Constrain VampireCharacter actors to XY axis in Character Movement Component
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Content/Enemy/BP_TestEnemy.uasset
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Content/Enemy/BP_TestEnemy.uasset
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@ -4,8 +4,8 @@
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#include "VampireCharacter.h"
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#include "HealthComponent.h"
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#include "PaperFlipbookComponent.h"
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#include "WeaponInventoryComponent.h"
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#include "GameFramework/CharacterMovementComponent.h"
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// Sets default values
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AVampireCharacter::AVampireCharacter()
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@ -21,6 +21,8 @@ AVampireCharacter::AVampireCharacter()
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//Create Weapon Inventory Component
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WeaponInventoryComponent = CreateDefaultSubobject<UWeaponInventoryComponent>(TEXT("Weapon Inventory Component"));
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GetCharacterMovement()->SetPlaneConstraintNormal({0.0f, 0.0f, 1.0f});
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}
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// Called when the game starts or when spawned
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