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49fab1bf38
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8ab53108a4
BIN
Content/Widgets/GameOver/BP_GameOverWidget.uasset
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BIN
Content/Widgets/GameOver/BP_GameOverWidget.uasset
(Stored with Git LFS)
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@ -16,13 +16,6 @@ void UGameOverWidget::NativeConstruct()
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if (ReturnButton)
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{
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ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonClicked);
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ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::PlayClickedSound);
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ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::PlayHoveredSound);
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ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnTextBlockHoveredDelegate);
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ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnTextBlockUnhoveredDelegate);
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ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::PlayUnhoveredSound);
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}
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}
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@ -3,7 +3,6 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "VampireInteractiveWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "GameOverWidget.generated.h"
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@ -13,7 +12,7 @@ class UButton;
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*
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*/
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UCLASS()
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class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
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class VAMPIRES_API UGameOverWidget : public UUserWidget
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{
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GENERATED_BODY()
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@ -21,9 +20,6 @@ protected:
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ReturnButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> ReturnBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr <UTextBlock> LevelBlock;
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@ -44,10 +40,4 @@ public:
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private:
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UFUNCTION()
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void ReturnButtonClicked();
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UFUNCTION()
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void ReturnTextBlockHoveredDelegate() { SetTextBlockHovered(ReturnBlock); }
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UFUNCTION()
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void ReturnTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ReturnBlock); }
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};
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@ -30,10 +30,10 @@ protected:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr<UTextBlock> QuitTextBlock;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | New Game")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSubclassOf<class UUserWidget> NewGameMenuWidget;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | New Game")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSoftObjectPtr<UWorld> NewGameLevel;
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private:
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@ -16,19 +16,19 @@ class VAMPIRES_API UVampireInteractiveWidget : public UUserWidget
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GENERATED_BODY()
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protected:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TObjectPtr<USoundBase> ButtonHoveredSound;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Color")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Color")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TObjectPtr<USoundBase> ButtonUnhoveredSound;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TObjectPtr<USoundBase> ButtonClickedSound;
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protected:
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