Update remaining includes
This commit is contained in:
parent
2ae5c4ec74
commit
ee0a537621
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include "EXPPickup.h"
|
#include "EXPPickup.h"
|
||||||
|
|
||||||
|
#include "EXPComponent.h"
|
||||||
#include "PlayerCharacter.h"
|
#include "PlayerCharacter.h"
|
||||||
|
|
||||||
void AEXPPickup::BeginPlay()
|
void AEXPPickup::BeginPlay()
|
||||||
|
|
|
@ -3,6 +3,10 @@
|
||||||
|
|
||||||
#include "EnemyCharacter.h"
|
#include "EnemyCharacter.h"
|
||||||
|
|
||||||
|
#include "EXPPickup.h"
|
||||||
|
#include "HealthComponent.h"
|
||||||
|
#include "ObjectPoolComponent.h"
|
||||||
|
#include "ObjectPoolManager.h"
|
||||||
#include "VampireGameMode.h"
|
#include "VampireGameMode.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
|
||||||
|
|
|
@ -3,12 +3,12 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "EXPPickup.h"
|
|
||||||
#include "ObjectPoolComponent.h"
|
|
||||||
#include "VampireCharacter.h"
|
#include "VampireCharacter.h"
|
||||||
#include "BehaviorTree/BehaviorTree.h"
|
|
||||||
#include "EnemyCharacter.generated.h"
|
#include "EnemyCharacter.generated.h"
|
||||||
|
|
||||||
|
class UObjectPoolComponent;
|
||||||
|
class UBehaviorTree;
|
||||||
|
class AEXPPickup;
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include "GoldPickup.h"
|
#include "GoldPickup.h"
|
||||||
|
|
||||||
|
#include "GoldComponent.h"
|
||||||
#include "PlayerCharacter.h"
|
#include "PlayerCharacter.h"
|
||||||
|
|
||||||
class APlayerCharacter;
|
class APlayerCharacter;
|
||||||
|
|
|
@ -2,7 +2,6 @@
|
||||||
|
|
||||||
|
|
||||||
#include "ObjectPoolManager.h"
|
#include "ObjectPoolManager.h"
|
||||||
|
|
||||||
#include "ObjectPoolComponent.h"
|
#include "ObjectPoolComponent.h"
|
||||||
|
|
||||||
// Called when the game starts or when spawned
|
// Called when the game starts or when spawned
|
||||||
|
|
|
@ -4,8 +4,9 @@
|
||||||
#include "Pickup.h"
|
#include "Pickup.h"
|
||||||
|
|
||||||
#include "PlayerCharacter.h"
|
#include "PlayerCharacter.h"
|
||||||
|
#include "Components/SphereComponent.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
#include "Kismet/KismetMathLibrary.h"
|
#include "PaperSpriteComponent.h"
|
||||||
|
|
||||||
// Sets default values
|
// Sets default values
|
||||||
APickup::APickup()
|
APickup::APickup()
|
||||||
|
|
|
@ -3,11 +3,12 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Components/SphereComponent.h"
|
|
||||||
#include "GameFramework/Actor.h"
|
#include "GameFramework/Actor.h"
|
||||||
#include "PaperSpriteComponent.h"
|
|
||||||
#include "Pickup.generated.h"
|
#include "Pickup.generated.h"
|
||||||
|
|
||||||
|
class USphereComponent;
|
||||||
|
class UPaperSpriteComponent;
|
||||||
|
|
||||||
UCLASS()
|
UCLASS()
|
||||||
class VAMPIRES_API APickup : public AActor
|
class VAMPIRES_API APickup : public AActor
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,13 @@
|
||||||
#include "VampirePlayerController.h"
|
#include "VampirePlayerController.h"
|
||||||
#include "EnhancedInputComponent.h"
|
#include "EnhancedInputComponent.h"
|
||||||
#include "EnhancedInputSubsystems.h"
|
#include "EnhancedInputSubsystems.h"
|
||||||
|
#include "EXPComponent.h"
|
||||||
|
#include "GoldComponent.h"
|
||||||
#include "InputMappingContext.h"
|
#include "InputMappingContext.h"
|
||||||
|
#include "WeaponInventoryComponent.h"
|
||||||
|
#include "Camera/CameraComponent.h"
|
||||||
|
#include "Components/WidgetComponent.h"
|
||||||
|
#include "GameFramework/SpringArmComponent.h"
|
||||||
|
|
||||||
APlayerCharacter::APlayerCharacter()
|
APlayerCharacter::APlayerCharacter()
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,16 +3,16 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "EXPComponent.h"
|
|
||||||
#include "GoldComponent.h"
|
|
||||||
#include "VampireCharacter.h"
|
#include "VampireCharacter.h"
|
||||||
#include "WeaponInventoryComponent.h"
|
|
||||||
#include "Camera/CameraComponent.h"
|
|
||||||
#include "GameFramework/SpringArmComponent.h"
|
|
||||||
#include "Blueprint/UserWidget.h"
|
|
||||||
#include "Components/WidgetComponent.h"
|
|
||||||
#include "PlayerCharacter.generated.h"
|
#include "PlayerCharacter.generated.h"
|
||||||
|
|
||||||
|
struct FInputActionInstance;
|
||||||
|
class UWidgetComponent;
|
||||||
|
class UWeaponInventoryComponent;
|
||||||
|
class UGoldComponent;
|
||||||
|
class UEXPComponent;
|
||||||
|
class UCameraComponent;
|
||||||
|
class USpringArmComponent;
|
||||||
class UInputMappingContext;
|
