Remove UE_LOG
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@ -37,7 +37,6 @@ void APickup::Tick(float DeltaSeconds)
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if (currentDistance <= PickupMovementRange)
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{
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double speed = 400 / currentDistance;
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UE_LOG(LogTemp, Warning, TEXT("The integer value is: %f"), speed);
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FVector location = FMath::VInterpTo(actorLocation, playerLocation, DeltaSeconds, speed);
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SetActorLocation(location);
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}
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