicked()
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void UOptionsMenuWidget::ReturnButtonOnClicked()
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{
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PlayClickedSound();
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if (MainMenuMenuWidget)
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{
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RemoveFromParent();
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@ -331,30 +336,6 @@ void UOptionsMenuWidget::ReturnButtonOnClicked()
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}
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}
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void UOptionsMenuWidget::ResetToDefaultsButtonOnHovered()
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{
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PlayHoveredSound();
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SetTextBlockHovered(ResetToDefaultsBlock);
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}
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void UOptionsMenuWidget::ResetToDefaultsButtonOnUnhovered()
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{
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PlayUnhoveredSound();
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SetTextBlockUnhovered(ResetToDefaultsBlock);
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}
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void UOptionsMenuWidget::ReturnButtonOnHovered()
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{
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PlayHoveredSound();
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SetTextBlockHovered(ReturnBlock);
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}
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void UOptionsMenuWidget::ReturnButtonOnUnhovered()
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{
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PlayUnhoveredSound();
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SetTextBlockUnhovered(ReturnBlock);
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}
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void UOptionsMenuWidget::GetListOfUniqueRefreshRates(TArray<uint32>& RefreshRates)
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{
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FScreenResolutionArray ScreenResolutions;
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@ -58,10 +58,12 @@ class VAMPIRES_API UOptionsMenuWidget : public UVampireInteractiveWidget
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UPROPERTY(EditDefaultsOnly, Category = "Widget Settings | Sound Settings")
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TObjectPtr<USoundClass> MasterSoundClass = nullptr;
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protected:
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UFUNCTION()
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virtual void NativeConstruct() override;
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private:
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void GenerateWindowTypeOptions();
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void GenerateResolutionOptions();
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@ -102,16 +104,16 @@ class VAMPIRES_API UOptionsMenuWidget : public UVampireInteractiveWidget
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void ReturnButtonOnClicked();
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UFUNCTION()
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void ResetToDefaultsButtonOnHovered();
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void ResetToDefaultsTextBlockHoveredDelegate() { SetTextBlockHovered(ResetToDefaultsBlock); }
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UFUNCTION()
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void ResetToDefaultsButtonOnUnhovered();
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void ResetToDefaultsTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ResetToDefaultsBlock); }
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UFUNCTION()
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void ReturnTextBlockHoveredDelegate() { SetTextBlockHovered(ReturnBlock); }
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UFUNCTION()
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void ReturnButtonOnHovered();
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UFUNCTION()
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void ReturnButtonOnUnhovered();
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void ReturnTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ReturnBlock); }
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void GetListOfUniqueRefreshRates(TArray<uint32>& RefreshRates);
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};
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@ -15,21 +15,23 @@ UCLASS()
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class VAMPIRES_API UPauseWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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UPROPERTY(meta=(BindWidget))
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public:
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ResumeButton;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UTextBlock> ResumeTextBlock;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ReturnToMainMenuButton;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UTextBlock> ReturnToMainMenuTextBlock;
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virtual void NativeConstruct() override;
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private:
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UFUNCTION()
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void ResumeButtonOnClicked();
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@ -17,8 +17,13 @@ void USelectWeaponWidget::NativeConstruct()
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if (BackButton)
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{
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BackButton->OnClicked.AddUniqueDynamic(this, &USelectWeaponWidget::BackButtonClicked);
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BackButton->OnHovered.AddUniqueDynamic(this, &USelectWeaponWidget::BackButtonOnHovered);
