Add Sound Effects to pickups
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								Content/Pickups/EXP/BP_BlueEXPPickup.uasset
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								Content/Sounds/coin-collection-2.uasset
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								Content/Sounds/coin-collection_Cue.uasset
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							| @ -55,6 +55,11 @@ void APickup::OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* O | |||||||
| 	if (APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(OtherActor)) | 	if (APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(OtherActor)) | ||||||
| 	{		 | 	{		 | ||||||
| 		// TODO: Add extra functionality
 | 		// TODO: Add extra functionality
 | ||||||
|  | 		if (PickupSoundBase) | ||||||
|  | 		{ | ||||||
|  | 			UGameplayStatics::PlaySound2D(GetWorld(), PickupSoundBase); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		Destroy(); | 		Destroy(); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  | |||||||
| @ -27,6 +27,9 @@ public: | |||||||
| 	UPROPERTY(EditAnywhere) | 	UPROPERTY(EditAnywhere) | ||||||
| 	UPaperSpriteComponent* SpriteComponent = nullptr; | 	UPaperSpriteComponent* SpriteComponent = nullptr; | ||||||
| 
 | 
 | ||||||
|  | 	UPROPERTY(EditDefaultsOnly) | ||||||
|  | 	USoundBase* PickupSoundBase = nullptr; | ||||||
|  | 	 | ||||||
| public:	 | public:	 | ||||||
| 	// Sets default values for this actor's properties
 | 	// Sets default values for this actor's properties
 | ||||||
| 	APickup(); | 	APickup(); | ||||||
|  | |||||||
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