class UInputMappingContext;
|
||||||
class UInputAction;
|
class UInputAction;
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,11 @@
|
||||||
|
|
||||||
#include "VampireAIController.h"
|
#include "VampireAIController.h"
|
||||||
|
|
||||||
|
#include "EnemyCharacter.h"
|
||||||
|
#include "HealthComponent.h"
|
||||||
|
#include "VampireCharacter.h"
|
||||||
|
#include "BehaviorTree/BehaviorTree.h"
|
||||||
|
#include "BehaviorTree/BehaviorTreeComponent.h"
|
||||||
#include "BehaviorTree/BlackboardComponent.h"
|
#include "BehaviorTree/BlackboardComponent.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
#include "Navigation/CrowdFollowingComponent.h"
|
#include "Navigation/CrowdFollowingComponent.h"
|
||||||
|
|
|
@ -4,13 +4,12 @@
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "AIController.h"
|
#include "AIController.h"
|
||||||
#include "DetourCrowdAIController.h"
|
|
||||||
#include "EnemyCharacter.h"
|
|
||||||
#include "HealthComponent.h"
|
|
||||||
#include "PlayerCharacter.h"
|
|
||||||
#include "BehaviorTree/BehaviorTreeComponent.h"
|
|
||||||
#include "VampireAIController.generated.h"
|
#include "VampireAIController.generated.h"
|
||||||
|
|
||||||
|
class AEnemyCharacter;
|
||||||
|
class APlayerCharacter;
|
||||||
|
class UBehaviorTreeComponent;
|
||||||
|
class UBlackboardComponent;
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -3,6 +3,9 @@
|
||||||
|
|
||||||
#include "VampireCharacter.h"
|
#include "VampireCharacter.h"
|
||||||
|
|
||||||
|
#include "HealthComponent.h"
|
||||||
|
#include "PaperFlipbookComponent.h"
|
||||||
|
|
||||||
// Sets default values
|
// Sets default values
|
||||||
AVampireCharacter::AVampireCharacter()
|
AVampireCharacter::AVampireCharacter()
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,10 +4,11 @@
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "GameFramework/Character.h"
|
#include "GameFramework/Character.h"
|
||||||
#include "HealthComponent.h"
|
|
||||||
#include "PaperFlipbookComponent.h"
|
|
||||||
#include "VampireCharacter.generated.h"
|
#include "VampireCharacter.generated.h"
|
||||||
|
|
||||||
|
class UHealthComponent;
|
||||||
|
class UPaperFlipbookComponent;
|
||||||
|
|
||||||
UCLASS()
|
UCLASS()
|
||||||
class VAMPIRES_API AVampireCharacter : public ACharacter
|
class VAMPIRES_API AVampireCharacter : public ACharacter
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,6 +3,10 @@
|
||||||
|
|
||||||
#include "VampireGameMode.h"
|
#include "VampireGameMode.h"
|
||||||
|
|
||||||
|
#include "EnemyCharacter.h"
|
||||||
|
#include "ObjectPoolManager.h"
|
||||||
|
#include "PlayerCharacter.h"
|
||||||
|
#include "VampirePlayerController.h"
|
||||||
#include "Components/CapsuleComponent.h"
|
#include "Components/CapsuleComponent.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
|
||||||
|
|
|
@ -3,13 +3,13 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "EnemyCharacter.h"
|
|
||||||
#include "ObjectPoolManager.h"
|
|
||||||
#include "PlayerCharacter.h"
|
|
||||||
#include "VampirePlayerController.h"
|
|
||||||
#include "GameFramework/GameMode.h"
|
#include "GameFramework/GameMode.h"
|
||||||
#include "VampireGameMode.generated.h"
|
#include "VampireGameMode.generated.h"
|
||||||
|
|
||||||
|
class AObjectPoolManager;
|
||||||
|
class AVampirePlayerController;
|
||||||
|
class APlayerCharacter;
|
||||||
|
class AEnemyCharacter;
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
|
|
||||||
#include "WeaponInventoryComponent.h"
|
#include "WeaponInventoryComponent.h"
|
||||||
|
#include "Weapon.h"
|
||||||
|
|
||||||
// Sets default values for this component's properties
|
// Sets default values for this component's properties
|
||||||
UWeaponInventoryComponent::UWeaponInventoryComponent()
|
UWeaponInventoryComponent::UWeaponInventoryComponent()
|
||||||
|
|
|
@ -3,11 +3,12 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Weapon.h"
|
|
||||||
#include "Components/ActorComponent.h"
|
#include "Components/ActorComponent.h"
|
||||||
#include "WeaponInventoryComponent.generated.h"
|
#include "WeaponInventoryComponent.generated.h"
|
||||||
|
|
||||||
|
|
||||||
|
class AWeapon;
|
||||||
|
|
||||||
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
|
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
|
||||||
class VAMPIRES_API UWeaponInventoryComponent : public UActorComponent
|
class VAMPIRES_API UWeaponInventoryComponent : public UActorComponent
|
||||||
{
|
{
|
||||||
|
|
Binary file not shown.
Loading…
Reference in New Issue