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BackButton->OnUnhovered.AddUniqueDynamic(this, &USelectWeaponWidget::BackButtonOnUnhovered);
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BackButton->OnClicked.AddUniqueDynamic(this, &USelectWeaponWidget::PlayClickedSound);
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BackButton->OnHovered.AddUniqueDynamic(this, &USelectWeaponWidget::PlayHoveredSound);
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BackButton->OnHovered.AddUniqueDynamic(this, &USelectWeaponWidget::BackButtonTextBlockHoveredDelegate);
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BackButton->OnUnhovered.AddUniqueDynamic(this, &USelectWeaponWidget::BackButtonTextBlockUnhoveredDelegate);
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BackButton->OnUnhovered.AddUniqueDynamic(this, &USelectWeaponWidget::PlayUnhoveredSound);
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}
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if (UpgradesListView)
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@ -35,7 +40,6 @@ void USelectWeaponWidget::NativeConstruct()
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void USelectWeaponWidget::BackButtonClicked()
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{
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PlayClickedSound();
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if (PreviousWidget)
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{
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RemoveFromParent();
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@ -49,15 +53,3 @@ void USelectWeaponWidget::BackButtonClicked()
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}
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}
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}
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void USelectWeaponWidget::BackButtonOnHovered()
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{
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PlayHoveredSound();
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SetTextBlockHovered(BackTextBlock);
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}
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void USelectWeaponWidget::BackButtonOnUnhovered()
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{
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PlayUnhoveredSound();
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SetTextBlockUnhovered(BackTextBlock);
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}
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@ -17,17 +17,16 @@ UCLASS()
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class VAMPIRES_API USelectWeaponWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> BackButton;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UTextBlock> BackTextBlock;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UListView> UpgradesListView;
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protected:
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UPROPERTY(EditDefaultsOnly)
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TArray<TSubclassOf<AWeapon>> StarterWeapons;
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@ -43,8 +42,8 @@ private:
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void BackButtonClicked();
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UFUNCTION()
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void BackButtonOnHovered();
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void BackButtonTextBlockHoveredDelegate() { SetTextBlockHovered(BackTextBlock); }
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UFUNCTION()
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void BackButtonOnUnhovered();
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void BackButtonTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(BackTextBlock); }
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};
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|
@ -58,15 +58,3 @@ void UStarterWeaponButtonWidget::OnClicked()
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}
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}
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}
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void UStarterWeaponButtonWidget::OnHoveredDelegate()
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{
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SetTextBlockHovered(WeaponNameTextBlock);
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SetTextBlockHovered(DescriptionTextBlock);
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}
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void UStarterWeaponButtonWidget::OnUnhoveredDelegate()
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{
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SetTextBlockUnhovered(WeaponNameTextBlock);
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SetTextBlockUnhovered(DescriptionTextBlock);
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}
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|
@ -20,19 +20,20 @@ class VAMPIRES_API UStarterWeaponButtonWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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UPROPERTY(meta=(BindWidget))
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protected:
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UPROPERTY(EditDefaultsOnly, meta=(BindWidget))
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TObjectPtr<UButton> Body;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(EditDefaultsOnly, meta=(BindWidget))
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TObjectPtr<UImage> WeaponIcon;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(EditDefaultsOnly, meta=(BindWidget))
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TObjectPtr<UTextBlock> WeaponNameTextBlock;
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(EditDefaultsOnly, meta=(BindWidget))
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TObjectPtr<UTextBlock> DescriptionTextBlock;
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UPROPERTY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSubclassOf<AWeapon> WeaponTemplate;
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UPROPERTY()
