Add Categories to properties

This commit is contained in:
baz 2025-08-06 21:04:38 +01:00
parent 8ab53108a4
commit ce8b0e2f8e
2 changed files with 7 additions and 7 deletions

View File

@ -30,10 +30,10 @@ protected:
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
TObjectPtr<UTextBlock> QuitTextBlock;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | New Game")
TSubclassOf<class UUserWidget> NewGameMenuWidget;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | New Game")
TSoftObjectPtr<UWorld> NewGameLevel;
private:

View File

@ -16,19 +16,19 @@ class VAMPIRES_API UVampireInteractiveWidget : public UUserWidget
GENERATED_BODY()
protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
TObjectPtr<USoundBase> ButtonHoveredSound;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Color")
FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Color")
FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
TObjectPtr<USoundBase> ButtonUnhoveredSound;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
TObjectPtr<USoundBase> ButtonClickedSound;
protected: