Add Categories to properties
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@ -30,10 +30,10 @@ protected:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr<UTextBlock> QuitTextBlock;
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TObjectPtr<UTextBlock> QuitTextBlock;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | New Game")
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TSubclassOf<class UUserWidget> NewGameMenuWidget;
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TSubclassOf<class UUserWidget> NewGameMenuWidget;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | New Game")
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TSoftObjectPtr<UWorld> NewGameLevel;
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TSoftObjectPtr<UWorld> NewGameLevel;
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private:
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private:
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@ -16,19 +16,19 @@ class VAMPIRES_API UVampireInteractiveWidget : public UUserWidget
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GENERATED_BODY()
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GENERATED_BODY()
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protected:
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protected:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
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TObjectPtr<USoundBase> ButtonHoveredSound;
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TObjectPtr<USoundBase> ButtonHoveredSound;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Color")
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FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
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FLinearColor ButtonHoveredTextColor = {0, 1, 0, 1};
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Color")
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FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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FLinearColor ButtonUnhoveredTextColor = {1, 1, 1, 1};
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
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TObjectPtr<USoundBase> ButtonUnhoveredSound;
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TObjectPtr<USoundBase> ButtonUnhoveredSound;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Widget Settings | Sound")
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TObjectPtr<USoundBase> ButtonClickedSound;
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TObjectPtr<USoundBase> ButtonClickedSound;
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protected:
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protected:
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