Compare commits
	
		
			2 Commits
		
	
	
		
			929c4fa0f3
			...
			e55d62ff05
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| e55d62ff05 | |||
| e694e647b0 | 
@ -2,9 +2,7 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "EXPPickup.h"
 | 
			
		||||
 | 
			
		||||
#include "EXPComponent.h"
 | 
			
		||||
#include "PlayerCharacter.h"
 | 
			
		||||
 | 
			
		||||
void AEXPPickup::BeginPlay()
 | 
			
		||||
{
 | 
			
		||||
@ -17,11 +15,12 @@ void AEXPPickup::Tick(float DeltaSeconds)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AEXPPickup::OnInnerBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
 | 
			
		||||
	UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
 | 
			
		||||
                                     UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
 | 
			
		||||
                                     const FHitResult& SweepResult)
 | 
			
		||||
{
 | 
			
		||||
	if (APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(OtherActor))
 | 
			
		||||
	if (UEXPComponent* expComponent = OtherActor->GetComponentByClass<UEXPComponent>())
 | 
			
		||||
	{
 | 
			
		||||
		PlayerCharacter->GetEXPComponent()->IncrementEXP(EXP);
 | 
			
		||||
		expComponent->IncrementEXP(EXP);
 | 
			
		||||
		Super::OnInnerBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,7 +4,6 @@
 | 
			
		||||
#include "GoldPickup.h"
 | 
			
		||||
 | 
			
		||||
#include "GoldComponent.h"
 | 
			
		||||
#include "PlayerCharacter.h"
 | 
			
		||||
 | 
			
		||||
class APlayerCharacter;
 | 
			
		||||
 | 
			
		||||
@ -19,11 +18,12 @@ void AGoldPickup::Tick(float DeltaSeconds)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AGoldPickup::OnInnerBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
 | 
			
		||||
	UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
 | 
			
		||||
                                      UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
 | 
			
		||||
                                      const FHitResult& SweepResult)
 | 
			
		||||
{
 | 
			
		||||
	if (APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(OtherActor))
 | 
			
		||||
	if (UGoldComponent* goldComponent = OtherActor->GetComponentByClass<UGoldComponent>())
 | 
			
		||||
	{
 | 
			
		||||
		PlayerCharacter->GetGoldComponent()->IncrementGold(Gold);
 | 
			
		||||
		goldComponent->IncrementGold(Gold);
 | 
			
		||||
		Super::OnInnerBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,7 +4,6 @@
 | 
			
		||||
#include "VampirePlayerController.h"
 | 
			
		||||
 | 
			
		||||
#include "EXPComponent.h"
 | 
			
		||||
#include "HealthComponent.h"
 | 
			
		||||
#include "VampireGameMode.h"
 | 
			
		||||
#include "Blueprint/UserWidget.h"
 | 
			
		||||
#include "Kismet/GameplayStatics.h"
 | 
			
		||||
@ -25,9 +24,8 @@ void AVampirePlayerController::OnPossess(APawn* aPawn)
 | 
			
		||||
			UpdatePlayerEXPHUD(expComponent->GetCurrentEXP(), expComponent->GetCurrentLevelPercent());
 | 
			
		||||
			UpdatePlayerLevelHUD(expComponent->GetCurrentLevel());
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		AVampireGameMode* gamemode = Cast<AVampireGameMode>(UGameplayStatics::GetGameMode(GetWorld()));
 | 
			
		||||
		if (gamemode)
 | 
			
		||||
 | 
			
		||||
		if (AVampireGameMode* gamemode = Cast<AVampireGameMode>(UGameplayStatics::GetGameMode(GetWorld())))
 | 
			
		||||
		{
 | 
			
		||||
			gamemode->OnEnemyDeathCountIncrementDelegate.AddDynamic(this, &AVampirePlayerController::UpdateKillCountHUD);
 | 
			
		||||
			UpdateKillCountHUD(gamemode->GetEnemyDeathCount());
 | 
			
		||||
 | 
			
		||||
@ -4,7 +4,6 @@
 | 
			
		||||
#include "HealthbarWidget.h"
 | 
			
		||||
 | 
			
		||||
#include "Kismet/GameplayStatics.h"
 | 
			
		||||
#include "vampires/PlayerCharacter.h"
 | 
			
		||||
#include "Components/ProgressBar.h"
 | 
			
		||||
#include "vampires/HealthComponent.h"
 | 
			
		||||
#include "vampires/VampireCharacter.h"
 | 
			
		||||
@ -12,15 +11,25 @@
 | 
			
		||||
void UHealthbarWidget::NativeConstruct()
 | 
			
		||||
{
 | 
			
		||||
	Super::NativeConstruct();
 | 
			
		||||
	APlayerCharacter* player = Cast<APlayerCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
 | 
			
		||||
	UHealthComponent* healthComponent = player->GetHealthComponent();
 | 
			
		||||
	healthComponent->OnDamaged.AddDynamic(this, &UHealthbarWidget::UpdateHealthBar);
 | 
			
		||||
	UpdateHealthBar({});
 | 
			
		||||
 | 
			
		||||
	if (ACharacter* character = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0))
 | 
			
		||||
	{
 | 
			
		||||
		if (UHealthComponent* healthComponent = character->FindComponentByClass<UHealthComponent>())
 | 
			
		||||
		{
 | 
			
		||||
			healthComponent->OnDamaged.AddDynamic(this, &UHealthbarWidget::UpdateHealthBar);
 | 
			
		||||
			UpdateHealthBar({});
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void UHealthbarWidget::UpdateHealthBar(FDamageInfo damageInfo)
 | 
			
		||||
{
 | 
			
		||||
	APlayerCharacter* player = Cast<APlayerCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
 | 
			
		||||
	float percent = player->GetHealthComponent()->GetCurrentHealth() / player->GetHealthComponent()->GetMaxHealth();
 | 
			
		||||
	HealthBar->SetPercent(percent);
 | 
			
		||||
	if (ACharacter* character = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0))
 | 
			
		||||
	{
 | 
			
		||||
		if (UHealthComponent* healthComponent = character->FindComponentByClass<UHealthComponent>())
 | 
			
		||||
		{
 | 
			
		||||
			float percent = healthComponent->GetCurrentHealth() / healthComponent->GetMaxHealth();
 | 
			
		||||
			HealthBar->SetPercent(percent);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,7 +4,6 @@
 | 
			
		||||
 | 
			
		||||
#include "CoreMinimal.h"
 | 
			
		||||
#include "Blueprint/UserWidget.h"
 | 
			
		||||
#include "vampires/HealthComponent.h"
 | 
			
		||||
#include "HealthbarWidget.generated.h"
 | 
			
		||||
 | 
			
		||||
class UProgressBar;
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user