Reduce number of bindings
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540ec783cb
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d572a9b177
BIN
Content/Levels/MainMenu/MainMenu.umap
(Stored with Git LFS)
BIN
Content/Levels/MainMenu/MainMenu.umap
(Stored with Git LFS)
Binary file not shown.
@ -15,37 +15,22 @@ void UMainMenuWidget::NativeConstruct()
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if (NewGameButton)
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{
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::NewGameButtonOnClicked);
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameTextBlockHoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameTextBlockUnhoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameButtonOnHovered);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameButtonOnUnhovered);
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}
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if (OptionsButton)
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{
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::OptionsButtonOnClicked);
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::OptionsTextBlockHoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::OptionsTextBlockUnhoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::OptionsButtonOnHovered);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::OptionsButtonOnUnhovered);
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}
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if (QuitButton)
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{
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonOnClicked);
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitTextBlockHoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitTextBlockUnhoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonOnHovered);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonOnUnhovered);
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}
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QuitButton->SetIsEnabled(false);
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@ -59,6 +44,8 @@ void UMainMenuWidget::NativeConstruct()
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void UMainMenuWidget::NewGameButtonOnClicked()
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{
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PlayClickedSound();
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if (NewGameMenuWidget)
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{
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RemoveFromParent();
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@ -75,6 +62,8 @@ void UMainMenuWidget::NewGameButtonOnClicked()
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void UMainMenuWidget::OptionsButtonOnClicked()
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{
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PlayClickedSound();
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if (OptionsMenuWidget)
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{
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RemoveFromParent();
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@ -91,8 +80,46 @@ void UMainMenuWidget::OptionsButtonOnClicked()
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void UMainMenuWidget::QuitButtonOnClicked()
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{
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PlayClickedSound();
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// TODO: Add platform specific Exit requests
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// This is not a bit deal for the moment as we are only building for windows
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// For some reason the generic version does not work the same as FWindowsPlatformMisc
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FWindowsPlatformMisc::RequestExit(false);
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}
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void UMainMenuWidget::NewGameButtonOnHovered()
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{
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PlayHoveredSound();
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SetTextBlockHovered(NewGameTextBlock);
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}
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void UMainMenuWidget::NewGameButtonOnUnhovered()
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{
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PlayUnhoveredSound();
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SetTextBlockUnhovered(NewGameTextBlock);
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}
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void UMainMenuWidget::OptionsButtonOnHovered()
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{
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PlayHoveredSound();
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SetTextBlockHovered(OptionsTextBlock);
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}
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void UMainMenuWidget::OptionsButtonOnUnhovered()
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{
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PlayUnhoveredSound();
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SetTextBlockUnhovered(OptionsTextBlock);
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}
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void UMainMenuWidget::QuitButtonOnHovered()
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{
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PlayHoveredSound();
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SetTextBlockHovered(QuitTextBlock);
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}
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void UMainMenuWidget::QuitButtonOnUnhovered()
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{
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PlayUnhoveredSound();
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SetTextBlockUnhovered(QuitTextBlock);
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}
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@ -15,7 +15,6 @@ class VAMPIRES_API UMainMenuWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UButton> NewGameButton;
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@ -57,20 +56,20 @@ private:
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void QuitButtonOnClicked();
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UFUNCTION()
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void NewGameTextBlockHoveredDelegate() { SetTextBlockHovered(NewGameTextBlock); }
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void NewGameButtonOnHovered();
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UFUNCTION()
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void NewGameTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(NewGameTextBlock); }
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void NewGameButtonOnUnhovered();
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UFUNCTION()
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void OptionsTextBlockHoveredDelegate() { SetTextBlockHovered(OptionsTextBlock); }
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void OptionsButtonOnHovered();
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UFUNCTION()
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void OptionsTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(OptionsTextBlock); }
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void OptionsButtonOnUnhovered();
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UFUNCTION()
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void QuitTextBlockHoveredDelegate() { SetTextBlockHovered(QuitTextBlock); }
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void QuitButtonOnHovered();
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UFUNCTION()
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void QuitTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(QuitTextBlock); }
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void QuitButtonOnUnhovered();
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};
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