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No commits in common. "0f856ea26d90800bff637e2116a121e5e79fe988" and "02e231876163d10575f593e363ca0de5377ce97b" have entirely different histories.

12 changed files with 14 additions and 33 deletions

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@ -118,7 +118,6 @@ void AEnemyCharacter::LoadDataFromDataAsset_Implementation(UEnemyDataAsset* Enem
OnDeathNiagaraSystem = EnemyDataAsset->OnDeathNiagaraSystem; OnDeathNiagaraSystem = EnemyDataAsset->OnDeathNiagaraSystem;
HealthComponent->SetMaxHealth(EnemyDataAsset->MaxHealth); HealthComponent->SetMaxHealth(EnemyDataAsset->MaxHealth);
GetCharacterMovement()->MaxWalkSpeed = EnemyDataAsset->MovementSpeed; GetCharacterMovement()->MaxWalkSpeed = EnemyDataAsset->MovementSpeed;
Damage = EnemyDataAsset->Damage;
PickupArray.Add(EnemyDataAsset->CommonPickupDataAsset); PickupArray.Add(EnemyDataAsset->CommonPickupDataAsset);
PickupArray.Add(EnemyDataAsset->UncommonPickupDataAsset); PickupArray.Add(EnemyDataAsset->UncommonPickupDataAsset);
@ -137,7 +136,6 @@ void AEnemyCharacter::ResetData_Implementation()
OnDeathNiagaraSystem = nullptr; OnDeathNiagaraSystem = nullptr;
HealthComponent->SetMaxHealth(100.0f); HealthComponent->SetMaxHealth(100.0f);
GetCharacterMovement()->MaxWalkSpeed = 300.0f; GetCharacterMovement()->MaxWalkSpeed = 300.0f;
Damage = 5.0f;
} }
float AEnemyCharacter::GetCapsuleRadius_Implementation() float AEnemyCharacter::GetCapsuleRadius_Implementation()

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@ -51,7 +51,4 @@ public:
UPROPERTY(EditDefaultsOnly, Category = "Properties") UPROPERTY(EditDefaultsOnly, Category = "Properties")
float MovementSpeed = 300.0f; float MovementSpeed = 300.0f;
UPROPERTY(EditDefaultsOnly, Category = "Properties")
float Damage = 5.0f;
}; };

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@ -148,14 +148,12 @@ AObjectPoolManager* AVampireGameMode::GetPickupObjectPoolManager_Implementation(
void AVampireGameMode::AddRandomEnemyTypeToPool() void AVampireGameMode::AddRandomEnemyTypeToPool()
{ {
// if (EnemyDataAssets.Num() > 0) if (EnemyDataAssets.Num() > 0)
// { {
// int32 rand = FMath::RandRange(0, EnemyDataAssets.Num() - 1); int32 rand = FMath::RandRange(0, EnemyDataAssets.Num() - 1);
// SpawnableEnemyDataAssets.Add(EnemyDataAssets[rand]); SpawnableEnemyDataAssets.Add(EnemyDataAssets[rand]);
// EnemyDataAssets.RemoveAt(rand); EnemyDataAssets.RemoveAt(rand);
// } }
SpawnableEnemyDataAssets = EnemyDataAssets;
} }
void AVampireGameMode::OnPlayerDeath(FDamageInfo DamageInfo) void AVampireGameMode::OnPlayerDeath(FDamageInfo DamageInfo)