diff --git a/Source/vampires/Weapons/GarlicWeapon.cpp b/Source/vampires/Weapons/GarlicWeapon.cpp index 137627c..05761fc 100644 --- a/Source/vampires/Weapons/GarlicWeapon.cpp +++ b/Source/vampires/Weapons/GarlicWeapon.cpp @@ -83,6 +83,7 @@ void AGarlicWeapon::GarlicFireWeaponAction(FOverlappedEnemy EnemyCharacter) { FVector Direction = EnemyCharacter.OverlappedEnemyCharacter->GetActorLocation() - this->GetActorLocation(); Direction.Normalize(); + Direction.Z = 0.0f; float distance = SphereComponent->GetScaledSphereRadius(); Direction *= distance; EnemyCharacter.OverlappedEnemyCharacter->SetActorLocation(