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No commits in common. "079fba5d8b24bd6f43e242619d25f8c00ad8fb50" and "707728940a4d54eb63ea8a35c6fb5b66240f878d" have entirely different histories.

9 changed files with 7 additions and 28 deletions

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Content/Enemy/BP_EnemyCharacter.uasset (Stored with Git LFS)

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Content/Pickups/BP_EXPPickup.uasset (Stored with Git LFS)

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Content/Pickups/EXP/BP_RedEXPPickup.uasset (Stored with Git LFS)

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@ -15,8 +15,6 @@ class VAMPIRES_API AEXPPickup : public APickup
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Pickup")
int EXP = 1;
protected:

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@ -5,7 +5,6 @@
#include "PlayerCharacter.h"
#include "Kismet/GameplayStatics.h"
#include "Kismet/KismetMathLibrary.h"
// Sets default values
APickup::APickup()
@ -15,13 +14,8 @@ APickup::APickup()
// Create Sphere Component
SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Sphere Component"));
SetRootComponent(SphereComponent);
SphereComponent->SetupAttachment(RootComponent);
SphereComponent->SetSphereRadius(25.0f);
SpriteComponent = CreateDefaultSubobject<UPaperSpriteComponent>(TEXT("Sprite Component"));
SpriteComponent->SetRelativeRotation(FRotator(0.0f, 90.0f,-90.0f));
SpriteComponent->SetRelativeScale3D(FVector(.5f, .5f, .5f));
SpriteComponent->SetupAttachment(RootComponent);
}
// Called when the game starts or when spawned

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@ -5,7 +5,6 @@
#include "CoreMinimal.h"
#include "Components/SphereComponent.h"
#include "GameFramework/Actor.h"
#include "PaperSpriteComponent.h"
#include "Pickup.generated.h"
UCLASS()
@ -22,10 +21,7 @@ public:
double PickupMovementSpeed = 1000;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
USphereComponent* SphereComponent = nullptr;
UPROPERTY(EditAnywhere)
UPaperSpriteComponent* SpriteComponent = nullptr;
USphereComponent* SphereComponent;
public:
// Sets default values for this actor's properties

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@ -8,7 +8,7 @@ public class vampires : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "Paper2D" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PrivateDependencyModuleNames.AddRange(new string[] { });