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@ -42,12 +43,14 @@ class VAMPIRES_API UStarterWeaponButtonWidget : public UVampireInteractiveWidget
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virtual void NativeOnListItemObjectSet(UObject* ListItemObject) override;
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private:
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UFUNCTION()
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virtual void OnClicked();
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||||
|
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UFUNCTION()
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void OnHoveredDelegate();
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void OnHoveredDelegate() { SetTextBlockHovered(WeaponNameTextBlock); SetTextBlockHovered(DescriptionTextBlock); }
|
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UFUNCTION()
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void OnUnhoveredDelegate();
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void OnUnhoveredDelegate() { SetTextBlockUnhovered(WeaponNameTextBlock); SetTextBlockUnhovered(DescriptionTextBlock); }
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};
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|
@ -51,8 +51,12 @@ void UUpgradeButtonWidget::NativeOnListItemObjectSet(UObject* ListItemObject)
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if (Body)
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{
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Body->OnClicked.AddUniqueDynamic(this, &UUpgradeButtonWidget::OnClicked);
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Body->OnHovered.AddUniqueDynamic(this, &UUpgradeButtonWidget::PlayHoveredSound);
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Body->OnHovered.AddUniqueDynamic(this, &UUpgradeButtonWidget::OnHoveredDelegate);
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Body->OnUnhovered.AddUniqueDynamic(this, &UUpgradeButtonWidget::OnUnhoveredDelegate);
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Body->OnUnhovered.AddUniqueDynamic(this, &UUpgradeButtonWidget::PlayUnhoveredSound);
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}
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||||
}
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||||
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@ -77,8 +81,6 @@ void UUpgradeButtonWidget::NativeOnListItemObjectSet(UObject* ListItemObject)
|
||||
|
||||
void UUpgradeButtonWidget::OnClicked()
|
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{
|
||||
PlayClickedSound();
|
||||
|
||||
APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0);
|
||||
|
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switch (UpgradeType)
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@ -88,8 +90,7 @@ void UUpgradeButtonWidget::OnClicked()
|
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break;
|
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|
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case NewWeapon:
|
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if (UWeaponInventoryComponent* Inventory = PlayerController->GetPawn()->GetComponentByClass<
|
||||
UWeaponInventoryComponent>())
|
||||
if (UWeaponInventoryComponent* Inventory = PlayerController->GetPawn()->GetComponentByClass<UWeaponInventoryComponent>())
|
||||
{
|
||||
Inventory->AddWeaponToInventory(WeaponTemplate);
|
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Inventory->ObtainableWeapons.Remove(WeaponTemplate);
|
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@ -99,8 +100,7 @@ void UUpgradeButtonWidget::OnClicked()
|
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case Health:
|
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if (PlayerController)
|
||||
{
|
||||
if (UHealthComponent* HealthComponent = PlayerController->GetPawn()->GetComponentByClass<
|
||||
UHealthComponent>())
|
||||
if (UHealthComponent* HealthComponent = PlayerController->GetPawn()->GetComponentByClass<UHealthComponent>())
|
||||
{
|
||||
HealthComponent->RecoverHealth(HealthComponent->GetMaxHealth() / 10.0f);
|
||||
}
|
||||
@ -135,17 +135,3 @@ void UUpgradeButtonWidget::OnClicked()
|
||||
Parent->SetIsFocusable(false);
|
||||
}
|
||||
}
|
||||
|
||||
void UUpgradeButtonWidget::OnHoveredDelegate()
|
||||
{
|
||||
PlayHoveredSound();
|
||||
SetTextBlockHovered(WeaponNameTextBlock);
|
||||
SetTextBlockHovered(DescriptionTextBlock);
|
||||
}
|
||||
|
||||
void UUpgradeButtonWidget::OnUnhoveredDelegate()
|
||||
{
|
||||
PlayUnhoveredSound();
|
||||
SetTextBlockUnhovered(WeaponNameTextBlock);
|
||||
SetTextBlockUnhovered(DescriptionTextBlock);
|
||||
}
|
||||
|
@ -32,20 +32,6 @@ class VAMPIRES_API UUpgradeButtonWidget : public UVampireInteractiveWidget, publ
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> UpgradeIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> NewWeaponIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> HealthIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> GoldIcon;
|
||||
|
||||
private:
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, meta=(BindWidget))
|
||||
TObjectPtr<UButton> Body;
|
||||
|
||||
@ -58,13 +44,25 @@ private:
|
||||
UPROPERTY(EditDefaultsOnly, meta=(BindWidget))
|
||||
TObjectPtr<UTextBlock> DescriptionTextBlock;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> UpgradeIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> NewWeaponIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> HealthIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UTexture2D> GoldIcon;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TEnumAsByte<EUpgradeType> UpgradeType;
|
||||
|
||||
UPROPERTY()
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TSubclassOf<AWeapon> WeaponTemplate;
|
||||
|
||||
UPROPERTY()
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TObjectPtr<AWeapon> WeaponInstance;
|
||||
|
||||
UPROPERTY()
|
||||
@ -84,8 +82,8 @@ private:
|
||||
virtual void OnClicked();
|
||||
|
||||
UFUNCTION()
|
||||
void OnHoveredDelegate();
|
||||
void OnHoveredDelegate() { SetTextBlockHovered(WeaponNameTextBlock); SetTextBlockHovered(DescriptionTextBlock); }
|
||||
|
||||
UFUNCTION()
|
||||
void OnUnhoveredDelegate();
|
||||
void OnUnhoveredDelegate() { SetTextBlockUnhovered(WeaponNameTextBlock); SetTextBlockUnhovered(DescriptionTextBlock); }
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user