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No commits in common. "a5ae074c2b80a565d22531c5ce119196e90bc85b" and "4e04a7e8226198a5752e9a1b73431459b32bbedd" have entirely different histories.
a5ae074c2b
...
4e04a7e822
@ -8,8 +8,8 @@ public class vampiresTarget : TargetRules
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public vampiresTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
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ExtraModuleNames.AddRange( new string[] { "vampires" } );
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}
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}
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@ -4,7 +4,6 @@
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#include "Weapon.h"
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#include "EXPComponent.h"
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#include "Kismet/GameplayStatics.h"
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// Sets default values
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AWeapon::AWeapon()
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@ -30,11 +29,6 @@ void AWeapon::ResetWeaponTimer()
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void AWeapon::FireWeaponAction_Implementation()
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{
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// This should be overridden in child weapon classes
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if (WeaponActivatedSoundBase)
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{
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UGameplayStatics::PlaySound2D(GetWorld(), WeaponActivatedSoundBase);
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}
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}
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bool AWeapon::UpgradeWeapon_Implementation()
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@ -8,8 +8,8 @@ public class vampiresEditorTarget : TargetRules
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public vampiresEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
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ExtraModuleNames.AddRange( new string[] { "vampires" } );
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}
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}
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